Hooked up a few callbacks. Need to work on backwards compatability next
This commit is contained in:
parent
e1bfd54894
commit
1ec0570ed9
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@ -0,0 +1,12 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace StardewModdingAPI.API
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{
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public class Game
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{
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}
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}
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@ -17,7 +17,7 @@ namespace StardewModdingAPI.Events
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{
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GameLoaded.Invoke(null, EventArgs.Empty);
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}
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public static void InvokeInitialize()
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{
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try
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@ -154,5 +154,10 @@ namespace StardewModdingAPI.Helpers
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}
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return reference;
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}
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internal void WriteAssembly(string file)
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{
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_assemblyDefinition.Write(file);
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}
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}
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}
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@ -16,15 +16,18 @@ namespace StardewModdingAPI.Helpers
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private static void InjectMethod(ILProcessor ilProcessor, Instruction target, MethodReference method)
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{
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var callTarget = target;
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Instruction callEnterInstruction = ilProcessor.Create(OpCodes.Call, method);
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if (method.HasParameters)
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{
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Instruction loadObjInstruction = ilProcessor.Create(OpCodes.Ldarg_0);
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ilProcessor.InsertBefore(target, loadObjInstruction);
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callTarget = loadObjInstruction;
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ilProcessor.InsertAfter(loadObjInstruction, callEnterInstruction);
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}
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Instruction callEnterInstruction = ilProcessor.Create(OpCodes.Call, method);
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ilProcessor.InsertAfter(callTarget, callEnterInstruction);
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else
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{
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ilProcessor.InsertBefore(target, callEnterInstruction);
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}
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}
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private static void InjectMethod(ILProcessor ilProcessor, IEnumerable<Instruction> targets, MethodReference method)
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@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Threading.Tasks;
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@ -8,6 +9,140 @@ namespace StardewModdingAPI.Helpers
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{
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public static class ReflectionHelper
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{
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private class FieldCompatability
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{
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public List<Tuple<FieldInfo, FieldInfo>> MatchingFields = new List<Tuple<FieldInfo, FieldInfo>>();
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public List<Tuple<FieldInfo, FieldInfo>> FixableMismatchingFields = new List<Tuple<FieldInfo, FieldInfo>>();
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public List<Tuple<FieldInfo, FieldInfo>> UnfixableMismatchingFields = new List<Tuple<FieldInfo, FieldInfo>>();
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public List<FieldInfo> FieldsMissingFromA = new List<FieldInfo>();
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public List<FieldInfo> FieldsMissingFromB = new List<FieldInfo>();
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}
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private static FieldCompatability AssessFieldCompatbility(FieldInfo[] a, FieldInfo[] b)
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{
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FieldCompatability results = new FieldCompatability();
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List<FieldInfo> editableB = new List<FieldInfo>(b);
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foreach (var leftField in a)
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{
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FieldInfo matchingField = null;
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foreach(var rightField in editableB)
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{
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if(leftField.Name == rightField.Name)
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{
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matchingField = rightField;
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if (leftField.FieldType == rightField.FieldType)
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{
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results.MatchingFields.Add(Tuple.Create(leftField, rightField));
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}
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else if(leftField.FieldType.FullName == rightField.FieldType.FullName)
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{
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results.FixableMismatchingFields.Add(Tuple.Create(leftField, rightField));
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}
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else
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{
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results.UnfixableMismatchingFields.Add(Tuple.Create(leftField, rightField));
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}
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break;
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}
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}
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if (matchingField != null)
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{
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editableB.Remove(matchingField);
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}
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else
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{
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results.FieldsMissingFromB.Add(leftField);
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}
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}
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results.FieldsMissingFromA.AddRange(editableB);
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return results;
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}
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private static void WarnMismatch(FieldCompatability compatibility, string source)
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{
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if (compatibility.UnfixableMismatchingFields.Any())
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{
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Log.Warning("Unfixable type mismatch in {0}. Mods which depend on these types may fail to work properly", source);
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foreach (var mismatch in compatibility.UnfixableMismatchingFields)
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{
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Log.Warning("- {0} is not of type {1}, is of type {2}", mismatch.Item1.Name, mismatch.Item1.FieldType.FullName, mismatch.Item2.FieldType.FullName);
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}
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}
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}
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private static void WarnMissing(FieldCompatability compatibility, string source)
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{
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if (compatibility.FieldsMissingFromA.Any() || compatibility.FieldsMissingFromB.Any())
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{
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Log.Warning("The following fields are not present in both objects", source);
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foreach (var mismatch in compatibility.FieldsMissingFromA)
