Merge pull request #1 from Zoryn4163/master
Merge pull request #1 from Zoryn4163/master
This commit is contained in:
commit
2a9c08e1ad
10
README.md
10
README.md
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@ -2,6 +2,16 @@
|
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A Modding API For Stardew Valley
|
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See: https://github.com/Zoryn4163/SMAPI-Mods
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|
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NOTICE: THIS PROJECT IS STILL IN ALPHA
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|
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Mod directories: %appdata%\StardewValley\Mods\ and .\Mods\ <- That means next to StardewModdingApi.exe in the Mods folder!
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|
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To install a mod, put a DLL in one of those directories. If you are not on the latest version, do not post any errors, issues, etc.
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NOTICE: THIS PART AND ONWARD REQUIRE VISUAL STUDIOS AND KNOWLEDGE OF C# PROGRAMMING
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You can create a mod by making a direct reference to the ModdingApi.exe
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From there, you need to inherit from StardewModdingAPI.Mod
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@ -30,7 +30,7 @@ namespace StardewModdingAPI
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{
|
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args = input.Split(new[] {" "}, 2, StringSplitOptions.RemoveEmptyEntries);
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fnd = FindCommand(args[0]);
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args = args[1].Split(new[] { " " }, 2, StringSplitOptions.RemoveEmptyEntries);
|
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args = args[1].Split(new[] { " " }, StringSplitOptions.RemoveEmptyEntries);
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}
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else
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{
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|
|
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@ -39,6 +39,17 @@ namespace StardewModdingAPI
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|
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public static event EventHandler Resize = delegate { };
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public delegate void FarmerChangedD(Farmer newFarmer);
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public static event FarmerChangedD FarmerChanged = delegate { };
|
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|
||||
public delegate void IntChanged(Int32 newInt);
|
||||
public static event IntChanged TimeOfDayChanged = delegate { };
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||||
public static event IntChanged DayOfMonthChanged = delegate { };
|
||||
public static event IntChanged YearOfGameChanged = delegate { };
|
||||
|
||||
public delegate void StringChanged(String newString);
|
||||
public static event StringChanged SeasonOfYearChanged = delegate { };
|
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|
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public static void InvokeGameLoaded()
|
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{
|
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GameLoaded.Invoke();
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|
@ -126,5 +137,30 @@ namespace StardewModdingAPI
|
|||
{
|
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Resize.Invoke(sender, e);
|
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}
|
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|
||||
public static void InvokeFarmerChanged(Farmer newFarmer)
|
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{
|
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FarmerChanged.Invoke(newFarmer);
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}
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|
||||
public static void InvokeTimeOfDayChanged(Int32 newInt)
|
||||
{
|
||||
TimeOfDayChanged.Invoke(newInt);
|
||||
}
|
||||
|
||||
public static void InvokeDayOfMonthChanged(Int32 newInt)
|
||||
{
|
||||
DayOfMonthChanged.Invoke(newInt);
|
||||
}
|
||||
|
||||
public static void InvokeYearOfGameChanged(Int32 newInt)
|
||||
{
|
||||
YearOfGameChanged.Invoke(newInt);
|
||||
}
|
||||
|
||||
public static void InvokeSeasonOfYearChanged(String newString)
|
||||
{
|
||||
SeasonOfYearChanged.Invoke(newString);
|
||||
}
|
||||
}
|
||||
}
|
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|
|
|
@ -1,19 +1,12 @@
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using System;
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using System.Collections.Generic;
|
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.Serialization;
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using System.Runtime.Serialization.Formatters.Binary;
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using System.Text;
|
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using StardewValley;
|
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using StardewValley.Menus;
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using StardewValley.Minigames;
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namespace StardewModdingAPI.Inheritance
|
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{
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|
@ -49,6 +42,21 @@ namespace StardewModdingAPI.Inheritance
|
|||
public GameLocation PreviousGameLocation { get; private set; }
|
||||
public IClickableMenu PreviousActiveMenu { get; private set; }
|
||||
|
||||
public Int32 PreviousTimeOfDay { get; private set; }
|
||||
public Int32 PreviousDayOfMonth { get; private set; }
|
||||
public String PreviousSeasonOfYear { get; private set; }
|
||||
public Int32 PreviousYearOfGame { get; private set; }
|
||||
|
||||
public Farmer PreviousFarmer { get; private set; }
|
||||
|
||||
public SGame()
|
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{
|
||||
if (Program.debug)
|
||||
{
|
||||
//SaveGame.serializer.
