Merge pull request #836 from Tondorian/feature/CommandLineArgs

Add command-line arguments to toggle developer mode

# Conflicts:
#	src/SMAPI/Program.cs
This commit is contained in:
Jesse Plamondon-Willard 2022-04-09 11:56:48 -04:00
commit 283e7d1132
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2 changed files with 13 additions and 4 deletions

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@ -173,7 +173,8 @@ namespace StardewModdingAPI.Framework
/// <summary>Construct an instance.</summary>
/// <param name="modsPath">The path to search for mods.</param>
/// <param name="writeToConsole">Whether to output log messages to the console.</param>
public SCore(string modsPath, bool writeToConsole)
/// <param name="developerMode">Whether to enable development features, or <c>null</c> to use the value from the settings file.</param>
public SCore(string modsPath, bool writeToConsole, bool? developerMode)
{
SCore.Instance = this;
@ -190,6 +191,7 @@ namespace StardewModdingAPI.Framework
this.Settings = JsonConvert.DeserializeObject<SConfig>(File.ReadAllText(Constants.ApiConfigPath));
if (File.Exists(Constants.ApiUserConfigPath))
JsonConvert.PopulateObject(File.ReadAllText(Constants.ApiUserConfigPath), this.Settings);
this.Settings.DeveloperMode = developerMode ?? this.Settings.DeveloperMode;
this.LogManager = new LogManager(logPath: logPath, colorConfig: this.Settings.ConsoleColors, writeToConsole: writeToConsole, isVerbose: this.Settings.VerboseLogging, isDeveloperMode: this.Settings.DeveloperMode, getScreenIdForLog: this.GetScreenIdForLog);
this.CommandManager = new CommandManager(this.Monitor);

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@ -181,27 +181,34 @@ namespace StardewModdingAPI
bool writeToConsole = !args.Contains("--no-terminal") && Environment.GetEnvironmentVariable("SMAPI_NO_TERMINAL") == null;
// get mods path
bool? developerMode = null;
string modsPath;
{
string rawModsPath = null;
// get from command line args
// get mods path from command line args
int pathIndex = Array.LastIndexOf(args, "--mods-path") + 1;
if (pathIndex >= 1 && args.Length >= pathIndex)
rawModsPath = args[pathIndex];
// get developer mode from command line args
if (args.Contains("--developer-mode"))
developerMode = true;
if (args.Contains("--developer-mode-off"))
developerMode = false;
// get from environment variables
if (string.IsNullOrWhiteSpace(rawModsPath))
rawModsPath = Environment.GetEnvironmentVariable("SMAPI_MODS_PATH");
// normalise
// normalize
modsPath = !string.IsNullOrWhiteSpace(rawModsPath)
? Path.Combine(Constants.GamePath, rawModsPath)
: Constants.DefaultModsPath;
}
// load SMAPI
using SCore core = new(modsPath, writeToConsole);
using SCore core = new(modsPath, writeToConsole, developerMode);
core.RunInteractively();
}