minor tweaks
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@ -16,7 +16,7 @@ For developers:
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* messages now show which mod logged them;
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* messages now show which mod logged them;
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* more consistent and intuitive console color scheme.
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* more consistent and intuitive console color scheme.
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* Added optional `MinimumApiVersion` to `manifest.json`.
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* Added optional `MinimumApiVersion` to `manifest.json`.
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* Added emergency interrupt feature for mods which may corrupt saves.
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* Added emergency interrupt feature for dangerous mods.
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## 1.0
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## 1.0
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See [log](https://github.com/CLxS/SMAPI/compare/0.40.1.1-3...1.0).
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See [log](https://github.com/CLxS/SMAPI/compare/0.40.1.1-3...1.0).
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@ -69,16 +69,16 @@ namespace StardewModdingAPI
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/*********
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/*********
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** Public methods
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** Public methods
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*********/
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*********/
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/// <summary>The entry point for your mod. It will always be called once when the mod loads.</summary>
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/// <summary>The mod entry point, called after the mod is first loaded.</summary>
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[Obsolete("This overload is obsolete since SMAPI 1.0.")]
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[Obsolete("This overload is obsolete since SMAPI 1.0.")]
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public virtual void Entry(params object[] objects) { }
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public virtual void Entry(params object[] objects) { }
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/// <summary>The entry point for your mod. It will always be called once when the mod loads.</summary>
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/// <summary>The mod entry point, called after the mod is first loaded.</summary>
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/// <param name="helper">Provides methods for interacting with the mod directory, such as read/writing a config file or custom JSON files.</param>
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/// <param name="helper">Provides methods for interacting with the mod directory, such as read/writing a config file or custom JSON files.</param>
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[Obsolete("This overload is obsolete since SMAPI 1.1.")]
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[Obsolete("This overload is obsolete since SMAPI 1.1.")]
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public virtual void Entry(ModHelper helper) { }
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public virtual void Entry(ModHelper helper) { }
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/// <summary>The entry point for your mod. It will always be called once when the mod loads.</summary>
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/// <summary>The mod entry point, called after the mod is first loaded.</summary>
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/// <param name="helper">Provides methods for interacting with the mod directory, such as read/writing a config file or custom JSON files.</param>
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/// <param name="helper">Provides methods for interacting with the mod directory, such as read/writing a config file or custom JSON files.</param>
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public virtual void Entry(IModHelper helper) { }
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public virtual void Entry(IModHelper helper) { }
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@ -38,7 +38,7 @@ namespace TrainerMod
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/*********
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/*********
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** Public methods
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** Public methods
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*********/
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*********/
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/// <summary>The entry point for your mod. It will always be called once when the mod loads.</summary>
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/// <summary>The mod entry point, called after the mod is first loaded.</summary>
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/// <param name="helper">Provides methods for interacting with the mod directory, such as read/writing a config file or custom JSON files.</param>
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/// <param name="helper">Provides methods for interacting with the mod directory, such as read/writing a config file or custom JSON files.</param>
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public override void Entry(IModHelper helper)
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public override void Entry(IModHelper helper)
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{
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{
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