From 2151625898fcad388a29c17f92de4bf26c2c091d Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Fri, 24 Feb 2017 20:55:19 -0500 Subject: [PATCH] add release note, fix docblock --- release-notes.md | 1 + src/StardewModdingAPI/Framework/SContentManager.cs | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/release-notes.md b/release-notes.md index d6fb4b5b..d157c06a 100644 --- a/release-notes.md +++ b/release-notes.md @@ -9,6 +9,7 @@ For players: * Simplified error messages when a mod can't be loaded. * Simple nested mod folders are now recognised by SMAPI (e.g. `ModName-1.0\ModName\manifest.json`). * Fixed game's debug output being shown in the console for all users. +* Fixed the game-outdated error not pausing before exit. * Fixed installer errors for some players when deleting files. * Fixed installer not ignoring potential game folders that don't contain a Stardew Valley exe. * Fixed installer not recognising Linux/Mac paths starting with `~/` or containing an escaped space. diff --git a/src/StardewModdingAPI/Framework/SContentManager.cs b/src/StardewModdingAPI/Framework/SContentManager.cs index 24237c63..2a876d72 100644 --- a/src/StardewModdingAPI/Framework/SContentManager.cs +++ b/src/StardewModdingAPI/Framework/SContentManager.cs @@ -55,7 +55,7 @@ namespace StardewModdingAPI.Framework : reflection.GetPrivateMethod(this, nameof(this.NormaliseKeyForMono)); } - /// Load an asset that has been processed by the Content Pipeline. + /// Load an asset that has been processed by the content pipeline. /// The type of asset to load. /// The asset path relative to the loader root directory, not including the .xnb extension. public override T Load(string assetName)