polish 2.6 release notes a bit

This commit is contained in:
Jesse Plamondon-Willard 2018-07-01 17:33:11 -04:00
parent 5357de4219
commit 274aa9f775
1 changed files with 22 additions and 24 deletions

View File

@ -1,33 +1,31 @@
# Release notes
## 2.6 beta
* For players:
* Updated for Stardew Valley 1.3 (no longer compatible with earlier versions).
* Added a bundled Save Backup mod.
* Added prompt when in beta channel and a new version is found.
* Added friendly error when game can't start audio.
* Updated for Stardew Valley 1.3; dropped support for 1.2.
* Added save backups using a new bundled mod.
* Added `player_add name` command, which lets you add items to your inventory by name instead of ID.
* Improved how mod warnings are shown in the console.
* Improved update checks:
* added beta update channel;
* added support for optional files on Nexus;
* added support for unofficial updates from the wiki (only if the installed version is incompatible);
* added update alerts for incompatible mods with an unofficial update on the wiki;
* added update alerts for optional files on Nexus;
* added console warning for mods which don't have update checks configured;
* added more visible prompt in beta channel for SMAPI updates;
* fixed mod update checks failing if a mod only has prerelease versions on GitHub;
* fixed Nexus mod update alerts not showing HTTPS links.
* Fixed `SEHException` errors and performance issues in some cases.
* Fixed console color scheme on Mac or in PowerShell, configurable via `StardewModdingAPI.config.json`.
* Improved mod warnings in the console.
* Improved error when game can't start audio.
* Fixed `SEHException` errors and performance issues for some players.
* Fixed default color scheme on Mac or in PowerShell (configurable via `StardewModdingAPI.config.json`).
* Fixed installer error on Linux/Mac in some cases.
* Fixed installer not finding some game paths.
* Fixed installer showing duplicate game paths in some cases.
* Fixed installer not finding some game paths or showing duplicate paths.
* Fixed installer not removing some SMAPI files.
* Fixed `smapi.io/install` not linking to a useful page.
* Fixed `world_setseason` command not running season-change logic.
* Fixed `world_setseason` command not normalising the season value.
* Fixed `world_settime` sometimes breaking NPC schedules (e.g. so they stay in bed).
* Fixed launch issue for Linux players with some terminals. (Thanks to HanFox and kurumushi!)
* Fixed issue where a mod crashing in `CanEdit` or `CanLoad` could cause an abort-retry loop.
* Fixed many mods not working if the player name is blank.
* Fixed repeated errors in some cases when a mod references a missing assembly.
* Fixed abort-retry loop if a mod crashed when intercepting assets during startup.
* Fixed some mods failing if the player name is blank.
* Fixed errors when a mod references a missing assembly.
* Fixed `AssemblyResolutionException` errors in rare cases.
* Renamed `install.exe` to `install on Windows.exe` to avoid confusion.
* Removed the `player_setlevel` and `player_setspeed` commands, which weren't implemented in a useful way. Use a mod like CJB Cheats Menu if you need those.
@ -35,8 +33,8 @@
* For modders:
* Added [input API](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Input) for reading and suppressing keyboard, controller, and mouse input.
* Added code analysis in NuGet package to flag common net field issues as warnings.
* Replaced `LocationEvents` with a more powerful set of events for multiplayer:
* Added code analysis in the NuGet package to flag common issues as warnings.
* Replaced `LocationEvents` to support multiplayer:
* now raised for all locations;
* now includes added/removed building interiors;
* each event now provides a list of added/removed values;
@ -50,15 +48,14 @@
* Added option to suppress update checks for a specific mod in `StardewModdingAPI.config.json`.
* Added absolute pixels to `ICursorPosition`.
* Added support for reading/writing `ISemanticVersion` to JSON.
* Update checks now use the update key order when deciding which to link to.
* Improved update alerts to use update key order when choosing a display URL.
* Fixed assets loaded by temporary content managers not being editable by mods.
* Fixed assets not reloaded consistently when the player switches language.
* Fixed error if a mod loads a PNG while the game is loading (e.g. custom map tilesheets via `IAssetLoader`).
* Fixed input suppression not working consistently for clicks.
* Fixed console command input not saved to the log.
* Fixed `Context.IsPlayerFree` being false during festivals.
* Fixed `helper.ModRegistry.GetApi` interface validation errors not mentioning which interface caused the issue.
* Fixed some common non-mod build output being included in release zip.
* Fixed `helper.ModRegistry.GetApi` errors not always mentioning which interface caused the issue.
* Fixed mods able to intercept other mods' assets via the internal asset keys.
* Fixed mods able to indirectly change other mods' data through shared content caches.
* Fixed `SemanticVersion` allowing invalid versions in some cases.
@ -70,27 +67,28 @@
* For the web UI:
* Redesigned log parser to make it more intuitive.
* Redesigned UI to be more mobile-friendly.
* Added option to download from Nexus.
* Changed log parser filters to show `DEBUG` messages by default.
* Added log parser option to view raw log.
* Fixed design on smaller screens.
* Fixed log parser issue when content packs have no description.
* Fixed log parser mangling crossplatform paths in some cases.
* Fixed `smapi.io/install` not linking to a useful page.
* For SMAPI developers:
* Added more consistent crossplatform handling using a new `EnvironmentUtility`, including MacOS detection.
* Added beta update channel to SMAPI, the web API, and home page.
* Added latest mod file version (including optional files) to Nexus API results.
* Added more stylish pufferchick on the home page.
* Added more mod metadata to web API results (including Nexus file versions, wiki metadata, etc).
* Added prototype SMAPI 3.0 events accessible via `helper.Events`.
* Added prototype mod handler toolkit.
* Added Harmony for SMAPI's internal use to patch game functions for events.
* Added metadata dump option in `StardewModdingAPI.config.json` for troubleshooting some cases.
* Added more stylish pufferchick on the home page.
* Rewrote input suppression using new SDV 1.3 APIs.
* Rewrote update checks:
* Moved most logic into the web API.
* Changed web API to require mod ID.
* Changed web API to also fetch update keys from SMAPI's internal mod DB.
* Changed web API to also fetch metadata from SMAPI's internal mod DB and the wiki.
* Rewrote world/player state tracking:
* much more efficient than previous method;
* uses net field events where available;