Remove extraneous debug output
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@ -183,7 +183,6 @@ namespace StardewModdingAPI.Framework.ModLoading
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/// <returns>true if the symbols match, false if not.</returns>
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private static bool SymbolsMatch(SymbolLocation symbolA, SymbolLocation symbolB, Dictionary<string, string> placeholderMap)
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{
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System.Console.Write($"comparing {symbolA.symbol} at depth {symbolA.depth} to {symbolB.symbol} at {symbolB.depth}");
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if (symbolA.depth != symbolB.depth)
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return false;
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