set max game version to prepare for upcoming SDV 1.5 update

This commit is contained in:
Jesse Plamondon-Willard 2020-09-05 00:51:32 -04:00
parent 4ce572fca6
commit 220f3bc578
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2 changed files with 2 additions and 1 deletions

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@ -19,6 +19,7 @@
* Fixed rare issue where the console showed incorrect colors when mods wrote to it asynchronously. * Fixed rare issue where the console showed incorrect colors when mods wrote to it asynchronously.
* Fixed SMAPI not always detecting broken field references in mod code. * Fixed SMAPI not always detecting broken field references in mod code.
* Removed the experimental `RewriteInParallel` option added in SMAPI 3.6 (it was already disabled by default). Unfortunately this caused intermittent and unpredictable errors when enabled. * Removed the experimental `RewriteInParallel` option added in SMAPI 3.6 (it was already disabled by default). Unfortunately this caused intermittent and unpredictable errors when enabled.
* Internal changes to prepare for upcoming game updates.
* For modders: * For modders:
* You can now read/write `SDate` values to JSON (e.g. for `config.json`, network mod messages, etc). * You can now read/write `SDate` values to JSON (e.g. for `config.json`, network mod messages, etc).

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@ -57,7 +57,7 @@ namespace StardewModdingAPI
public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.4.1"); public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.4.1");
/// <summary>The maximum supported version of Stardew Valley.</summary> /// <summary>The maximum supported version of Stardew Valley.</summary>
public static ISemanticVersion MaximumGameVersion { get; } = null; public static ISemanticVersion MaximumGameVersion { get; } = new GameVersion("1.4.5");
/// <summary>The target game platform.</summary> /// <summary>The target game platform.</summary>
public static GamePlatform TargetPlatform { get; } = EarlyConstants.Platform; public static GamePlatform TargetPlatform { get; } = EarlyConstants.Platform;