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Log.Warning("- Left Object Missing {0} ({1})", mismatch.Name, mismatch.FieldType.FullName);
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foreach (var mismatch in compatibility.FieldsMissingFromA)
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Log.Warning("- Right Object Missing {0} ({1})", mismatch.Name, mismatch.FieldType.FullName);
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}
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}
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private static void RecursiveMemberwiseCast(Type toType, Type fromType, object to, object from)
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{
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Log.Verbose("Writing {0}", toType.Name);
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Stack<Tuple<Type, Type, object, object>> pendingCasts = new Stack<Tuple<Type, Type, object, object>>();
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List<object> alreadyProcessed = new List<object>();
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pendingCasts.Push(Tuple.Create(toType, fromType,
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to, from));
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while (pendingCasts.Count > 0)
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{
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Tuple<Type, Type, object, object> current = pendingCasts.Pop();
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Type castTo = current.Item1;
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Type castFrom = current.Item2;
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object objectToSet = current.Item3;
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object baseObject = current.Item4;
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var targetFields = castTo
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.GetFields().Where(n => !n.IsInitOnly && !n.IsLiteral).ToArray();
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var baseFields = castFrom
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.GetFields().Where(n => !n.IsInitOnly && !n.IsLiteral).ToArray();
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var compatibility = AssessFieldCompatbility(targetFields, baseFields);
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WarnMissing(compatibility, from.GetType().FullName);
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WarnMismatch(compatibility, from.GetType().FullName);
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foreach (var match in compatibility.MatchingFields)
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{
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var toValue = match.Item1.GetValue(objectToSet);
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var fromValue = match.Item2.GetValue(baseObject);
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match.Item2.SetValue(objectToSet, fromValue);
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}
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foreach (var fixableMismatch in compatibility.FixableMismatchingFields)
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{
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var toValue = fixableMismatch.Item1.GetValue(objectToSet);
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var fromValue = fixableMismatch.Item2.GetValue(baseObject);
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if (fromValue != null && !alreadyProcessed.Any(n => Object.ReferenceEquals(n, fromValue)))
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{
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alreadyProcessed.Add(fromValue);
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//pendingCasts.Push(Tuple.Create(fixableMismatch.Item1.FieldType, fixableMismatch.Item2.FieldType,
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// toValue, fromValue));
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}
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}
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}
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}
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public static T MemberwiseCast<T>(this object @base) where T : new()
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{
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T retObj = new T();
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RecursiveMemberwiseCast(@base.GetType(), retObj.GetType().BaseType, retObj, @base);
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return retObj;
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}
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}
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}
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@ -78,6 +78,16 @@ namespace StardewModdingAPI
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/// <param name="message"></param>
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/// <param name="values"></param>
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public static void Comment(object message, params object[] values)
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{
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Log.PrintLog(message?.ToString(), false, values);
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}
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/// <summary>
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/// Additional comment to display to console and logging.
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/// </summary>
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/// <param name="message"></param>
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/// <param name="values"></param>
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public static void Warning(object message, params object[] values)
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{
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Console.ForegroundColor = ConsoleColor.Yellow;
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Log.PrintLog(message?.ToString(), false, values);
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@ -26,7 +26,15 @@ namespace StardewModdingAPI
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public static Texture2D DebugPixel { get; private set; }
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public static SGame gamePtr;
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private static object modifiedAssemblyGame;
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//public static Game1 gamePtr;
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public static Game1 gamePtr
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{
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get
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{
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return modifiedAssemblyGame.MemberwiseCast<Game1>();
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}
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}
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public static bool ready;
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public static Assembly StardewAssembly;
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//CecilHelper.RedirectConstructor(StardewContext, SmapiContext, "StardewValley.Program", "Main",
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// "StardewValley.Game1", ".ctor", "StardewModdingAPI.Inheritance.SGame", ".ctor");
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CecilHelper.InjectExitMethod(StardewContext, SmapiContext, "StardewValley.Game1", ".ctor", "StardewModdingAPI.Program", "Test");
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CecilHelper.InjectExitMethod(StardewContext, SmapiContext, "StardewValley.Game1", "Initialize", "StardewModdingAPI.Events.GameEvents", "InvokeInitialize");
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CecilHelper.InjectExitMethod(StardewContext, SmapiContext, "StardewValley.Game1", "LoadContent", "StardewModdingAPI.Events.GameEvents", "InvokeLoadContent");
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CecilHelper.InjectExitMethod(StardewContext, SmapiContext, "StardewValley.Game1", "Update", "StardewModdingAPI.Events.GameEvents", "InvokeUpdateTick");
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CecilHelper.InjectExitMethod(StardewContext, SmapiContext, "StardewValley.Game1", "Draw", "StardewModdingAPI.Events.GraphicsEvents", "InvokeDrawTick");
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//TODO - Invoke Resize
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}
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public static void Test(Game1 instance)
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public static void Test(object instance)
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{
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var inst = instance;
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string test = Game1.samBandName;
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var test2 = Game1.numberOfSelectedItems;
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modifiedAssemblyGame = instance;
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}
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/// <summary>
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@ -135,12 +148,11 @@ namespace StardewModdingAPI
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private static void ConfigureSDV()
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{
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StardewModdingAPI.Log.Info("Initializing SDV Assembly...");