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Initialize()
|
||||
{
|
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Program.Log("XNA Initialize");
|
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|
@ -67,47 +75,18 @@ namespace StardewModdingAPI.Inheritance
|
|||
|
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protected override void Update(GameTime gameTime)
|
||||
{
|
||||
KStateNow = Keyboard.GetState();
|
||||
CurrentlyPressedKeys = KStateNow.GetPressedKeys();
|
||||
MStateNow = Mouse.GetState();
|
||||
|
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foreach (Keys k in FramePressedKeys)
|
||||
Events.InvokeKeyPressed(k);
|
||||
UpdateEventCalls();
|
||||
|
||||
if (KStateNow != KStatePrior)
|
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try
|
||||
{
|
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Events.InvokeKeyboardChanged(KStateNow);
|
||||
KStatePrior = KStateNow;
|
||||
base.Update(gameTime);
|
||||
}
|
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catch (Exception ex)
|
||||
{
|
||||
Program.LogError("An error occured in the base update loop: " + ex);
|
||||
Console.ReadKey();
|
||||
}
|
||||
|
||||
if (MStateNow != MStatePrior)
|
||||
{
|
||||
Events.InvokeMouseChanged(MStateNow);
|
||||
MStatePrior = MStateNow;
|
||||
}
|
||||
|
||||
if (Game1.activeClickableMenu != null && Game1.activeClickableMenu != PreviousActiveMenu)
|
||||
{
|
||||
Events.InvokeMenuChanged(Game1.activeClickableMenu);
|
||||
PreviousActiveMenu = Game1.activeClickableMenu;
|
||||
}
|
||||
|
||||
if (Game1.locations.GetHash() != PreviousGameLocations)
|
||||
{
|
||||
Events.InvokeLocationsChanged(Game1.locations);
|
||||
PreviousGameLocations = Game1.locations.GetHash();
|
||||
}
|
||||
|
||||
if (Game1.currentLocation != PreviousGameLocation)
|
||||
{
|
||||
Events.InvokeCurrentLocationChanged(Game1.currentLocation);
|
||||
PreviousGameLocation = Game1.currentLocation;
|
||||
}
|
||||
|
||||
if (CurrentLocation != null)
|
||||
CurrentLocation.update(gameTime);
|
||||
|
||||
base.Update(gameTime);
|
||||
Events.InvokeUpdateTick();
|
||||
|
||||
PreviouslyPressedKeys = CurrentlyPressedKeys;
|
||||
|
@ -118,15 +97,15 @@ namespace StardewModdingAPI.Inheritance
|
|||
base.Draw(gameTime);
|
||||
Events.InvokeDrawTick();
|
||||
|
||||
if (Program.debug)
|
||||
if (false)
|
||||
{
|
||||
spriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
|
||||
|
||||
if (CurrentLocation != null)
|
||||
CurrentLocation.draw(Game1.spriteBatch);
|
||||
CurrentLocation.draw(spriteBatch);
|
||||
|
||||
if (player != null && player.position != null)
|
||||
spriteBatch.DrawString(Game1.dialogueFont, Game1.player.position.ToString(), new Vector2(0, 180), Color.Orange);
|
||||
spriteBatch.DrawString(dialogueFont, player.position.ToString(), new Vector2(0, 180), Color.Orange);
|
||||
|
||||
spriteBatch.End();
|
||||
}
|
||||
|
@ -156,24 +135,15 @@ namespace StardewModdingAPI.Inheritance
|
|||
{
|
||||
return ModItems.ElementAt(id).Value.Clone();
|
||||
}
|
||||
else
|
||||
{
|
||||
Program.LogError("ModItem Dictionary does not contain index: " + id);
|
||||
return null;
|
||||
}
|
||||
Program.LogError("ModItem Dictionary does not contain index: " + id);
|
||||
return null;
|
||||
}
|
||||
else
|
||||
if (ModItems.ContainsKey(id))
|
||||
{
|
||||
if (ModItems.ContainsKey(id))
|
||||
{
|
||||
return ModItems[id].Clone();
|
||||
}
|
||||
else
|
||||
{
|
||||
Program.LogError("ModItem Dictionary does not contain ID: " + id);
|
||||
return null;
|
||||
}
|
||||
return ModItems[id].Clone();
|
||||
}
|
||||
Program.LogError("ModItem Dictionary does not contain ID: " + id);
|
||||
return null;
|
||||
}
|
||||
|
||||
public static SGameLocation GetLocationFromName(String name)
|
||||
|
@ -184,5 +154,101 @@ namespace StardewModdingAPI.Inheritance
|
|||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public static SGameLocation LoadOrCreateSGameLocationFromName(String name)
|
||||
{
|
||||
if (GetLocationFromName(name) != null)
|
||||
return GetLocationFromName(name);
|
||||
GameLocation gl = locations.FirstOrDefault(x => x.name == name);
|
||||
if (gl != null)
|
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{
|
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Program.LogDebug("A custom location was created for the new name: " + name);
|
||||
SGameLocation s = SGameLocation.ConstructFromBaseClass(gl);
