add release note, fix docblock
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@ -9,6 +9,7 @@ For players:
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* Simplified error messages when a mod can't be loaded.
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* Simple nested mod folders are now recognised by SMAPI (e.g. `ModName-1.0\ModName\manifest.json`).
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* Fixed game's debug output being shown in the console for all users.
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* Fixed the game-outdated error not pausing before exit.
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* Fixed installer errors for some players when deleting files.
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* Fixed installer not ignoring potential game folders that don't contain a Stardew Valley exe.
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* Fixed installer not recognising Linux/Mac paths starting with `~/` or containing an escaped space.
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@ -55,7 +55,7 @@ namespace StardewModdingAPI.Framework
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: reflection.GetPrivateMethod(this, nameof(this.NormaliseKeyForMono));
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}
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/// <summary>Load an asset that has been processed by the Content Pipeline.</summary>
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/// <summary>Load an asset that has been processed by the content pipeline.</summary>
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/// <typeparam name="T">The type of asset to load.</typeparam>
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/// <param name="assetName">The asset path relative to the loader root directory, not including the <c>.xnb</c> extension.</param>
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public override T Load<T>(string assetName)
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