polish 2.6 release notes a bit
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# Release notes
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## 2.6 beta
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* For players:
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* Updated for Stardew Valley 1.3 (no longer compatible with earlier versions).
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* Added a bundled Save Backup mod.
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* Added prompt when in beta channel and a new version is found.
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* Added friendly error when game can't start audio.
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* Updated for Stardew Valley 1.3; dropped support for 1.2.
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* Added save backups using a new bundled mod.
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* Added `player_add name` command, which lets you add items to your inventory by name instead of ID.
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* Improved how mod warnings are shown in the console.
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* Improved update checks:
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* added beta update channel;
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* added support for optional files on Nexus;
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* added support for unofficial updates from the wiki (only if the installed version is incompatible);
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* added update alerts for incompatible mods with an unofficial update on the wiki;
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* added update alerts for optional files on Nexus;
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* added console warning for mods which don't have update checks configured;
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* added more visible prompt in beta channel for SMAPI updates;
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* fixed mod update checks failing if a mod only has prerelease versions on GitHub;
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* fixed Nexus mod update alerts not showing HTTPS links.
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* Fixed `SEHException` errors and performance issues in some cases.
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* Fixed console color scheme on Mac or in PowerShell, configurable via `StardewModdingAPI.config.json`.
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* Improved mod warnings in the console.
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* Improved error when game can't start audio.
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* Fixed `SEHException` errors and performance issues for some players.
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* Fixed default color scheme on Mac or in PowerShell (configurable via `StardewModdingAPI.config.json`).
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* Fixed installer error on Linux/Mac in some cases.
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* Fixed installer not finding some game paths.
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* Fixed installer showing duplicate game paths in some cases.
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* Fixed installer not finding some game paths or showing duplicate paths.
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* Fixed installer not removing some SMAPI files.
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* Fixed `smapi.io/install` not linking to a useful page.
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* Fixed `world_setseason` command not running season-change logic.
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* Fixed `world_setseason` command not normalising the season value.
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* Fixed `world_settime` sometimes breaking NPC schedules (e.g. so they stay in bed).
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* Fixed launch issue for Linux players with some terminals. (Thanks to HanFox and kurumushi!)
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* Fixed issue where a mod crashing in `CanEdit` or `CanLoad` could cause an abort-retry loop.
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* Fixed many mods not working if the player name is blank.
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* Fixed repeated errors in some cases when a mod references a missing assembly.
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* Fixed abort-retry loop if a mod crashed when intercepting assets during startup.
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* Fixed some mods failing if the player name is blank.
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* Fixed errors when a mod references a missing assembly.
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* Fixed `AssemblyResolutionException` errors in rare cases.
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* Renamed `install.exe` to `install on Windows.exe` to avoid confusion.
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* Removed the `player_setlevel` and `player_setspeed` commands, which weren't implemented in a useful way. Use a mod like CJB Cheats Menu if you need those.
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* For modders:
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* Added [input API](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Input) for reading and suppressing keyboard, controller, and mouse input.
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* Added code analysis in NuGet package to flag common net field issues as warnings.
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* Replaced `LocationEvents` with a more powerful set of events for multiplayer:
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* Added code analysis in the NuGet package to flag common issues as warnings.
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* Replaced `LocationEvents` to support multiplayer:
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* now raised for all locations;
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* now includes added/removed building interiors;
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* each event now provides a list of added/removed values;
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* Added option to suppress update checks for a specific mod in `StardewModdingAPI.config.json`.
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* Added absolute pixels to `ICursorPosition`.
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* Added support for reading/writing `ISemanticVersion` to JSON.
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* Update checks now use the update key order when deciding which to link to.
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* Improved update alerts to use update key order when choosing a display URL.
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* Fixed assets loaded by temporary content managers not being editable by mods.
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* Fixed assets not reloaded consistently when the player switches language.
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* Fixed error if a mod loads a PNG while the game is loading (e.g. custom map tilesheets via `IAssetLoader`).
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* Fixed input suppression not working consistently for clicks.
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* Fixed console command input not saved to the log.
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* Fixed `Context.IsPlayerFree` being false during festivals.
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* Fixed `helper.ModRegistry.GetApi` interface validation errors not mentioning which interface caused the issue.
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* Fixed some common non-mod build output being included in release zip.
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* Fixed `helper.ModRegistry.GetApi` errors not always mentioning which interface caused the issue.
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* Fixed mods able to intercept other mods' assets via the internal asset keys.
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* Fixed mods able to indirectly change other mods' data through shared content caches.
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* Fixed `SemanticVersion` allowing invalid versions in some cases.
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* For the web UI:
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* Redesigned log parser to make it more intuitive.
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* Redesigned UI to be more mobile-friendly.
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* Added option to download from Nexus.
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* Changed log parser filters to show `DEBUG` messages by default.
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* Added log parser option to view raw log.
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* Fixed design on smaller screens.
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* Fixed log parser issue when content packs have no description.
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* Fixed log parser mangling crossplatform paths in some cases.
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* Fixed `smapi.io/install` not linking to a useful page.
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* For SMAPI developers:
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* Added more consistent crossplatform handling using a new `EnvironmentUtility`, including MacOS detection.
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* Added beta update channel to SMAPI, the web API, and home page.
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* Added latest mod file version (including optional files) to Nexus API results.
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* Added more stylish pufferchick on the home page.
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* Added more mod metadata to web API results (including Nexus file versions, wiki metadata, etc).
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* Added prototype SMAPI 3.0 events accessible via `helper.Events`.
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* Added prototype mod handler toolkit.
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* Added Harmony for SMAPI's internal use to patch game functions for events.
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* Added metadata dump option in `StardewModdingAPI.config.json` for troubleshooting some cases.
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* Added more stylish pufferchick on the home page.
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* Rewrote input suppression using new SDV 1.3 APIs.
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* Rewrote update checks:
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* Moved most logic into the web API.
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* Changed web API to require mod ID.
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* Changed web API to also fetch update keys from SMAPI's internal mod DB.
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* Changed web API to also fetch metadata from SMAPI's internal mod DB and the wiki.
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* Rewrote world/player state tracking:
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* much more efficient than previous method;
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* uses net field events where available;
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