set max game version to prepare for upcoming SDV 1.5 update
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@ -19,6 +19,7 @@
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* Fixed rare issue where the console showed incorrect colors when mods wrote to it asynchronously.
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* Fixed rare issue where the console showed incorrect colors when mods wrote to it asynchronously.
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* Fixed SMAPI not always detecting broken field references in mod code.
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* Fixed SMAPI not always detecting broken field references in mod code.
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* Removed the experimental `RewriteInParallel` option added in SMAPI 3.6 (it was already disabled by default). Unfortunately this caused intermittent and unpredictable errors when enabled.
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* Removed the experimental `RewriteInParallel` option added in SMAPI 3.6 (it was already disabled by default). Unfortunately this caused intermittent and unpredictable errors when enabled.
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* Internal changes to prepare for upcoming game updates.
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* For modders:
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* For modders:
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* You can now read/write `SDate` values to JSON (e.g. for `config.json`, network mod messages, etc).
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* You can now read/write `SDate` values to JSON (e.g. for `config.json`, network mod messages, etc).
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@ -57,7 +57,7 @@ namespace StardewModdingAPI
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public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.4.1");
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public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.4.1");
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/// <summary>The maximum supported version of Stardew Valley.</summary>
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/// <summary>The maximum supported version of Stardew Valley.</summary>
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public static ISemanticVersion MaximumGameVersion { get; } = null;
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public static ISemanticVersion MaximumGameVersion { get; } = new GameVersion("1.4.5");
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/// <summary>The target game platform.</summary>
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/// <summary>The target game platform.</summary>
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public static GamePlatform TargetPlatform { get; } = EarlyConstants.Platform;
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public static GamePlatform TargetPlatform { get; } = EarlyConstants.Platform;
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