add release note, fix docblock

This commit is contained in:
Jesse Plamondon-Willard 2017-02-24 20:55:19 -05:00
parent 89cb791cae
commit 2151625898
2 changed files with 2 additions and 1 deletions

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@ -9,6 +9,7 @@ For players:
* Simplified error messages when a mod can't be loaded. * Simplified error messages when a mod can't be loaded.
* Simple nested mod folders are now recognised by SMAPI (e.g. `ModName-1.0\ModName\manifest.json`). * Simple nested mod folders are now recognised by SMAPI (e.g. `ModName-1.0\ModName\manifest.json`).
* Fixed game's debug output being shown in the console for all users. * Fixed game's debug output being shown in the console for all users.
* Fixed the game-outdated error not pausing before exit.
* Fixed installer errors for some players when deleting files. * Fixed installer errors for some players when deleting files.
* Fixed installer not ignoring potential game folders that don't contain a Stardew Valley exe. * Fixed installer not ignoring potential game folders that don't contain a Stardew Valley exe.
* Fixed installer not recognising Linux/Mac paths starting with `~/` or containing an escaped space. * Fixed installer not recognising Linux/Mac paths starting with `~/` or containing an escaped space.

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@ -55,7 +55,7 @@ namespace StardewModdingAPI.Framework
: reflection.GetPrivateMethod(this, nameof(this.NormaliseKeyForMono)); : reflection.GetPrivateMethod(this, nameof(this.NormaliseKeyForMono));
} }
/// <summary>Load an asset that has been processed by the Content Pipeline.</summary> /// <summary>Load an asset that has been processed by the content pipeline.</summary>
/// <typeparam name="T">The type of asset to load.</typeparam> /// <typeparam name="T">The type of asset to load.</typeparam>
/// <param name="assetName">The asset path relative to the loader root directory, not including the <c>.xnb</c> extension.</param> /// <param name="assetName">The asset path relative to the loader root directory, not including the <c>.xnb</c> extension.</param>
public override T Load<T>(string assetName) public override T Load<T>(string assetName)