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// Load in the assembly - ignores security
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//StardewAssembly = Assembly.UnsafeLoadFrom(Constants.ExecutionPath + "\\Stardew Valley.exe");
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StardewAssembly = Assembly.Load(StardewContext.ModifiedAssembly.GetBuffer());
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StardewProgramType = StardewAssembly.GetType("StardewValley.Program", true);
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StardewGameInfo = StardewProgramType.GetField("gamePtr");
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StardewGameInfo = StardewProgramType.GetField("gamePtr");
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// Change the game's version
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StardewModdingAPI.Log.Verbose("Injecting New SDV Version...");
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// The only command in the API (at least it should be, for now)
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Command.RegisterCommand("help", "Lists all commands | 'help <cmd>' returns command description").CommandFired += help_CommandFired;
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//Command.RegisterCommand("crash", "crashes sdv").CommandFired += delegate { Game1.player.draw(null); };
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//Subscribe to events
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Events.ControlEvents.KeyPressed += Events_KeyPressed;
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Events.GameEvents.LoadContent += Events_LoadContent;
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//Events.MenuChanged += Events_MenuChanged; //Idk right now
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StardewModdingAPI.Log.Verbose("Applying Final SDV Tweaks...");
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StardewAssembly.EntryPoint.Invoke(null, new object[] { new string[] { } });
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AppDomain.CurrentDomain.UnhandledException += StardewModdingAPI.Log.CurrentDomain_UnhandledException;
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try
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{
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//gamePtr = new SGame();
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//StardewModdingAPI.Log.Verbose("Patching SDV Graphics Profile...");
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//Game1.graphics.GraphicsProfile = GraphicsProfile.HiDef;
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//LoadMods();
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//StardewForm = Control.FromHandle(Program.gamePtr.Window.Handle).FindForm();
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//StardewForm.Closing += StardewForm_Closing;
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{
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ready = true;
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//Game1 g1 = gamePtr as Game1;
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//StardewGameInfo.SetValue(StardewProgramType, g1);
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//gamePtr.Run();
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}
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catch (Exception ex)
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{
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@ -322,73 +317,7 @@ namespace StardewModdingAPI
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Command.CallCommand(Console.ReadLine());
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}
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}
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static void Events_LoadContent(object o, EventArgs e)
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{
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StardewModdingAPI.Log.Info("Initializing Debug Assets...");
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DebugPixel = new Texture2D(Game1.graphics.GraphicsDevice, 1, 1);
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DebugPixel.SetData(new Color[] { Color.White });
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#if DEBUG
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StardewModdingAPI.Log.Verbose("REGISTERING BASE CUSTOM ITEM");
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SObject so = new SObject();
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so.Name = "Mario Block";
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so.CategoryName = "SMAPI Test Mod";
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so.Description = "It's a block from Mario!\nLoaded in realtime by SMAPI.";
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so.Texture = Texture2D.FromStream(Game1.graphics.GraphicsDevice, new FileStream(_modContentPaths[0] + "\\Test.png", FileMode.Open));
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so.IsPassable = true;
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so.IsPlaceable = true;
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StardewModdingAPI.Log.Verbose("REGISTERED WITH ID OF: " + SGame.RegisterModItem(so));
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//StardewModdingAPI.Log.Verbose("REGISTERING SECOND CUSTOM ITEM");
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//SObject so2 = new SObject();
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//so2.Name = "Mario Painting";
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//so2.CategoryName = "SMAPI Test Mod";
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//so2.Description = "It's a painting of a creature from Mario!\nLoaded in realtime by SMAPI.";
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//so2.Texture = Texture2D.FromStream(Game1.graphics.GraphicsDevice, new FileStream(_modContentPaths[0] + "\\PaintingTest.png", FileMode.Open));
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//so2.IsPassable = true;
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//so2.IsPlaceable = true;
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//StardewModdingAPI.Log.Verbose("REGISTERED WITH ID OF: " + SGame.RegisterModItem(so2));
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Command.CallCommand("load");
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#endif
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}
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static void Events_KeyPressed(object o, EventArgsKeyPressed e)
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{
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}
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static void Events_MenuChanged(IClickableMenu newMenu)
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{
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StardewModdingAPI.Log.Verbose("NEW MENU: " + newMenu.GetType());
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if (newMenu is GameMenu)
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{
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Game1.activeClickableMenu = SGameMenu.ConstructFromBaseClass(Game1.activeClickableMenu as GameMenu);
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}
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}
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static void Events_LocationsChanged(List<GameLocation> newLocations)
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{
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#if DEBUG
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SGame.ModLocations = SGameLocation.ConstructFromBaseClasses(Game1.locations);
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#endif
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}
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static void Events_CurrentLocationChanged(GameLocation newLocation)
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{
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//SGame.CurrentLocation = null;
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//System.Threading.Thread.Sleep(10);
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#if DEBUG
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Console.WriteLine(newLocation.name);
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SGame.CurrentLocation = SGame.LoadOrCreateSGameLocationFromName(newLocation.name);
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#endif
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//Game1.currentLocation = SGame.CurrentLocation;
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//Log.LogComment(((SGameLocation) newLocation).name);
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//Log.LogComment("LOC CHANGED: " + SGame.currentLocation.name);
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}
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public static void StardewInvoke(Action a)
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{
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StardewForm.Invoke(a);
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@ -125,6 +125,7 @@
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="API\Game.cs" />
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<Compile Include="Command.cs" />
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<Compile Include="Constants.cs" />
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<Compile Include="Entities\SCharacter.cs" />
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