add 'reload_i18n' console command to reload translation files (#296)

This commit is contained in:
Jesse Plamondon-Willard 2017-05-28 01:58:50 -04:00
parent 5af58c7b18
commit 2109229660
1 changed files with 29 additions and 15 deletions

View File

@ -442,10 +442,11 @@ namespace StardewModdingAPI
[SuppressMessage("ReSharper", "FunctionNeverReturns", Justification = "The thread is aborted when the game exits.")]
private void RunConsoleLoop()
{
// prepare help command
// prepare console
this.Monitor.Log("Starting console...");
this.Monitor.Log("Type 'help' for help, or 'help <cmd>' for a command's usage", LogLevel.Info);
this.CommandManager.Add("SMAPI", "help", "Lists all commands | 'help <cmd>' returns command description", this.HandleHelpCommand);
this.CommandManager.Add("SMAPI", "help", "Lists command documentation.\n\nUsage: help\nLists all available commands.\n\nUsage: help <cmd>\n- cmd: The name of a command whose documentation to display.", this.HandleCommand);
this.CommandManager.Add("SMAPI", "reload_i18n", "Reloads translation files for all mods.\n\nUsage: reload_i18n", this.HandleCommand);
// start handling command line input
Thread inputThread = new Thread(() =>
@ -718,11 +719,14 @@ namespace StardewModdingAPI
}
}
/// <summary>The method called when the user submits the help command in the console.</summary>
/// <summary>The method called when the user submits a core SMAPI command in the console.</summary>
/// <param name="name">The command name.</param>
/// <param name="arguments">The command arguments.</param>
private void HandleHelpCommand(string name, string[] arguments)
private void HandleCommand(string name, string[] arguments)
{
switch (name)
{
case "help":
if (arguments.Any())
{
Framework.Command result = this.CommandManager.Get(arguments[0]);
@ -736,6 +740,16 @@ namespace StardewModdingAPI
this.Monitor.Log("The following commands are registered: " + string.Join(", ", this.CommandManager.GetAll().Select(p => p.Name)) + ".", LogLevel.Info);
this.Monitor.Log("For more information about a command, type 'help command_name'.", LogLevel.Info);
}
break;
case "reload_i18n":
this.ReloadTranslations();
this.Monitor.Log("Reloaded translation files for all mods. This only affects new translations the mods fetch; if they cached some text, it may not be updated.", LogLevel.Info);
break;
default:
throw new NotSupportedException($"Unrecognise core SMAPI command '{name}'.");
}
}
/// <summary>Redirect messages logged directly to the console to the given monitor.</summary>