|
||||
ModLocations.Add(s);
|
||||
return s;
|
||||
}
|
||||
if (currentLocation != null && currentLocation.name == name)
|
||||
{
|
||||
gl = currentLocation;
|
||||
Program.LogDebug("A custom location was created from the current location for the new name: " + name);
|
||||
SGameLocation s = SGameLocation.ConstructFromBaseClass(gl);
|
||||
ModLocations.Add(s);
|
||||
return s;
|
||||
}
|
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|
||||
Program.LogDebug("A custom location could not be created for: " + name);
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
public void UpdateEventCalls()
|
||||
{
|
||||
KStateNow = Keyboard.GetState();
|
||||
CurrentlyPressedKeys = KStateNow.GetPressedKeys();
|
||||
MStateNow = Mouse.GetState();
|
||||
|
||||
foreach (Keys k in FramePressedKeys)
|
||||
Events.InvokeKeyPressed(k);
|
||||
|
||||
if (KStateNow != KStatePrior)
|
||||
{
|
||||
Events.InvokeKeyboardChanged(KStateNow);
|
||||
KStatePrior = KStateNow;
|
||||
}
|
||||
|
||||
if (MStateNow != MStatePrior)
|
||||
{
|
||||
Events.InvokeMouseChanged(MStateNow);
|
||||
MStatePrior = MStateNow;
|
||||
}
|
||||
|
||||
if (activeClickableMenu != null && activeClickableMenu != PreviousActiveMenu)
|
||||
{
|
||||
Events.InvokeMenuChanged(activeClickableMenu);
|
||||
PreviousActiveMenu = activeClickableMenu;
|
||||
}
|
||||
|
||||
if (locations.GetHash() != PreviousGameLocations)
|
||||
{
|
||||
Events.InvokeLocationsChanged(locations);
|
||||
PreviousGameLocations = locations.GetHash();
|
||||
}
|
||||
|
||||
if (currentLocation != PreviousGameLocation)
|
||||
{
|
||||
Events.InvokeCurrentLocationChanged(currentLocation);
|
||||
PreviousGameLocation = currentLocation;
|
||||
}
|
||||
|
||||
if (player != null && player != PreviousFarmer)
|
||||
{
|
||||
Events.InvokeFarmerChanged(player);
|
||||
PreviousFarmer = player;
|
||||
}
|
||||
|
||||
if (timeOfDay != PreviousTimeOfDay)
|
||||
{
|
||||
Events.InvokeTimeOfDayChanged(timeOfDay);
|
||||
PreviousTimeOfDay = timeOfDay;
|
||||
}
|
||||
|
||||
if (dayOfMonth != PreviousDayOfMonth)
|
||||
{
|
||||
Events.InvokeDayOfMonthChanged(dayOfMonth);
|
||||
PreviousDayOfMonth = dayOfMonth;
|
||||
}
|
||||
|
||||
if (currentSeason != PreviousSeasonOfYear)
|
||||
{
|
||||
Events.InvokeSeasonOfYearChanged(currentSeason);
|
||||
PreviousSeasonOfYear = currentSeason;
|
||||
}
|
||||
|
||||
if (year != PreviousYearOfGame)
|
||||
{
|
||||
Events.InvokeYearOfGameChanged(year);
|
||||
PreviousYearOfGame = year;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -12,91 +12,47 @@ using StardewValley.BellsAndWhistles;
|
|||
|
||||
namespace StardewModdingAPI.Inheritance
|
||||
{
|
||||
[Obsolete]
|
||||
public class SGameLocation : GameLocation
|
||||
{
|
||||
public GameLocation BaseGameLocation { get; private set; }
|
||||
|
||||
public SerializableDictionary<Vector2, SObject> ModObjects { get; set; }
|
||||
|
||||
public static SGameLocation ConstructFromBaseClass(GameLocation baseClass)
|
||||
public static SGameLocation ConstructFromBaseClass(GameLocation baseClass, bool copyAllData = false)
|
||||
{
|
||||
SGameLocation s = new SGameLocation();
|
||||
s.BaseGameLocation = baseClass;
|
||||
s.ModObjects = new SerializableDictionary<Vector2, SObject>();
|
||||
s.name = baseClass.name;
|
||||
|
||||
foreach (var v in baseClass.GetType().GetFields(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance))
|
||||
Program.LogDebug("CONSTRUCTED: " + s.name);
|
||||
|
||||
if (copyAllData)
|
||||
{
|
||||
try
|
||||
foreach (var v in baseClass.GetType().GetFields(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance))
|
||||
{
|
||||
var fi = s.GetType().GetField(v.Name, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
if (fi != null && !fi.IsStatic)
|
||||
try
|
||||
{
|
||||
fi.SetValue(s, v.GetValue(baseClass));
|
||||
//Console.WriteLine("SET {0} ON {1} TO {2}", fi.Name, s.name, v.GetValue(baseClass));
|
||||
var fi = s.GetType().GetField(v.Name, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
if (fi != null && !fi.IsStatic)
|
||||
{
|
||||
fi.SetValue(s, v.GetValue(baseClass));
|
||||
//Console.WriteLine("SET {0} ON {1} TO {2}", fi.Name, s.name, v.GetValue(baseClass));
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Program.LogError(ex);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Program.LogError(ex);
|
||||
}
|
||||
}
|
||||
