fix issues with BundleExtraAssemblies
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@ -414,6 +414,8 @@ when you compile it.
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## Release notes
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### Upcoming release
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* Switched to the newer crossplatform `portable` debug symbols (thanks to lanturnalis!).
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* Fixed `BundleExtraAssemblies` option being partly case-sensitive.
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* Fixed `BundleExtraAssemblies` not applying `All` value to game assemblies.
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### 4.0.1
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Released 14 April 2022.
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@ -27,8 +27,12 @@
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<EnableGameDebugging Condition="'$(EnableGameDebugging)' == ''">true</EnableGameDebugging>
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<BundleExtraAssemblies Condition="'$(BundleExtraAssemblies)' == ''"></BundleExtraAssemblies>
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<!-- simplify conditions -->
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<_BundleExtraAssembliesForGame>$([System.Text.RegularExpressions.Regex]::IsMatch('$(BundleExtraAssemblies)', '\bGame|All\b', RegexOptions.IgnoreCase))</_BundleExtraAssembliesForGame>
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<_BundleExtraAssembliesForAny>$([System.Text.RegularExpressions.Regex]::IsMatch('$(BundleExtraAssemblies)', '\bGame|System|ThirdParty|All\b', RegexOptions.IgnoreCase))</_BundleExtraAssembliesForAny>
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<!-- coppy referenced DLLs into build output -->
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<CopyLocalLockFileAssemblies Condition="$(BundleExtraAssemblies.Contains('ThirdParty')) OR $(BundleExtraAssemblies.Contains('Game')) OR $(BundleExtraAssemblies.Contains('System')) OR $(BundleExtraAssemblies.Contains('All'))">true</CopyLocalLockFileAssemblies>
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<CopyLocalLockFileAssemblies Condition="$(_BundleExtraAssembliesForAny)">true</CopyLocalLockFileAssemblies>
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</PropertyGroup>
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<PropertyGroup Condition="'$(OS)' == 'Windows_NT' AND '$(EnableGameDebugging)' == 'true'">
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@ -44,17 +48,17 @@
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**********************************************-->
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<ItemGroup>
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<!-- game -->
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<Reference Include="Stardew Valley" HintPath="$(GamePath)\Stardew Valley.dll" Private="$(BundleExtraAssemblies.Contains('Game'))" />
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<Reference Include="StardewValley.GameData" HintPath="$(GamePath)\StardewValley.GameData.dll" Private="$(BundleExtraAssemblies.Contains('Game'))" />
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<Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="$(BundleExtraAssemblies.Contains('Game'))" />
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<Reference Include="xTile" HintPath="$(GamePath)\xTile.dll" Private="$(BundleExtraAssemblies.Contains('Game'))" />
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<Reference Include="Stardew Valley" HintPath="$(GamePath)\Stardew Valley.dll" Private="$(_BundleExtraAssembliesForGame)" />
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<Reference Include="StardewValley.GameData" HintPath="$(GamePath)\StardewValley.GameData.dll" Private="$(_BundleExtraAssembliesForGame)" />
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<Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="$(_BundleExtraAssembliesForGame)" />
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<Reference Include="xTile" HintPath="$(GamePath)\xTile.dll" Private="$(_BundleExtraAssembliesForGame)" />
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<!-- SMAPI -->
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<Reference Include="StardewModdingAPI" HintPath="$(GamePath)\StardewModdingAPI.dll" Private="$(BundleExtraAssemblies.Contains('Game'))" />
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<Reference Include="SMAPI.Toolkit.CoreInterfaces" HintPath="$(GamePath)\smapi-internal\SMAPI.Toolkit.CoreInterfaces.dll" Private="$(BundleExtraAssemblies.Contains('Game'))" />
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<Reference Include="StardewModdingAPI" HintPath="$(GamePath)\StardewModdingAPI.dll" Private="$(_BundleExtraAssembliesForGame)" />
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<Reference Include="SMAPI.Toolkit.CoreInterfaces" HintPath="$(GamePath)\smapi-internal\SMAPI.Toolkit.CoreInterfaces.dll" Private="$(_BundleExtraAssembliesForGame)" />
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<!-- Harmony -->
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<Reference Include="0Harmony" Condition="'$(EnableHarmony)' == 'true'" HintPath="$(GamePath)\smapi-internal\0Harmony.dll" Private="$(BundleExtraAssemblies.Contains('Game'))" />
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<Reference Include="0Harmony" Condition="'$(EnableHarmony)' == 'true'" HintPath="$(GamePath)\smapi-internal\0Harmony.dll" Private="$(_BundleExtraAssembliesForGame)" />
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</ItemGroup>
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