update community links

This commit is contained in:
Jesse Plamondon-Willard 2020-01-18 16:21:16 -05:00
parent 700ea3cf1b
commit 25a22f5d7c
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5 changed files with 10 additions and 12 deletions

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@ -1,16 +1,12 @@
Do you want to... Do you want to...
* **Ask for help using SMAPI?** * **Ask for help or report a bug?**
Please ask in [the Stardew Valley Discord or mod forums](https://smapi.io/community), don't Please see 'get help' on [the SMAPI website](https://smapi.io) instead, don't create a GitHub
create a GitHub issue. issue.
* **Report a bug?**
Please report it in [the Stardew Valley Discord or mod forums](https://smapi.io/community), don't
create a GitHub issue unless you're sure it's a bug in the SMAPI code.
* **Submit a pull request?** * **Submit a pull request?**
Pull requests are welcome! If you're submitting a new feature, it's best to discuss first to make Pull requests are welcome! If you're submitting a new feature, it's best to discuss first to make
sure it'll be accepted. Feel free to come chat [on Discord or in the SMAPI discussion thread](https://smapi.io/community). sure it'll be accepted. Feel free to come chat [on Discord](https://smapi.io/community).
Documenting your code and using the same formatting conventions is appreciated, but don't worry too Documenting your code and using the same formatting conventions is appreciated, but don't worry too
much about it. We'll fix up the code after we accept the pull request if needed. much about it. We'll fix up the code after we accept the pull request if needed.

3
.github/SUPPORT.md vendored
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@ -1,4 +1,3 @@
GitHub issues are only used for SMAPI development tasks. GitHub issues are only used for SMAPI development tasks.
To get help with SMAPI problems, [ask on Discord or in the forums](https://smapi.io/community) To get help with SMAPI problems, see 'get help' on [the SMAPI website](https://smapi.io/) instead.
instead.

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@ -15,6 +15,7 @@ For modders:
* Removed invalid-schedule validation which had false positives. * Removed invalid-schedule validation which had false positives.
For SMAPI/tool developers: For SMAPI/tool developers:
* Updated links for the new r/SMAPI subreddit.
* The `/mods` web API endpoint now includes version mappings from the wiki. * The `/mods` web API endpoint now includes version mappings from the wiki.
* Dropped API support for the pre-3.0 update-check format. * Dropped API support for the pre-3.0 update-check format.

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@ -53,9 +53,11 @@
<div class="area"> <div class="area">
<h2 id="help">Get help</h2> <h2 id="help">Get help</h2>
<ul> <ul>
<li><a href="https://smapi.io/community">Ask on Discord</a></li>
<li><a href="https://reddit.com/r/SMAPI">Ask on Reddit</a></li>
<li><a href="@Url.PlainAction("Index", "Mods")">Mod compatibility list</a></li> <li><a href="@Url.PlainAction("Index", "Mods")">Mod compatibility list</a></li>
<li><a href="https://smapi.io/community">Ask questions</a> (or join the community!)</li>
</ul> </ul>
(Or join the community!)
</div> </div>
<div class="area"> <div class="area">

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@ -308,7 +308,7 @@ namespace StardewModdingAPI.Framework
// show details if game crashed during last session // show details if game crashed during last session
if (File.Exists(Constants.FatalCrashMarker)) if (File.Exists(Constants.FatalCrashMarker))
{ {
this.Monitor.Log("The game crashed last time you played. That can be due to bugs in the game, but if it happens repeatedly you can ask for help here: https://community.playstarbound.com/threads/108375/.", LogLevel.Error); this.Monitor.Log("The game crashed last time you played. If it happens repeatedly, see 'get help' on https://smapi.io.", LogLevel.Error);
this.Monitor.Log("If you ask for help, make sure to share your SMAPI log: https://smapi.io/log.", LogLevel.Error); this.Monitor.Log("If you ask for help, make sure to share your SMAPI log: https://smapi.io/log.", LogLevel.Error);
this.Monitor.Log("Press any key to delete the crash data and continue playing.", LogLevel.Info); this.Monitor.Log("Press any key to delete the crash data and continue playing.", LogLevel.Info);
Console.ReadKey(); Console.ReadKey();