add 'reload_i18n' console command to reload translation files (#296)
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@ -442,10 +442,11 @@ namespace StardewModdingAPI
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[SuppressMessage("ReSharper", "FunctionNeverReturns", Justification = "The thread is aborted when the game exits.")]
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private void RunConsoleLoop()
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{
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// prepare help command
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// prepare console
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this.Monitor.Log("Starting console...");
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this.Monitor.Log("Type 'help' for help, or 'help <cmd>' for a command's usage", LogLevel.Info);
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this.CommandManager.Add("SMAPI", "help", "Lists all commands | 'help <cmd>' returns command description", this.HandleHelpCommand);
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this.CommandManager.Add("SMAPI", "help", "Lists command documentation.\n\nUsage: help\nLists all available commands.\n\nUsage: help <cmd>\n- cmd: The name of a command whose documentation to display.", this.HandleCommand);
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this.CommandManager.Add("SMAPI", "reload_i18n", "Reloads translation files for all mods.\n\nUsage: reload_i18n", this.HandleCommand);
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// start handling command line input
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Thread inputThread = new Thread(() =>
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@ -718,23 +719,36 @@ namespace StardewModdingAPI
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}
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}
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/// <summary>The method called when the user submits the help command in the console.</summary>
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/// <summary>The method called when the user submits a core SMAPI command in the console.</summary>
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/// <param name="name">The command name.</param>
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/// <param name="arguments">The command arguments.</param>
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private void HandleHelpCommand(string name, string[] arguments)
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private void HandleCommand(string name, string[] arguments)
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{
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if (arguments.Any())
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switch (name)
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{
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Framework.Command result = this.CommandManager.Get(arguments[0]);
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if (result == null)
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this.Monitor.Log("There's no command with that name.", LogLevel.Error);
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else
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this.Monitor.Log($"{result.Name}: {result.Documentation}\n(Added by {result.ModName}.)", LogLevel.Info);
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}
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else
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{
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this.Monitor.Log("The following commands are registered: " + string.Join(", ", this.CommandManager.GetAll().Select(p => p.Name)) + ".", LogLevel.Info);
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this.Monitor.Log("For more information about a command, type 'help command_name'.", LogLevel.Info);
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case "help":
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if (arguments.Any())
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{
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Framework.Command result = this.CommandManager.Get(arguments[0]);
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if (result == null)
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this.Monitor.Log("There's no command with that name.", LogLevel.Error);
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else
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this.Monitor.Log($"{result.Name}: {result.Documentation}\n(Added by {result.ModName}.)", LogLevel.Info);
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}
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else
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{
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this.Monitor.Log("The following commands are registered: " + string.Join(", ", this.CommandManager.GetAll().Select(p => p.Name)) + ".", LogLevel.Info);
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this.Monitor.Log("For more information about a command, type 'help command_name'.", LogLevel.Info);
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}
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break;
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case "reload_i18n":
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this.ReloadTranslations();
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this.Monitor.Log("Reloaded translation files for all mods. This only affects new translations the mods fetch; if they cached some text, it may not be updated.", LogLevel.Info);
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break;
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default:
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throw new NotSupportedException($"Unrecognise core SMAPI command '{name}'.");
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}
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}
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