remove legacy AssemblyInfo and GlobalAssemblyInfo files, use consistent assembly names
This commit is contained in:
parent
49b3dbb38f
commit
25e4aa14d8
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@ -1,5 +0,0 @@
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using System.Reflection;
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[assembly: AssemblyProduct("SMAPI")]
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[assembly: AssemblyVersion("3.0.0")]
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[assembly: AssemblyFileVersion("3.0.0")]
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@ -4,6 +4,9 @@
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<!--set properties -->
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<PropertyGroup>
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<Version>3.0.0</Version>
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<Product>SMAPI</Product>
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<AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths>
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<DefineConstants Condition="$(OS) == 'Windows_NT'">$(DefineConstants);SMAPI_FOR_WINDOWS</DefineConstants>
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</PropertyGroup>
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@ -50,7 +50,7 @@ argument | purpose
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### Compile flags
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SMAPI uses a small number of conditional compilation constants, which you can set by editing the
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`<DefineConstants>` element in `StardewModdingAPI.csproj`. Supported constants:
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`<DefineConstants>` element in `SMAPI.csproj`. Supported constants:
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flag | purpose
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---- | -------
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@ -71,17 +71,17 @@ your current OS automatically and load the correct references. Compile output wi
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### Debugging a local build
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Rebuilding the solution in debug mode will copy the SMAPI files into your game folder. Starting
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the `StardewModdingAPI` project with debugging from Visual Studio (on Mac or Windows) will launch
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SMAPI with the debugger attached, so you can intercept errors and step through the code being
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executed. This doesn't work in MonoDevelop on Linux, unfortunately.
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the `SMAPI` project with debugging from Visual Studio (on Mac or Windows) will launch SMAPI with
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the debugger attached, so you can intercept errors and step through the code being executed. This
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doesn't work in MonoDevelop on Linux, unfortunately.
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### Preparing a release
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To prepare a crossplatform SMAPI release, you'll need to compile it on two platforms. See
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[crossplatforming info](https://stardewvalleywiki.com/Modding:Modder_Guide/Test_and_Troubleshoot#Testing_on_all_platforms)
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on the wiki for the first-time setup.
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1. Update the version number in `GlobalAssemblyInfo.cs` and `Constants::Version`. Make sure you use a
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[semantic version](https://semver.org). Recommended format:
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1. Update the version number in `.root/build/common.targets` and `Constants::Version`. Make sure
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you use a [semantic version](https://semver.org). Recommended format:
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build type | format | example
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:--------- | :----------------------- | :------
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@ -1,4 +0,0 @@
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using System.Reflection;
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[assembly: AssemblyTitle("SMAPI.Installer")]
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[assembly: AssemblyDescription("The SMAPI installer for players.")]
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@ -1,10 +1,10 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<RootNamespace>SMAPI.Installer</RootNamespace>
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<AssemblyName>SMAPI.Installer</AssemblyName>
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<RootNamespace>StardewModdingAPI.Installer</RootNamespace>
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<Description>The SMAPI installer for players.</Description>
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<TargetFramework>net45</TargetFramework>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<LangVersion>latest</LangVersion>
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<OutputType>Exe</OutputType>
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<PlatformTarget>x86</PlatformTarget>
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@ -12,10 +12,6 @@
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="..\..\build\GlobalAssemblyInfo.cs" Link="Properties\GlobalAssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\SMAPI.Toolkit\SMAPI.Toolkit.csproj" />
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</ItemGroup>
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@ -16,4 +16,6 @@
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<ProjectReference Include="..\SMAPI.ModBuildConfig.Analyzer\SMAPI.ModBuildConfig.Analyzer.csproj" />
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</ItemGroup>
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<Import Project="..\..\build\common.targets" />
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</Project>
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@ -1,4 +0,0 @@
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using System.Reflection;
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[assembly: AssemblyTitle("SMAPI.ModBuildConfig.Analyzer")]
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[assembly: AssemblyDescription("")]
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@ -1,17 +1,16 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<AssemblyName>SMAPI.ModBuildConfig.Analyzer</AssemblyName>
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<RootNamespace>StardewModdingAPI.ModBuildConfig.Analyzer</RootNamespace>
