rewrite removed font references for compatibility

This commit is contained in:
Jesse Plamondon-Willard 2017-03-25 14:06:36 -04:00
parent 4d48bdfe7c
commit 267e2469da
4 changed files with 82 additions and 19 deletions

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@ -0,0 +1,78 @@
using System;
using System.Reflection;
using Mono.Cecil;
using Mono.Cecil.Cil;
using StardewModdingAPI.AssemblyRewriters.Framework;
namespace StardewModdingAPI.AssemblyRewriters.Rewriters
{
/// <summary>Rewrites references to one field with another.</summary>
public class FieldReplaceRewriter : BaseFieldRewriter
{
/*********
** Properties
*********/
/// <summary>The type whose field to which references should be rewritten.</summary>
private readonly Type Type;
/// <summary>The field name to rewrite.</summary>
private readonly string FromFieldName;
/// <summary>The new field name to reference.</summary>
private readonly string ToFieldName;
/*********
** Accessors
*********/
/// <summary>A brief noun phrase indicating what the instruction finder matches.</summary>
public override string NounPhrase { get; }
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="type">The type whose field to which references should be rewritten.</param>
/// <param name="fromFieldName">The field name to rewrite.</param>
/// <param name="toFieldName">The new field name to reference.</param>
/// <param name="nounPhrase">A brief noun phrase indicating what the instruction finder matches (or <c>null</c> to generate one).</param>
public FieldReplaceRewriter(Type type, string fromFieldName, string toFieldName, string nounPhrase = null)
{
this.Type = type;
this.FromFieldName = fromFieldName;
this.ToFieldName = toFieldName;
this.NounPhrase = nounPhrase ?? $"{type.Name}.{fromFieldName} field";
}
/*********
** Protected methods
*********/
/// <summary>Get whether a field reference should be rewritten.</summary>
/// <param name="instruction">The IL instruction.</param>
/// <param name="fieldRef">The field reference.</param>
/// <param name="platformChanged">Whether the mod was compiled on a different platform.</param>
protected override bool IsMatch(Instruction instruction, FieldReference fieldRef, bool platformChanged)
{
return
fieldRef.DeclaringType.FullName == this.Type.FullName
&& fieldRef.Name == this.FromFieldName;
}
/// <summary>Rewrite a method for compatibility.</summary>
/// <param name="module">The module being rewritten.</param>
/// <param name="cil">The CIL rewriter.</param>
/// <param name="instruction">The instruction which references the field.</param>
/// <param name="fieldRef">The field reference invoked by the <paramref name="instruction"/>.</param>
/// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param>
protected override void Rewrite(ModuleDefinition module, ILProcessor cil, Instruction instruction, FieldReference fieldRef, PlatformAssemblyMap assemblyMap)
{
FieldInfo field = this.Type.GetField(this.ToFieldName);
if(field == null)
throw new InvalidOperationException($"The {this.Type.FullName} class doesn't have a {this.ToFieldName} field.");
FieldReference newRef = module.Import(field);
cil.Replace(instruction, cil.Create(instruction.OpCode, newRef));
}
}
}

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@ -80,6 +80,7 @@
<Compile Include="Platform.cs" />
<Compile Include="PlatformAssemblyMap.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Rewriters\FieldReplaceRewriter.cs" />
<Compile Include="Rewriters\FieldToPropertyRewriter.cs" />
<Compile Include="Rewriters\MethodParentRewriter.cs" />
<Compile Include="Rewriters\Wrappers\SpriteBatchWrapper.cs" />

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@ -143,8 +143,6 @@ namespace StardewModdingAPI
return new IInstructionFinder[]
{
// changes in Stardew Valley 1.2 (that don't have rewriters)
new FieldFinder("StardewValley.Game1", "borderFont", isStatic: true),
new FieldFinder("StardewValley.Game1", "smoothFont", isStatic: true),
new FieldFinder("StardewValley.Item", "set_Name", isStatic: false),
// APIs removed in SMAPI 1.9
@ -178,7 +176,9 @@ namespace StardewModdingAPI
// Stardew Valley 1.2
new FieldToPropertyRewriter(typeof(Game1), nameof(Game1.activeClickableMenu)),
new FieldToPropertyRewriter(typeof(Game1), nameof(Game1.gameMode)),
new FieldToPropertyRewriter(typeof(Game1), nameof(Game1.player))
new FieldToPropertyRewriter(typeof(Game1), nameof(Game1.player)),
new FieldReplaceRewriter(typeof(Game1), "borderFont", nameof(Game1.smallFont)),
new FieldReplaceRewriter(typeof(Game1), "smoothFont", nameof(Game1.smallFont))
};
}

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@ -93,22 +93,6 @@ This file contains advanced configuration for SMAPI. You generally shouldn't cha
"UpdateUrl": "http://www.nexusmods.com/stardewvalley/mods/211",
"Notes": "Crashes with 'Method not found: Void StardewValley.Item.set_Name(System.String)'."
},
{
"Name": "CJB Cheats Menu",
"ID": "CJBCheatsMenu",
"UpperVersion": "1.13",
"Compatibility": "AssumeBroken",
"UpdateUrl": "http://www.nexusmods.com/stardewvalley/mods/4",
"Notes": "Uses removed Game1.borderFont."
},
{
"Name": "CJB Item Spawner",
"ID": "CJBItemSpawner",
"UpperVersion": "1.6",
"Compatibility": "AssumeBroken",
"UpdateUrl": "http://www.nexusmods.com/stardewvalley/mods/93",
"Notes": "Uses removed Game1.borderFont."
},
{
"Name": "Cooking Skill",
"ID": "CookingSkill",