minor tweaks

This commit is contained in:
Jesse Plamondon-Willard 2016-11-16 22:41:27 -05:00
parent fa5c6ff066
commit 22fe2d8716
3 changed files with 5 additions and 5 deletions

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@ -16,7 +16,7 @@ For developers:
* messages now show which mod logged them; * messages now show which mod logged them;
* more consistent and intuitive console color scheme. * more consistent and intuitive console color scheme.
* Added optional `MinimumApiVersion` to `manifest.json`. * Added optional `MinimumApiVersion` to `manifest.json`.
* Added emergency interrupt feature for mods which may corrupt saves. * Added emergency interrupt feature for dangerous mods.
## 1.0 ## 1.0
See [log](https://github.com/CLxS/SMAPI/compare/0.40.1.1-3...1.0). See [log](https://github.com/CLxS/SMAPI/compare/0.40.1.1-3...1.0).

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@ -69,16 +69,16 @@ namespace StardewModdingAPI
/********* /*********
** Public methods ** Public methods
*********/ *********/
/// <summary>The entry point for your mod. It will always be called once when the mod loads.</summary> /// <summary>The mod entry point, called after the mod is first loaded.</summary>
[Obsolete("This overload is obsolete since SMAPI 1.0.")] [Obsolete("This overload is obsolete since SMAPI 1.0.")]
public virtual void Entry(params object[] objects) { } public virtual void Entry(params object[] objects) { }
/// <summary>The entry point for your mod. It will always be called once when the mod loads.</summary> /// <summary>The mod entry point, called after the mod is first loaded.</summary>
/// <param name="helper">Provides methods for interacting with the mod directory, such as read/writing a config file or custom JSON files.</param> /// <param name="helper">Provides methods for interacting with the mod directory, such as read/writing a config file or custom JSON files.</param>
[Obsolete("This overload is obsolete since SMAPI 1.1.")] [Obsolete("This overload is obsolete since SMAPI 1.1.")]
public virtual void Entry(ModHelper helper) { } public virtual void Entry(ModHelper helper) { }
/// <summary>The entry point for your mod. It will always be called once when the mod loads.</summary> /// <summary>The mod entry point, called after the mod is first loaded.</summary>
/// <param name="helper">Provides methods for interacting with the mod directory, such as read/writing a config file or custom JSON files.</param> /// <param name="helper">Provides methods for interacting with the mod directory, such as read/writing a config file or custom JSON files.</param>
public virtual void Entry(IModHelper helper) { } public virtual void Entry(IModHelper helper) { }

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@ -38,7 +38,7 @@ namespace TrainerMod
/********* /*********
** Public methods ** Public methods
*********/ *********/
/// <summary>The entry point for your mod. It will always be called once when the mod loads.</summary> /// <summary>The mod entry point, called after the mod is first loaded.</summary>
/// <param name="helper">Provides methods for interacting with the mod directory, such as read/writing a config file or custom JSON files.</param> /// <param name="helper">Provides methods for interacting with the mod directory, such as read/writing a config file or custom JSON files.</param>
public override void Entry(IModHelper helper) public override void Entry(IModHelper helper)
{ {