drop update checks for Stardew64Installer
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077d8e4f40
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@ -9,6 +9,7 @@
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* Added `--use-current-shell` to avoid opening a separate terminal window.
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* Fixed `--no-terminal` still opening a terminal window, even if nothing is logged to it (thanks to Ryhon0!).
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* SMAPI now fixes many case-sensitive mod file path issues automatically.
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* Dropped update checks for the unofficial 64-bit patcher (obsolete since SMAPI 3.12.6).
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* Improved translations. Thanks to ChulkyBow (updated Ukrainian)!
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* For the Console Commands mod:
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@ -291,21 +291,6 @@ namespace StardewModdingAPI
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return new PlatformAssemblyMap(targetPlatform, removeAssemblyReferences.ToArray(), targetAssemblies.ToArray());
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}
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/// <summary>Get whether the game assembly was patched by Stardew64Installer.</summary>
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/// <param name="version">The version of Stardew64Installer which was applied to the game assembly, if any.</param>
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internal static bool IsPatchedByStardew64Installer(out ISemanticVersion version)
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{
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PropertyInfo property = typeof(Game1).GetProperty("Stardew64InstallerVersion");
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if (property == null)
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{
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version = null;
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return false;
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}
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version = new SemanticVersion((string)property.GetValue(null));
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return true;
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}
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/*********
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** Private methods
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@ -52,9 +52,6 @@ namespace StardewModdingAPI.Framework.Models
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/// <summary>SMAPI's GitHub project name, used to perform update checks.</summary>
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public string GitHubProjectName { get; set; }
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/// <summary>Stardew64Installer's GitHub project name, used to perform update checks.</summary>
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public string Stardew64InstallerGitHubProjectName { get; set; }
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/// <summary>The base URL for SMAPI's web API, used to perform update checks.</summary>
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public string WebApiBaseUrl { get; set; }
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@ -1450,39 +1450,6 @@ namespace StardewModdingAPI.Framework
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this.LogManager.WriteUpdateMarker(updateFound.ToString(), updateUrl);
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}
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// check Stardew64Installer version
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if (Constants.IsPatchedByStardew64Installer(out ISemanticVersion patchedByVersion))
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{
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try
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{
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// fetch update check
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ModEntryModel response = client.GetModInfo(new[] { new ModSearchEntryModel("Steviegt6.Stardew64Installer", patchedByVersion, new[] { $"GitHub:{this.Settings.Stardew64InstallerGitHubProjectName}" }) }, apiVersion: Constants.ApiVersion, gameVersion: Constants.GameVersion, platform: Constants.Platform).Single().Value;
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ISemanticVersion updateFound = response.SuggestedUpdate?.Version;
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string updateUrl = response.SuggestedUpdate?.Url ?? Constants.HomePageUrl;
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// log message
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if (updateFound != null)
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this.Monitor.Log($"You can update Stardew64Installer to {updateFound}: {updateUrl}", LogLevel.Alert);
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else
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this.Monitor.Log(" Stardew64Installer okay.");
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// show errors
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if (response.Errors.Any())
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{
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this.Monitor.Log("Couldn't check for a new version of Stardew64Installer. This won't affect your game, but you may not be notified of new versions if this keeps happening.", LogLevel.Warn);
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this.Monitor.Log($"Error: {string.Join("\n", response.Errors)}");
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}
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}
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catch (Exception ex)
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{
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this.Monitor.Log("Couldn't check for a new version of Stardew64Installer. This won't affect your game, but you won't be notified of new versions if this keeps happening.", LogLevel.Warn);
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this.Monitor.Log(ex is WebException && ex.InnerException == null
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? $"Error: {ex.Message}"
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: $"Error: {ex.GetLogSummary()}"
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);
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}
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}
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// check mod versions
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if (mods.Any())
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{
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@ -69,11 +69,6 @@ copy all the settings, or you may cause bugs due to overridden changes in future
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*/
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"GitHubProjectName": "Pathoschild/SMAPI",
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/**
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* Stardew64Installer's GitHub project name, used to perform update checks.
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*/
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"Stardew64InstallerGitHubProjectName": "Steviegt6/Stardew64Installer",
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/**
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* The base URL for SMAPI's web API, used to perform update checks.
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*/
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