update for item changes
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@ -107,12 +107,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework
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// furniture
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foreach (int id in this.TryLoad<int, string>("Data\\Furniture").Keys)
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{
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if (id == 1466 || id == 1468 || id == 1680)
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yield return this.TryCreate(ItemType.Furniture, id, p => new TV(p.ID, Vector2.Zero));
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else
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yield return this.TryCreate(ItemType.Furniture, id, p => new Furniture(p.ID, Vector2.Zero));
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}
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yield return this.TryCreate(ItemType.Furniture, id, p => Furniture.GetFurnitureInstance(p.ID));
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// craftables
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foreach (int id in Game1.bigCraftablesInformation.Keys)
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