|
||||
//s.IsFarm = baseClass.IsFarm;
|
||||
//s.IsOutdoors = baseClass.IsOutdoors;
|
||||
//s.LightLevel = baseClass.LightLevel;
|
||||
//s.Map = baseClass.Map;
|
||||
//s.objects = baseClass.objects;
|
||||
//s.temporarySprites = baseClass.temporarySprites;
|
||||
|
||||
/*
|
||||
s.actionObjectForQuestionDialogue = baseClass.actionObjectForQuestionDialogue;
|
||||
s.characters = baseClass.characters;
|
||||
s.critters = (List<Critter>)typeof(GameLocation).GetField("critters", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(baseClass);
|
||||
s.currentEvent = baseClass.currentEvent;
|
||||
s.debris = baseClass.debris;
|
||||
s.doorSprites = baseClass.doorSprites;
|
||||
s.doors = baseClass.doors;
|
||||
s.farmers = baseClass.farmers;
|
||||
s.fishSplashAnimation = baseClass.fishSplashAnimation;
|
||||
s.fishSplashPoint = baseClass.fishSplashPoint;
|
||||
s.forceViewportPlayerFollow = baseClass.forceViewportPlayerFollow;
|
||||
s.ignoreDebrisWeather = baseClass.ignoreDebrisWeather;
|
||||
s.ignoreLights = baseClass.ignoreLights;
|
||||
s.ignoreOutdoorLighting = baseClass.ignoreOutdoorLighting;
|
||||
s.isFarm = baseClass.isFarm;
|
||||
s.isOutdoors = baseClass.isOutdoors;
|
||||
s.isStructure = baseClass.isStructure;
|
||||
s.largeTerrainFeatures = baseClass.largeTerrainFeatures;
|
||||
s.lastQuestionKey = baseClass.lastQuestionKey;
|
||||
s.lastTouchActionLocation = baseClass.lastTouchActionLocation;
|
||||
s.lightGlows = baseClass.lightGlows;
|
||||
s.map = baseClass.map;
|
||||
s.name = baseClass.name;
|
||||
s.numberOfSpawnedObjectsOnMap = baseClass.numberOfSpawnedObjectsOnMap;
|
||||
s.objects = baseClass.objects;
|
||||
s.orePanAnimation = baseClass.orePanAnimation;
|
||||
s.orePanPoint = baseClass.orePanPoint;
|
||||
s.projectiles = baseClass.projectiles;
|
||||
s.temporarySprites = baseClass.temporarySprites;
|
||||
s.terrainFeatures = baseClass.terrainFeatures;
|
||||
s.uniqueName = baseClass.uniqueName;
|
||||
s.warps = baseClass.warps;
|
||||
s.wasUpdated = (bool)typeof(GameLocation).GetField("wasUpdated", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(baseClass);
|
||||
s.waterAnimationIndex = baseClass.waterAnimationIndex;
|
||||
s.waterAnimationTimer = baseClass.waterAnimationTimer;
|
||||
s.waterColor = baseClass.waterColor;
|
||||
s.waterTileFlip = baseClass.waterTileFlip;
|
||||
s.waterTiles = baseClass.waterTiles;
|
||||
*/
|
||||
|
||||
|
||||
|
||||
return s;
|
||||
}
|
||||
|
||||
public static List<SGameLocation> ConvertGameLocations(List<GameLocation> baseGameLocations)
|
||||
public static List<SGameLocation> ConstructFromBaseClasses(List<GameLocation> baseGameLocations, bool copyAllData = false)
|
||||
{
|
||||
return baseGameLocations.Select(ConstructFromBaseClass).ToList();
|
||||
return baseGameLocations.Select(gl => ConstructFromBaseClass(gl, copyAllData)).ToList();
|
||||
}
|
||||
|
||||
public virtual void update(GameTime gameTime)
|
||||
|
@ -110,5 +66,10 @@ namespace StardewModdingAPI.Inheritance
|
|||
v.Value.draw(b, (int)v.Key.X, (int)v.Key.Y, 0.999f, 1);
|
||||
}
|
||||
}
|
||||
|
||||
public SGameLocation()
|
||||
{
|
||||
ModObjects = new SerializableDictionary<Vector2, SObject>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,6 +3,7 @@ using System.Collections.Generic;
|
|||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Xml.Serialization;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using StardewValley;
|
||||
|
@ -12,7 +13,10 @@ namespace StardewModdingAPI.Inheritance
|
|||
{
|
||||
public class SObject : StardewValley.Object
|
||||
{
|
||||
public override String Name { get; set; }
|
||||
public override String Name {
|
||||
get { return name; }
|
||||
set { name = value; }
|
||||
}
|
||||
public String Description { get; set; }
|
||||
public Texture2D Texture { get; set; }
|
||||
public String CategoryName { get; set; }
|
||||
|
@ -29,9 +33,18 @@ namespace StardewModdingAPI.Inheritance
|
|||
|
||||
public Boolean FlaggedForPickup { get; set; }
|
||||
|
||||
public Vector2 CurrentMouse { get; protected set; }
|
||||
public Vector2 PlacedAt { get; protected set; }
|
||||
|
||||
public override int Stack
|
||||
{
|
||||
get { return stack; }
|
||||
set { stack = value; }
|
||||
}
|
||||
|
||||
public SObject()
|
||||
{
|
||||
Name = "Modded Item Name";
|
||||
name = "Modded Item Name";
|
||||
Description = "Modded Item Description";