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<Version>3.0.0</Version>
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<TargetFramework>netstandard2.0</TargetFramework>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<LangVersion>latest</LangVersion>
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<IncludeBuildOutput>false</IncludeBuildOutput>
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<OutputPath>bin</OutputPath>
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<LangVersion>latest</LangVersion>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="..\..\build\GlobalAssemblyInfo.cs" Link="Properties\GlobalAssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.CodeAnalysis.CSharp.Workspaces" Version="2.10.0" PrivateAssets="all" />
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<PackageReference Update="NETStandard.Library" PrivateAssets="all" />
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@ -1,6 +0,0 @@
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using System.Reflection;
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[assembly: AssemblyTitle("SMAPI.ModBuildConfig")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyVersion("3.0.0")]
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[assembly: AssemblyFileVersion("3.0.0")]
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@ -1,10 +1,10 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<RootNamespace>SMAPI.ModBuildConfig</RootNamespace>
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<AssemblyName>SMAPI.ModBuildConfig</AssemblyName>
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<RootNamespace>StardewModdingAPI.ModBuildConfig</RootNamespace>
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<Version>3.0.0</Version>
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<TargetFramework>net45</TargetFramework>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<LangVersion>latest</LangVersion>
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<PlatformTarget>x86</PlatformTarget>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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using System.Reflection;
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[assembly: AssemblyTitle("SMAPI.Mods.ConsoleCommands")]
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[assembly: AssemblyDescription("")]
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<RootNamespace>SMAPI.Mods.ConsoleCommands</RootNamespace>
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<AssemblyName>ConsoleCommands</AssemblyName>
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<RootNamespace>StardewModdingAPI.Mods.ConsoleCommands</RootNamespace>
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<TargetFramework>net45</TargetFramework>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<LangVersion>latest</LangVersion>
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<OutputPath>$(SolutionDir)\..\bin\$(Configuration)\Mods\ConsoleCommands</OutputPath>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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@ -62,12 +61,6 @@
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</Otherwise>
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</Choose>
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<ItemGroup>
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<Compile Include="..\..\build\GlobalAssemblyInfo.cs">
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<Link>Properties\GlobalAssemblyInfo.cs</Link>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<None Update="manifest.json">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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using System.Reflection;
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[assembly: AssemblyTitle("StardewModdingAPI.Mods.SaveBackup")]
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[assembly: AssemblyDescription("")]
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<RootNamespace>SMAPI.Mods.SaveBackup</RootNamespace>
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<AssemblyName>SaveBackup</AssemblyName>
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<RootNamespace>StardewModdingAPI.Mods.SaveBackup</RootNamespace>
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<TargetFramework>net45</TargetFramework>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<LangVersion>latest</LangVersion>
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<OutputPath>$(SolutionDir)\..\bin\$(Configuration)\Mods\SaveBackup</OutputPath>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="..\..\build\GlobalAssemblyInfo.cs">
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<Link>Properties\GlobalAssemblyInfo.cs</Link>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<None Update="manifest.json">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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@ -5,13 +5,15 @@ using System.Linq;
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using Moq;
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using Newtonsoft.Json;
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using NUnit.Framework;
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using StardewModdingAPI;
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using StardewModdingAPI.Framework;
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using StardewModdingAPI.Framework.ModLoading;
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using StardewModdingAPI.Toolkit;
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using StardewModdingAPI.Toolkit.Framework.ModData;
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using StardewModdingAPI.Toolkit.Serialization.Models;
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using SemanticVersion = StardewModdingAPI.SemanticVersion;
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namespace StardewModdingAPI.Tests.Core
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namespace SMAPI.Tests.Core
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{
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/// <summary>Unit tests for <see cref="ModResolver"/>.</summary>
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[TestFixture]
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@ -2,10 +2,11 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using StardewModdingAPI;
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using StardewModdingAPI.Framework.ModHelpers;
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using StardewValley;
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namespace StardewModdingAPI.Tests.Core
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namespace SMAPI.Tests.Core
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{
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/// <summary>Unit tests for <see cref="TranslationHelper"/> and <see cref="Translation"/>.</summary>
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[TestFixture]
