prepare for release
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@ -4,7 +4,7 @@
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<!--set properties -->
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<PropertyGroup>
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<Version>3.6.2</Version>
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<Version>3.7.0</Version>
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<Product>SMAPI</Product>
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<LangVersion>latest</LangVersion>
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* Migrated to Harmony 2.0 (see [_migrate to Harmony 2.0_](https://stardewvalleywiki.com/Modding:Migrate_to_Harmony_2.0) for more info).
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-->
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## Upcoming release
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## 3.7
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Released 07 September 2020 for Stardew Valley 1.4.1 or later.
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* For players:
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* Added heuristic compatibility rewrites. (This improves mod compatibility with Android and future game updates.)
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* Tweaked the rules for showing update alerts (see _for SMAPI developers_ below for details).
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* Simplified error shown for duplicate mods.
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* Simplified the error shown for duplicate mods.
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* Fixed crossplatform compatibility for mods which use the `[HarmonyPatch(type)]` attribute (thanks to spacechase0!).
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* Fixed map tile rotation broken when you return to the title screen and reload a save.
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* Fixed broken URL in update alerts for unofficial versions.
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@ -31,7 +33,7 @@
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* For SMAPI developers:
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* The web API now returns an update alert in two new cases: any newer unofficial update (previously only shown if the mod was incompatible), and a newer prerelease version if the installed non-prerelease version is broken (previously only shown if the installed version was prerelease).
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* Reorganised SMAPI core to reduce coupling to `Game1`, make it easier to navigate, and simplify future game updates.
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* Reorganised the SMAPI core to reduce coupling to game types like `Game1`, make it easier to navigate, and simplify future game updates.
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* SMAPI now automatically fixes code broken by these changes in game code, so manual rewriters are no longer needed:
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* reference to a method with new optional parameters;
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* reference to a field replaced by a property;
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@ -356,7 +356,9 @@ That will create a `Pathoschild.Stardew.ModBuildConfig-<version>.nupkg` file in
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which can be uploaded to NuGet or referenced directly.
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## Release notes
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### Upcoming release
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### 3.2
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Released 07 September 2020.
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* Added option to change `Mods` folder path.
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* Rewrote documentation to make it easier to read.
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<RootNamespace>StardewModdingAPI.ModBuildConfig</RootNamespace>
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<Version>3.1.0</Version>
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<Version>3.2.0</Version>
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<TargetFramework>net45</TargetFramework>
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<PlatformTarget>x86</PlatformTarget>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<package xmlns="http://schemas.microsoft.com/packaging/2013/05/nuspec.xsd">
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<metadata>
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<id>Pathoschild.Stardew.ModBuildConfig</id>
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<version>3.1.0</version>
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<version>3.2.0</version>
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<title>Build package for SMAPI mods</title>
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<authors>Pathoschild</authors>
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<owners>Pathoschild</owners>
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<iconUrl>https://raw.githubusercontent.com/Pathoschild/SMAPI/develop/src/SMAPI.ModBuildConfig/assets/nuget-icon.png</iconUrl>
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<description>Automates the build configuration for crossplatform Stardew Valley SMAPI mods. For SMAPI 3.0 or later.</description>
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<releaseNotes>
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3.1.0:
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- Added support for semantic versioning 2.0.
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- 0Harmony.dll is now ignored if the mod references it directly (it's bundled with SMAPI).
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3.2.0:
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- Added option to change `Mods` folder path.
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- Rewrote documentation to make it easier to read.
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</releaseNotes>
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</metadata>
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<files>
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{
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"Name": "Console Commands",
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"Author": "SMAPI",
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"Version": "3.6.2",
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"Version": "3.7.0",
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"Description": "Adds SMAPI console commands that let you manipulate the game.",
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"UniqueID": "SMAPI.ConsoleCommands",
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"EntryDll": "ConsoleCommands.dll",
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"MinimumApiVersion": "3.6.2"
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"MinimumApiVersion": "3.7.0"
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}
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{
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"Name": "Save Backup",
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"Author": "SMAPI",
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"Version": "3.6.2",
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"Version": "3.7.0",
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"Description": "Automatically backs up all your saves once per day into its folder.",
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"UniqueID": "SMAPI.SaveBackup",
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"EntryDll": "SaveBackup.dll",
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"MinimumApiVersion": "3.6.2"
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"MinimumApiVersion": "3.7.0"
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}
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@ -51,7 +51,7 @@ namespace StardewModdingAPI
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** Public
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****/
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/// <summary>SMAPI's current semantic version.</summary>
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public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.6.2");
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public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.7.0");
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/// <summary>The minimum supported version of Stardew Valley.</summary>
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public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.4.1");
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