|
||||
CategoryName = "Modded Item Category";
|
||||
Category = 4163;
|
||||
|
@ -39,6 +52,9 @@ namespace StardewModdingAPI.Inheritance
|
|||
IsPassable = false;
|
||||
IsPlaceable = false;
|
||||
boundingBox = new Rectangle(0, 0, 64, 64);
|
||||
MaxStackSize = 999;
|
||||
|
||||
type = "interactive";
|
||||
}
|
||||
|
||||
public override string getDescription()
|
||||
|
@ -48,13 +64,19 @@ namespace StardewModdingAPI.Inheritance
|
|||
|
||||
public override void draw(SpriteBatch spriteBatch, int x, int y, float alpha = 1)
|
||||
{
|
||||
|
||||
if (Texture != null)
|
||||
spriteBatch.Draw(Texture, new Vector2(x, y), new Color(255, 255, 255, 255f * alpha));
|
||||
{
|
||||
int targSize = Game1.tileSize;
|
||||
|
||||
Vector2 local = Game1.GlobalToLocal(Game1.viewport, new Vector2(x,y));
|
||||
Rectangle targ = new Rectangle((int)local.X, (int)local.Y, targSize, targSize);
|
||||
spriteBatch.Draw(Texture, targ, null, new Color(255, 255, 255, 255f * alpha));
|
||||
}
|
||||
}
|
||||
|
||||
public override void draw(SpriteBatch spriteBatch, int xNonTile, int yNonTile, float layerDepth, float alpha = 1)
|
||||
{
|
||||
Program.LogInfo("THIS DRAW FUNCTION IS NOT IMPLEMENTED I WANT TO KNOW WHERE IT IS CALLED");
|
||||
return;
|
||||
try
|
||||
{
|
||||
|
@ -181,34 +203,62 @@ namespace StardewModdingAPI.Inheritance
|
|||
return this.Clone();
|
||||
}
|
||||
|
||||
public override void actionWhenBeingHeld(Farmer who)
|
||||
{
|
||||
Point p = Game1.getMousePosition();
|
||||
CurrentMouse = new Vector2((p.X / Game1.tileSize), (p.Y / Game1.tileSize));
|
||||
Program.LogInfo(canBePlacedHere(Game1.currentLocation, CurrentMouse));
|
||||
base.actionWhenBeingHeld(who);
|
||||
}
|
||||
|
||||
public override bool canBePlacedHere(GameLocation l, Vector2 tile)
|
||||
{
|
||||
Program.LogInfo(CurrentMouse.ToString().Replace("{", "").Replace("}", ""));
|
||||
if (!l.objects.ContainsKey(tile))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool placementAction(GameLocation location, int x, int y, Farmer who = null)
|
||||
{
|
||||
SGameLocation s = SGame.GetLocationFromName(location.name);
|
||||
|
||||
if (s.GetHashCode() != SGame.CurrentLocation.GetHashCode())
|
||||
{
|
||||
Program.LogError("HASH DIFFERENCE: " + s.GetHashCode() + " | " + SGame.ModLocations[SGame.ModLocations.IndexOf(SGame.ModLocations.First(z => z.name == location.name))].GetHashCode() + " | " + SGame.CurrentLocation.GetHashCode());
|
||||
Console.ReadKey();
|
||||
}
|
||||
|
||||
Console.Title = (this.GetHashCode() + " PLACEMENT");
|
||||
|
||||
if (s != null)
|
||||
{
|
||||
Vector2 index1 = new Vector2(x - (Game1.tileSize / 2), y - (Game1.tileSize / 2));
|
||||
if (!s.ModObjects.ContainsKey(index1))
|
||||
{
|
||||
s.ModObjects.Add(index1, this);
|
||||
Game1.player.position = index1;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Program.LogError("No SGameLocation could be found for the supplied GameLocation!");
|
||||
if (Game1.didPlayerJustRightClick())
|
||||
return false;
|
||||
|
||||
x = (x / Game1.tileSize) * Game1.tileSize;
|
||||
y = (y / Game1.tileSize) * Game1.tileSize;
|
||||
|
||||
Vector2 key = new Vector2(x, y);
|
||||
|
||||
if (!canBePlacedHere(location, key))
|
||||
return false;
|
||||
|
||||
SObject s = Clone();
|
||||
|
||||
s.PlacedAt = key;
|
||||
s.boundingBox = new Rectangle(x / Game1.tileSize * Game1.tileSize, y / Game1.tileSize * Game1.tileSize, this.boundingBox.Width, this.boundingBox.Height);
|
||||
|
||||
location.objects.Add(key, s);
|
||||
Program.LogInfo("{0} - {1}", this.GetHashCode(), s.GetHashCode());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void actionOnPlayerEntry()
|
||||
{
|
||||
//base.actionOnPlayerEntry();
|
||||
}
|
||||
|
||||
public override void drawPlacementBounds(SpriteBatch spriteBatch, GameLocation location)
|
||||
{
|
||||
if (canBePlacedHere(location, CurrentMouse))
|
||||
{
|
||||
int targSize = Game1.tileSize;
|
||||
|
||||
int x = Game1.oldMouseState.X + Game1.viewport.X;
|
||||
int y = Game1.oldMouseState.Y + Game1.viewport.Y;
|
||||
spriteBatch.Draw(Game1.mouseCursors, new Vector2((float)(x / Game1.tileSize * Game1.tileSize - Game1.viewport.X), (float)(y / Game1.tileSize * Game1.tileSize - Game1.viewport.Y)), new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(Utility.playerCanPlaceItemHere(location, (Item)this, x, y, Game1.player) ? 194 : 210, 388, 16, 16)), Color.White, 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, 0.01f);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -49,30 +49,30 @@ namespace StardewModdingAPI