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using System.Reflection;
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[assembly: AssemblyTitle("SMAPI.Tests")]
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[assembly: AssemblyDescription("")]
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<RootNamespace>SMAPI.Tests</RootNamespace>
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<AssemblyName>SMAPI.Tests</AssemblyName>
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<RootNamespace>SMAPI.Tests</RootNamespace>
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<TargetFramework>net45</TargetFramework>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<LangVersion>latest</LangVersion>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="..\..\build\GlobalAssemblyInfo.cs">
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<Link>Properties\GlobalAssemblyInfo.cs</Link>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<Service Include="{82A7F48D-3B50-4B1E-B82E-3ADA8210C358}" />
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</ItemGroup>
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using System;
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namespace StardewModdingAPI.Tests
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namespace SMAPI.Tests
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{
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/// <summary>Provides sample values for unit testing.</summary>
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internal static class Sample
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using NUnit.Framework;
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using StardewModdingAPI.Toolkit.Utilities;
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namespace StardewModdingAPI.Tests.Toolkit
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namespace SMAPI.Tests.Toolkit
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{
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/// <summary>Unit tests for <see cref="PathUtilities"/>.</summary>
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[TestFixture]
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@ -6,7 +6,7 @@ using System.Text.RegularExpressions;
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using NUnit.Framework;
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using StardewModdingAPI.Utilities;
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namespace StardewModdingAPI.Tests.Utilities
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namespace SMAPI.Tests.Utilities
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{
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/// <summary>Unit tests for <see cref="SDate"/>.</summary>
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[TestFixture]
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@ -2,9 +2,10 @@ using System;
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using System.Diagnostics.CodeAnalysis;
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using Newtonsoft.Json;
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using NUnit.Framework;
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using StardewModdingAPI;
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using StardewModdingAPI.Framework;
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namespace StardewModdingAPI.Tests.Utilities
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namespace SMAPI.Tests.Utilities
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{
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/// <summary>Unit tests for <see cref="SemanticVersion"/>.</summary>
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[TestFixture]
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using System.Reflection;
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[assembly: AssemblyTitle("SMAPI.Toolkit.CoreInterfaces")]
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[assembly: AssemblyDescription("Provides toolkit interfaces which are available to SMAPI mods.")]
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<AssemblyName>SMAPI.Toolkit.CoreInterfaces</AssemblyName>
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<RootNamespace>StardewModdingAPI</RootNamespace>
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<Description>Provides toolkit interfaces which are available to SMAPI mods.</Description>
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<TargetFrameworks>net4.5;netstandard2.0</TargetFrameworks>
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<RootNamespace>SMAPI</RootNamespace>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<OutputPath>..\..\bin\$(Configuration)\SMAPI.Toolkit.CoreInterfaces</OutputPath>
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<DocumentationFile>..\..\bin\$(Configuration)\SMAPI.Toolkit.CoreInterfaces\$(TargetFramework)\SMAPI.Toolkit.CoreInterfaces.xml</DocumentationFile>
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<LangVersion>latest</LangVersion>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="..\..\build\GlobalAssemblyInfo.cs" Link="Properties\GlobalAssemblyInfo.cs" />
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</ItemGroup>
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<Import Project="..\..\build\common.targets" />
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</Project>
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@ -2,6 +2,7 @@ using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Threading.Tasks;
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using Newtonsoft.Json;
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using StardewModdingAPI.Toolkit.Framework.Clients.Wiki;
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@ -10,6 +11,8 @@ using StardewModdingAPI.Toolkit.Framework.ModData;
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using StardewModdingAPI.Toolkit.Framework.ModScanning;
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using StardewModdingAPI.Toolkit.Serialization;
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[assembly: InternalsVisibleTo("StardewModdingAPI")]
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[assembly: InternalsVisibleTo("SMAPI.Web")]
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namespace StardewModdingAPI.Toolkit
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{
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/// <summary>A convenience wrapper for the various tools.</summary>
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using System.Reflection;
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using System.Runtime.CompilerServices;
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[assembly: AssemblyTitle("SMAPI.Toolkit")]
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[assembly: AssemblyDescription("A library which encapsulates mod-handling logic for mod managers and tools. Not intended for use by mods.")]
