prepare for release
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<!--set properties -->
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<PropertyGroup>
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<Version>3.8.1</Version>
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<Version>3.8.2</Version>
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<Product>SMAPI</Product>
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<LangVersion>latest</LangVersion>
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* Migrated to Harmony 2.0 (see [_migrate to Harmony 2.0_](https://stardewvalleywiki.com/Modding:Migrate_to_Harmony_2.0) for more info).
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-->
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## Upcoming release
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## 3.8.2
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Released 03 January 2021 for Stardew Valley 1.5.1 or later.
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* For players:
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* Updated compatibility list.
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* SMAPI now blocks farm map replacements that would crash the game in Stardew Valley 1.5.
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* On Linux, the SMAPI installer now auto-detects flatpak Steam paths.
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* On Linux, the SMAPI installer now auto-detects Flatpak Steam paths.
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* Updated compatibility list.
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* Fixed errors when multiple players join in split-screen mode.
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* Fixed 'skipped mods' section repeating mods in some cases.
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* Fixed out-of-date error text.
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* For modders:
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* When a mod is blocked by SMAPI's internal compatibility list, the `TRACE` messages while loading it now indicates that and specifies the reason.
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* Message data from the `ModMessageReceived` event now uses the same serializer settings as the rest of SMAPI. This mainly adds support for sending crossplatform `Color`, `Point`, `Vector2`, `Rectangle`, and `SemanticVersion` fields through network messages.
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* Added warning when a map replacement changes the tilesheet order/IDs, which may cause crashes.
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* Added warning when a map replacement changes the order/IDs of the original tilesheets, which may cause errors and crashes. Doing so for a farm map is blocked outright since that causes a consistent crash in Stardew Valley 1.5.
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* Message data from the `ModMessageReceived` event now uses the same serializer settings as the rest of SMAPI. That mainly adds support for sending crossplatform `Color`, `Point`, `Vector2`, `Rectangle`, and `SemanticVersion` fields through network messages.
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* When a mod is blocked by SMAPI's compatibility override list, the `TRACE` messages while loading it now say so and indicate why.
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* Fixed how the input API handles UI scaling. This mainly affects `ICursorPosition` values returned by the API; see [the wiki docs](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Input#ICursorPosition) for how to account for UI scaling.
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## 3.8.1
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{
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"Name": "Console Commands",
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"Author": "SMAPI",
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"Version": "3.8.1",
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"Version": "3.8.2",
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"Description": "Adds SMAPI console commands that let you manipulate the game.",
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"UniqueID": "SMAPI.ConsoleCommands",
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"EntryDll": "ConsoleCommands.dll",
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"MinimumApiVersion": "3.8.1"
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"MinimumApiVersion": "3.8.2"
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}
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{
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"Name": "Save Backup",
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"Author": "SMAPI",
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"Version": "3.8.1",
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"Version": "3.8.2",
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"Description": "Automatically backs up all your saves once per day into its folder.",
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"UniqueID": "SMAPI.SaveBackup",
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"EntryDll": "SaveBackup.dll",
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"MinimumApiVersion": "3.8.1"
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"MinimumApiVersion": "3.8.2"
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}
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@ -54,7 +54,7 @@ namespace StardewModdingAPI
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** Public
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****/
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/// <summary>SMAPI's current semantic version.</summary>
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public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.8.1");
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public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.8.2");
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/// <summary>The minimum supported version of Stardew Valley.</summary>
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public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.5.1");
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