|
|||
public static Thread gameThread;
|
||||
public static Thread consoleInputThread;
|
||||
|
||||
public const string Version = "0.33 Alpha";
|
||||
public const bool debug = false;
|
||||
public const string Version = "0.36 Alpha";
|
||||
public const bool debug = true;
|
||||
public static bool disableLogging { get; private set; }
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
private static void Main(string[] args)
|
||||
{
|
||||
Console.Title = "Stardew Modding API Console";
|
||||
|
||||
Console.Title += " - Version " + Version;
|
||||
if (debug)
|
||||
Console.Title += " - DEBUG IS NOT FALSE, AUTHOUR FORGOT TO INCREMENT VERSION VARS";
|
||||
|
||||
Application.ThreadException += Application_ThreadException;
|
||||
Application.SetUnhandledExceptionMode(UnhandledExceptionMode.CatchException);
|
||||
AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
|
||||
|
||||
Console.Title += " - DEBUG IS NOT FALSE, AUTHOUR NEEDS TO REUPLOAD THIS VERSION";
|
||||
|
||||
//TODO: Have an app.config and put the paths inside it so users can define locations to load mods from
|
||||
ExecutionPath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
|
||||
ModPaths.Add(Path.Combine(Path.Combine(Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley")), "Mods"));
|
||||
ModPaths.Add(Path.Combine(ExecutionPath, "Mods"));
|
||||
ModPaths.Add(Path.Combine(Path.Combine(ExecutionPath, "Mods"), "Content"));
|
||||
ModContentPaths.Add(Path.Combine(Path.Combine(Path.Combine(Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley")), "Mods"), "Content"));
|
||||
|
||||
//Checks that all defined modpaths exist as directories
|
||||
foreach (string ModPath in ModPaths)
|
||||
{
|
||||
try
|
||||
|
@ -84,9 +84,11 @@ namespace StardewModdingAPI
|
|||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
|
||||
LogError("Could not create a missing ModPath: " + ModPath + "\n\n" + ex);
|
||||
}
|
||||
}
|
||||
//Same for content
|
||||
foreach (string ModContentPath in ModContentPaths)
|
||||
{
|
||||
try
|
||||
|
@ -99,7 +101,7 @@ namespace StardewModdingAPI
|
|||
LogError("Could not create a missing ModContentPath: " + ModContentPath + "\n\n" + ex);
|
||||
}
|
||||
}
|
||||
|
||||
//And then make sure we have an errorlog dir
|
||||
try
|
||||
{
|
||||
if (!Directory.Exists(LogPath))
|
||||
|
@ -110,10 +112,12 @@ namespace StardewModdingAPI
|
|||
LogError("Could not create the missing ErrorLogs path: " + LogPath + "\n\n" + ex);
|
||||
}
|
||||
|
||||
CurrentLog = LogPath + "\\MODDED_ProgramLog_" + System.DateTime.Now.Ticks + ".txt";
|
||||
//Define the path to the current log file
|
||||
CurrentLog = LogPath + "\\MODDED_ProgramLog_LATEST"/* + System.DateTime.Now.Ticks + */ + ".txt";
|
||||
|
||||
Log(ExecutionPath, false);
|
||||
|
||||
//Create a writer to the log file
|
||||
try
|
||||
{
|
||||
LogStream = new StreamWriter(CurrentLog, false);
|
||||
|
@ -124,48 +128,62 @@ namespace StardewModdingAPI
|
|||
LogError("Could not initialize LogStream - Logging is disabled");
|
||||
}
|
||||
|
||||
|
||||
LogInfo("Initializing SDV Assembly...");
|
||||
if (!File.Exists(ExecutionPath + "\\Stardew Valley.exe"))
|
||||
{
|
||||
//If the api isn't next to SDV.exe then terminate. Though it'll crash before we even get here w/o sdv.exe. Perplexing.
|
||||
LogError("Could not find: " + ExecutionPath + "\\Stardew Valley.exe");
|
||||
LogError("The API will now terminate.");
|
||||
Console.ReadKey();
|
||||
Environment.Exit(-4);
|
||||
}
|
||||
|
||||
StardewAssembly = Assembly.LoadFile(ExecutionPath + "\\Stardew Valley.exe");
|
||||
//Load in that assembly. Also, ignore security :D
|
||||
StardewAssembly = Assembly.UnsafeLoadFrom(ExecutionPath + "\\Stardew Valley.exe");
|
||||
StardewProgramType = StardewAssembly.GetType("StardewValley.Program", true);
|
||||
StardewGameInfo = StardewProgramType.GetField("gamePtr");
|
||||
|
||||
|
||||
|
||||
//Change the game's version
|
||||
LogInfo("Injecting New SDV Version...");
|
||||
Game1.version += "-Z_MODDED | SMAPI " + Version;
|
||||
|
||||
//Create the thread for the game to run in.
|
||||
gameThread = new Thread(RunGame);
|
||||
LogInfo("Starting SDV...");
|
||||
gameThread.Start();
|
||||
|
||||
//I forget.