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[assembly: InternalsVisibleTo("StardewModdingAPI")]
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[assembly: InternalsVisibleTo("SMAPI.Web")]
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<AssemblyName>SMAPI.Toolkit</AssemblyName>
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<RootNamespace>StardewModdingAPI.Toolkit</RootNamespace>
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<Description>A library which encapsulates mod-handling logic for mod managers and tools. Not intended for use by mods.</Description>
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<TargetFrameworks>net4.5;netstandard2.0</TargetFrameworks>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<OutputPath>..\..\bin\$(Configuration)\SMAPI.Toolkit</OutputPath>
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<DocumentationFile>..\..\bin\$(Configuration)\SMAPI.Toolkit\$(TargetFramework)\SMAPI.Toolkit.xml</DocumentationFile>
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<LangVersion>latest</LangVersion>
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<RootNamespace>StardewModdingAPI.Toolkit</RootNamespace>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="..\..\build\GlobalAssemblyInfo.cs" Link="Properties\GlobalAssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="HtmlAgilityPack" Version="1.11.9" />
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<PackageReference Include="Newtonsoft.Json" Version="12.0.2" />
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using System.Reflection;
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[assembly: AssemblyTitle("SMAPI.Web")]
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[assembly: AssemblyDescription("")]
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<Project Sdk="Microsoft.NET.Sdk.Web">
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<PropertyGroup>
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<AssemblyName>SMAPI.Web</AssemblyName>
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<RootNamespace>StardewModdingAPI.Web</RootNamespace>
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<TargetFramework>netcoreapp2.0</TargetFramework>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<LangVersion>latest</LangVersion>
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</PropertyGroup>
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<Content Remove="aws-beanstalk-tools-defaults.json" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="..\..\build\GlobalAssemblyInfo.cs" Link="Properties\GlobalAssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Hangfire.AspNetCore" Version="1.7.5" />
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<PackageReference Include="Hangfire.Mongo" Version="0.6.1" />
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</Content>
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</ItemGroup>
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<Import Project="..\..\build\common.targets" />
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</Project>
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@ -3,12 +3,15 @@ using System.Diagnostics.CodeAnalysis;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Threading;
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#if SMAPI_FOR_WINDOWS
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#endif
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using StardewModdingAPI.Framework;
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using StardewModdingAPI.Toolkit.Utilities;
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[assembly: InternalsVisibleTo("SMAPI.Tests")]
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[assembly: InternalsVisibleTo("DynamicProxyGenAssembly2")] // Moq for unit testing
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namespace StardewModdingAPI
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{
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/// <summary>The main entry point for SMAPI, responsible for hooking into and launching the game.</summary>
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@ -1,7 +0,0 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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[assembly: AssemblyTitle("SMAPI")]
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[assembly: AssemblyDescription("A modding API for Stardew Valley.")]
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[assembly: InternalsVisibleTo("StardewModdingAPI.Tests")]
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[assembly: InternalsVisibleTo("DynamicProxyGenAssembly2")] // Moq for unit testing
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@ -1,10 +1,10 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<RootNamespace>StardewModdingAPI</RootNamespace>
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<AssemblyName>StardewModdingAPI</AssemblyName>
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<RootNamespace>StardewModdingAPI</RootNamespace>
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<Description>The modding API for Stardew Valley.</Description>
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<TargetFramework>net45</TargetFramework>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<LangVersion>latest</LangVersion>
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<PlatformTarget>x86</PlatformTarget>
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<OutputType>Exe</OutputType>
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@ -91,10 +91,6 @@
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<ProjectReference Include="..\SMAPI.Toolkit\SMAPI.Toolkit.csproj" />
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</ItemGroup>
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||||
|
||||
<ItemGroup>
|
||||
<Compile Include="..\..\build\GlobalAssemblyInfo.cs" Link="Properties\GlobalAssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Content Include="SMAPI.config.json">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
|
|
Loading…
Reference in New Issue