prepare for release

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Jesse Plamondon-Willard 2021-01-03 14:31:10 -05:00
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<!--set properties --> <!--set properties -->
<PropertyGroup> <PropertyGroup>
<Version>3.8.1</Version> <Version>3.8.2</Version>
<Product>SMAPI</Product> <Product>SMAPI</Product>
<LangVersion>latest</LangVersion> <LangVersion>latest</LangVersion>

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* Migrated to Harmony 2.0 (see [_migrate to Harmony 2.0_](https://stardewvalleywiki.com/Modding:Migrate_to_Harmony_2.0) for more info). * Migrated to Harmony 2.0 (see [_migrate to Harmony 2.0_](https://stardewvalleywiki.com/Modding:Migrate_to_Harmony_2.0) for more info).
--> -->
## Upcoming release ## 3.8.2
Released 03 January 2021 for Stardew Valley 1.5.1 or later.
* For players: * For players:
* Updated compatibility list.
* SMAPI now blocks farm map replacements that would crash the game in Stardew Valley 1.5. * SMAPI now blocks farm map replacements that would crash the game in Stardew Valley 1.5.
* On Linux, the SMAPI installer now auto-detects flatpak Steam paths. * On Linux, the SMAPI installer now auto-detects Flatpak Steam paths.
* Updated compatibility list.
* Fixed errors when multiple players join in split-screen mode. * Fixed errors when multiple players join in split-screen mode.
* Fixed 'skipped mods' section repeating mods in some cases. * Fixed 'skipped mods' section repeating mods in some cases.
* Fixed out-of-date error text. * Fixed out-of-date error text.
* For modders: * For modders:
* When a mod is blocked by SMAPI's internal compatibility list, the `TRACE` messages while loading it now indicates that and specifies the reason. * Added warning when a map replacement changes the order/IDs of the original tilesheets, which may cause errors and crashes. Doing so for a farm map is blocked outright since that causes a consistent crash in Stardew Valley 1.5.
* Message data from the `ModMessageReceived` event now uses the same serializer settings as the rest of SMAPI. This mainly adds support for sending crossplatform `Color`, `Point`, `Vector2`, `Rectangle`, and `SemanticVersion` fields through network messages. * Message data from the `ModMessageReceived` event now uses the same serializer settings as the rest of SMAPI. That mainly adds support for sending crossplatform `Color`, `Point`, `Vector2`, `Rectangle`, and `SemanticVersion` fields through network messages.
* Added warning when a map replacement changes the tilesheet order/IDs, which may cause crashes. * When a mod is blocked by SMAPI's compatibility override list, the `TRACE` messages while loading it now say so and indicate why.
* Fixed how the input API handles UI scaling. This mainly affects `ICursorPosition` values returned by the API; see [the wiki docs](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Input#ICursorPosition) for how to account for UI scaling. * Fixed how the input API handles UI scaling. This mainly affects `ICursorPosition` values returned by the API; see [the wiki docs](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Input#ICursorPosition) for how to account for UI scaling.
## 3.8.1 ## 3.8.1

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{ {
"Name": "Console Commands", "Name": "Console Commands",
"Author": "SMAPI", "Author": "SMAPI",
"Version": "3.8.1", "Version": "3.8.2",
"Description": "Adds SMAPI console commands that let you manipulate the game.", "Description": "Adds SMAPI console commands that let you manipulate the game.",
"UniqueID": "SMAPI.ConsoleCommands", "UniqueID": "SMAPI.ConsoleCommands",
"EntryDll": "ConsoleCommands.dll", "EntryDll": "ConsoleCommands.dll",
"MinimumApiVersion": "3.8.1" "MinimumApiVersion": "3.8.2"
} }

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{ {
"Name": "Save Backup", "Name": "Save Backup",
"Author": "SMAPI", "Author": "SMAPI",
"Version": "3.8.1", "Version": "3.8.2",
"Description": "Automatically backs up all your saves once per day into its folder.", "Description": "Automatically backs up all your saves once per day into its folder.",
"UniqueID": "SMAPI.SaveBackup", "UniqueID": "SMAPI.SaveBackup",
"EntryDll": "SaveBackup.dll", "EntryDll": "SaveBackup.dll",
"MinimumApiVersion": "3.8.1" "MinimumApiVersion": "3.8.2"
} }

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@ -54,7 +54,7 @@ namespace StardewModdingAPI
** Public ** Public
****/ ****/
/// <summary>SMAPI's current semantic version.</summary> /// <summary>SMAPI's current semantic version.</summary>
public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.8.1"); public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.8.2");
/// <summary>The minimum supported version of Stardew Valley.</summary> /// <summary>The minimum supported version of Stardew Valley.</summary>
public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.5.1"); public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.5.1");