|
||||
SGame.GetStaticFields();
|
||||
|
||||
while (!ready)
|
||||
{
|
||||
|
||||
//Wait for the game to load up
|
||||
}
|
||||
|
||||
//SDV is running
|
||||
Log("SDV Loaded Into Memory");
|
||||
|
||||
consoleInputThread = new Thread(ConsoleInputThread);
|
||||
//Create definition to listen for input
|
||||
LogInfo("Initializing Console Input Thread...");
|
||||
consoleInputThread = new Thread(ConsoleInputThread);
|
||||
|
||||
//The only command in the API (at least it should be, for now)
|
||||
Command.RegisterCommand("help", "Lists all commands | 'help <cmd>' returns command description").CommandFired += help_CommandFired;
|
||||
//Command.RegisterCommand("crash", "crashes sdv").CommandFired += delegate { Game1.player.draw(null); };
|
||||
|
||||
//Subscribe to events
|
||||
Events.KeyPressed += Events_KeyPressed;
|
||||
Events.LoadContent += Events_LoadContent;
|
||||
//Events.MenuChanged += Events_MenuChanged;
|
||||
Events.LocationsChanged += Events_LocationsChanged;
|
||||
Events.CurrentLocationChanged += Events_CurrentLocationChanged;
|
||||
//Events.MenuChanged += Events_MenuChanged; //Idk right now
|
||||
if (debug)
|
||||
{
|
||||
//Experimental
|
||||
//Events.LocationsChanged += Events_LocationsChanged;
|
||||
//Events.CurrentLocationChanged += Events_CurrentLocationChanged;
|
||||
}
|
||||
|
||||
//Do tweaks using winforms invoke because I'm lazy
|
||||
LogInfo("Applying Final SDV Tweaks...");
|
||||
StardewInvoke(() =>
|
||||
{
|
||||
|
@ -174,11 +192,13 @@ namespace StardewModdingAPI
|
|||
StardewForm.Resize += Events.InvokeResize;
|
||||
});
|
||||
|
||||
//Game's in memory now, send the event
|
||||
LogInfo("Game Loaded");
|
||||
Events.InvokeGameLoaded();
|
||||
|
||||
consoleInputThread.Start();
|
||||
LogColour(ConsoleColor.Cyan, "Type 'help' for help, or 'help <cmd>' for a command's usage");
|
||||
//Begin listening to input
|
||||
consoleInputThread.Start();
|
||||
|
||||
|
||||
while (ready)
|
||||
|
@ -187,11 +207,14 @@ namespace StardewModdingAPI
|
|||
Thread.Sleep(1000 / 10);
|
||||
}
|
||||
|
||||
//abort the thread, we're closing
|
||||
if (consoleInputThread != null && consoleInputThread.ThreadState == ThreadState.Running)
|
||||
consoleInputThread.Abort();
|
||||
|
||||
LogInfo("Game Execution Finished");
|
||||
LogInfo("Shutting Down...");
|
||||
Thread.Sleep(100);
|
||||
/*
|
||||
int time = 0;
|
||||
int step = 100;
|
||||
int target = 1000;
|
||||
|
@ -205,6 +228,7 @@ namespace StardewModdingAPI
|
|||
if (time >= target)
|
||||
break;
|
||||
}
|
||||
*/
|
||||
Environment.Exit(0);
|
||||
}
|
||||
|
||||
|
@ -216,6 +240,12 @@ namespace StardewModdingAPI
|
|||
|
||||
public static void RunGame()
|
||||
{
|
||||
//Does this even do anything???
|
||||
Application.ThreadException += Application_ThreadException;
|
||||
Application.SetUnhandledExceptionMode(UnhandledExceptionMode.CatchException);
|
||||
AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
|
||||
//I've yet to see it called :|
|
||||
|
||||
try
|
||||
{
|
||||
gamePtr = new SGame();
|
||||
|
@ -320,6 +350,9 @@ namespace StardewModdingAPI
|
|||
so2.IsPlaceable = true;
|
||||
LogColour(ConsoleColor.Cyan, "REGISTERED WITH ID OF: " + SGame.RegisterModItem(so2));
|
||||
}
|
||||
|
||||
if (debug)
|
||||
Command.CallCommand("load");
|
||||
}
|
||||
|
||||
static void Events_KeyPressed(Keys key)
|
||||
|
@ -340,7 +373,7 @@ namespace StardewModdingAPI
|
|||
{
|
||||
if (debug)
|
||||
{
|
||||
SGame.ModLocations = SGameLocation.ConvertGameLocations(Game1.locations);
|
||||
SGame.ModLocations = SGameLocation.ConstructFromBaseClasses(Game1.locations);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -351,7 +384,7 @@ namespace StardewModdingAPI
|
|||
if (debug)
|
||||
{
|
||||
Console.WriteLine(newLocation.name);
|
||||
SGame.CurrentLocation = SGame.ModLocations.FirstOrDefault(x => x.name == newLocation.name);
|
||||
SGame.CurrentLocation = SGame.LoadOrCreateSGameLocationFromName(newLocation.name);
|
||||
}
|
||||
//Game1.currentLocation = SGame.CurrentLocation;
|
||||
//LogInfo(((SGameLocation) newLocation).name);
|
||||
|
@ -375,10 +408,6 @@ namespace StardewModdingAPI
|
|||
