From 220f3bc578399412ecff0ab350b3b94ebe1d7ea0 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sat, 5 Sep 2020 00:51:32 -0400 Subject: [PATCH] set max game version to prepare for upcoming SDV 1.5 update --- docs/release-notes.md | 1 + src/SMAPI/Constants.cs | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/docs/release-notes.md b/docs/release-notes.md index 297d8394..e335990b 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -19,6 +19,7 @@ * Fixed rare issue where the console showed incorrect colors when mods wrote to it asynchronously. * Fixed SMAPI not always detecting broken field references in mod code. * Removed the experimental `RewriteInParallel` option added in SMAPI 3.6 (it was already disabled by default). Unfortunately this caused intermittent and unpredictable errors when enabled. + * Internal changes to prepare for upcoming game updates. * For modders: * You can now read/write `SDate` values to JSON (e.g. for `config.json`, network mod messages, etc). diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs index b7977fb7..485e35fa 100644 --- a/src/SMAPI/Constants.cs +++ b/src/SMAPI/Constants.cs @@ -57,7 +57,7 @@ namespace StardewModdingAPI public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.4.1"); /// The maximum supported version of Stardew Valley. - public static ISemanticVersion MaximumGameVersion { get; } = null; + public static ISemanticVersion MaximumGameVersion { get; } = new GameVersion("1.4.5"); /// The target game platform. public static GamePlatform TargetPlatform { get; } = EarlyConstants.Platform;