prepare for release

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Jesse Plamondon-Willard 2020-09-06 20:59:19 -04:00
parent 0b21357e37
commit 2022836b81
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8 changed files with 19 additions and 15 deletions

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@ -4,7 +4,7 @@
<!--set properties --> <!--set properties -->
<PropertyGroup> <PropertyGroup>
<Version>3.6.2</Version> <Version>3.7.0</Version>
<Product>SMAPI</Product> <Product>SMAPI</Product>
<LangVersion>latest</LangVersion> <LangVersion>latest</LangVersion>

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@ -7,11 +7,13 @@
* Migrated to Harmony 2.0 (see [_migrate to Harmony 2.0_](https://stardewvalleywiki.com/Modding:Migrate_to_Harmony_2.0) for more info). * Migrated to Harmony 2.0 (see [_migrate to Harmony 2.0_](https://stardewvalleywiki.com/Modding:Migrate_to_Harmony_2.0) for more info).
--> -->
## Upcoming release ## 3.7
Released 07 September 2020 for Stardew Valley 1.4.1 or later.
* For players: * For players:
* Added heuristic compatibility rewrites. (This improves mod compatibility with Android and future game updates.) * Added heuristic compatibility rewrites. (This improves mod compatibility with Android and future game updates.)
* Tweaked the rules for showing update alerts (see _for SMAPI developers_ below for details). * Tweaked the rules for showing update alerts (see _for SMAPI developers_ below for details).
* Simplified error shown for duplicate mods. * Simplified the error shown for duplicate mods.
* Fixed crossplatform compatibility for mods which use the `[HarmonyPatch(type)]` attribute (thanks to spacechase0!). * Fixed crossplatform compatibility for mods which use the `[HarmonyPatch(type)]` attribute (thanks to spacechase0!).
* Fixed map tile rotation broken when you return to the title screen and reload a save. * Fixed map tile rotation broken when you return to the title screen and reload a save.
* Fixed broken URL in update alerts for unofficial versions. * Fixed broken URL in update alerts for unofficial versions.
@ -31,7 +33,7 @@
* For SMAPI developers: * For SMAPI developers:
* The web API now returns an update alert in two new cases: any newer unofficial update (previously only shown if the mod was incompatible), and a newer prerelease version if the installed non-prerelease version is broken (previously only shown if the installed version was prerelease). * The web API now returns an update alert in two new cases: any newer unofficial update (previously only shown if the mod was incompatible), and a newer prerelease version if the installed non-prerelease version is broken (previously only shown if the installed version was prerelease).
* Reorganised SMAPI core to reduce coupling to `Game1`, make it easier to navigate, and simplify future game updates. * Reorganised the SMAPI core to reduce coupling to game types like `Game1`, make it easier to navigate, and simplify future game updates.
* SMAPI now automatically fixes code broken by these changes in game code, so manual rewriters are no longer needed: * SMAPI now automatically fixes code broken by these changes in game code, so manual rewriters are no longer needed:
* reference to a method with new optional parameters; * reference to a method with new optional parameters;
* reference to a field replaced by a property; * reference to a field replaced by a property;

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@ -356,7 +356,9 @@ That will create a `Pathoschild.Stardew.ModBuildConfig-<version>.nupkg` file in
which can be uploaded to NuGet or referenced directly. which can be uploaded to NuGet or referenced directly.
## Release notes ## Release notes
### Upcoming release ### 3.2
Released 07 September 2020.
* Added option to change `Mods` folder path. * Added option to change `Mods` folder path.
* Rewrote documentation to make it easier to read. * Rewrote documentation to make it easier to read.

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@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<RootNamespace>StardewModdingAPI.ModBuildConfig</RootNamespace> <RootNamespace>StardewModdingAPI.ModBuildConfig</RootNamespace>
<Version>3.1.0</Version> <Version>3.2.0</Version>
<TargetFramework>net45</TargetFramework> <TargetFramework>net45</TargetFramework>
<PlatformTarget>x86</PlatformTarget> <PlatformTarget>x86</PlatformTarget>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath> <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>

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@ -2,7 +2,7 @@
<package xmlns="http://schemas.microsoft.com/packaging/2013/05/nuspec.xsd"> <package xmlns="http://schemas.microsoft.com/packaging/2013/05/nuspec.xsd">
<metadata> <metadata>
<id>Pathoschild.Stardew.ModBuildConfig</id> <id>Pathoschild.Stardew.ModBuildConfig</id>
<version>3.1.0</version> <version>3.2.0</version>
<title>Build package for SMAPI mods</title> <title>Build package for SMAPI mods</title>
<authors>Pathoschild</authors> <authors>Pathoschild</authors>
<owners>Pathoschild</owners> <owners>Pathoschild</owners>
@ -14,9 +14,9 @@
<iconUrl>https://raw.githubusercontent.com/Pathoschild/SMAPI/develop/src/SMAPI.ModBuildConfig/assets/nuget-icon.png</iconUrl> <iconUrl>https://raw.githubusercontent.com/Pathoschild/SMAPI/develop/src/SMAPI.ModBuildConfig/assets/nuget-icon.png</iconUrl>
<description>Automates the build configuration for crossplatform Stardew Valley SMAPI mods. For SMAPI 3.0 or later.</description> <description>Automates the build configuration for crossplatform Stardew Valley SMAPI mods. For SMAPI 3.0 or later.</description>
<releaseNotes> <releaseNotes>
3.1.0: 3.2.0:
- Added support for semantic versioning 2.0. - Added option to change `Mods` folder path.
- 0Harmony.dll is now ignored if the mod references it directly (it's bundled with SMAPI). - Rewrote documentation to make it easier to read.
</releaseNotes> </releaseNotes>
</metadata> </metadata>
<files> <files>

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@ -1,9 +1,9 @@
{ {
"Name": "Console Commands", "Name": "Console Commands",
"Author": "SMAPI", "Author": "SMAPI",
"Version": "3.6.2", "Version": "3.7.0",
"Description": "Adds SMAPI console commands that let you manipulate the game.", "Description": "Adds SMAPI console commands that let you manipulate the game.",
"UniqueID": "SMAPI.ConsoleCommands", "UniqueID": "SMAPI.ConsoleCommands",
"EntryDll": "ConsoleCommands.dll", "EntryDll": "ConsoleCommands.dll",
"MinimumApiVersion": "3.6.2" "MinimumApiVersion": "3.7.0"
} }

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@ -1,9 +1,9 @@
{ {
"Name": "Save Backup", "Name": "Save Backup",
"Author": "SMAPI", "Author": "SMAPI",
"Version": "3.6.2", "Version": "3.7.0",
"Description": "Automatically backs up all your saves once per day into its folder.", "Description": "Automatically backs up all your saves once per day into its folder.",
"UniqueID": "SMAPI.SaveBackup", "UniqueID": "SMAPI.SaveBackup",
"EntryDll": "SaveBackup.dll", "EntryDll": "SaveBackup.dll",
"MinimumApiVersion": "3.6.2" "MinimumApiVersion": "3.7.0"
} }

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@ -51,7 +51,7 @@ namespace StardewModdingAPI
** Public ** Public
****/ ****/
/// <summary>SMAPI's current semantic version.</summary> /// <summary>SMAPI's current semantic version.</summary>
public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.6.2"); public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.7.0");
/// <summary>The minimum supported version of Stardew Valley.</summary> /// <summary>The minimum supported version of Stardew Valley.</summary>
public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.4.1"); public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.4.1");