File.WriteAllText(Program.LogPath + "\\MODDED_ErrorLog_" + Extensions.Random.Next(100000000, 999999999) + ".txt", e.Exception.ToString());
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
static void help_CommandFired(Command cmd)
|
||||
{
|
||||
if (cmd.CalledArgs.Length > 0)
|
||||
|
@ -398,11 +427,6 @@ namespace StardewModdingAPI
|
|||
LogInfo("Commands: " + Command.RegisteredCommands.Select(x => x.CommandName).ToSingular());
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
#region Logging
|
||||
|
||||
public static void Log(object o, params object[] format)
|
||||
|
@ -450,6 +474,15 @@ namespace StardewModdingAPI
|
|||
Console.ForegroundColor = ConsoleColor.Gray;
|
||||
}
|
||||
|
||||
public static void LogDebug(object o, params object[] format)
|
||||
{
|
||||
if (!debug)
|
||||
return;
|
||||
Console.ForegroundColor = ConsoleColor.DarkYellow;
|
||||
Log(o.ToString(), format);
|
||||
Console.ForegroundColor = ConsoleColor.Gray;
|
||||
}
|
||||
|
||||
public static void LogValueNotSpecified()
|
||||
{
|
||||
LogError("<value> must be specified");
|
||||
|
|
|
@ -46,6 +46,9 @@ namespace TrainerMod
|
|||
|
||||
static void Events_UpdateTick()
|
||||
{
|
||||
if (Game1.player == null)
|
||||
return;
|
||||
|
||||
if (infHealth)
|
||||
{
|
||||
Game1.player.health = Game1.player.maxHealth;
|
||||
|
@ -90,7 +93,7 @@ namespace TrainerMod
|
|||
Command.RegisterCommand("player_changecolour", "Sets the player's colour of the specified object | player_changecolor <object> <colour>", new[] { "(hair, eyes, pants)<object> (r,g,b)<colour>" }).CommandFired += player_changeColour;
|
||||
Command.RegisterCommand("player_changestyle", "Sets the player's style of the specified object | player_changecolor <object> <value>", new[] { "(hair, shirt, skin, acc, shoe, swim, gender)<object> (Int32)<value>" }).CommandFired += player_changeStyle;
|
||||
|
||||
Command.RegisterCommand("player_additem", "Gives the player an item | player_additem <item> <count>", new[] { "?<item> (Int32)<count>" }).CommandFired += player_addItem;
|
||||
Command.RegisterCommand("player_additem", "Gives the player an item | player_additem <item> [count] [quality]", new[] { "(Int32)<id> (Int32)[count] (Int32)[quality]" }).CommandFired += player_addItem;
|
||||
Command.RegisterCommand("player_addmelee", "Gives the player a melee item | player_addmelee <item>", new[] { "?<item>" }).CommandFired += player_addMelee;
|
||||
Command.RegisterCommand("player_addring", "Gives the player a ring | player_addring <item>", new[] { "?<item>" }).CommandFired += player_addRing;
|
||||
|
||||
|
@ -596,21 +599,39 @@ namespace TrainerMod
|
|||
if (cmd.CalledArgs[0].IsInt32())
|
||||
{
|
||||
int count = 1;
|
||||
int quality = 0;
|
||||
if (cmd.CalledArgs.Length > 1)
|
||||
{
|
||||
Console.WriteLine(cmd.CalledArgs[1]);
|
||||
if (cmd.CalledArgs[1].IsInt32())
|
||||
{
|
||||
count = cmd.CalledArgs[1].AsInt32();
|
||||
}
|
||||
else
|
||||
{
|
||||
Program.LogError("<count> is invalid");
|
||||
Program.LogError("[count] is invalid");
|
||||
return;
|
||||
}
|
||||
|
||||
if (cmd.CalledArgs.Length > 2)
|
||||
{
|
||||
if (cmd.CalledArgs[2].IsInt32())
|
||||
{
|
||||
quality = cmd.CalledArgs[2].AsInt32();
|
||||
}
|
||||
else
|
||||
{
|
||||
Program.LogError("[quality] is invalid");
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
Item i = (Item) new StardewValley.Object(cmd.CalledArgs[0].AsInt32(), count);
|
||||
|
||||
Game1.player.addItemByMenuIfNecessary(i);
|
||||
|
||||
StardewValley.Object o = new StardewValley.Object(cmd.CalledArgs[0].AsInt32(), count);
|
||||
o.quality = quality;
|
||||
|
||||
Game1.player.addItemByMenuIfNecessary((Item)o);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -739,7 +760,11 @@ namespace TrainerMod
|
|||
|
||||
static void RegisterNewItem(Command cmd)
|
||||
{
|
||||
Game1.player.addItemToInventory(SGame.PullModItemFromDict(0, true));
|
||||
if (!Program.debug)
|
||||
return;
|
||||
SObject s = SGame.PullModItemFromDict(0, true);
|
||||
s.Stack = 999;
|
||||
Game1.player.addItemToInventory(s);
|
||||
}
|
||||
}
|
||||
}
|
||||
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