Merge branch 'develop' into harmony2
This commit is contained in:
commit
2c4090210f
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@ -1,6 +1,7 @@
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using System;
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using System;
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using System.Linq;
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using System.Linq;
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using System.Threading;
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using System.Threading;
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using System.Threading.Tasks;
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using Mono.Cecil;
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using Mono.Cecil;
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using Mono.Cecil.Cil;
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using Mono.Cecil.Cil;
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using Mono.Collections.Generic;
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using Mono.Collections.Generic;
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@ -58,47 +59,44 @@ namespace StardewModdingAPI.Framework.ModLoading.Framework
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/// <returns>Returns whether the module was modified.</returns>
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/// <returns>Returns whether the module was modified.</returns>
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public bool RewriteModule()
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public bool RewriteModule()
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{
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{
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// rewrite each type in the assembly, tracking whether any type was rewritten (Item1)
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int typesChanged = 0;
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// and any exception that occurred during rewriting (Item2).
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Exception exception = null;
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var cancellationToken = new CancellationTokenSource();
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Tuple<bool, Exception> result = this.Module
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.GetTypes()
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.Where(type => type.BaseType != null) // skip special types like <Module>
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.AsParallel()
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.WithExecutionMode(ParallelExecutionMode.ForceParallelism)
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.Select(type =>
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{
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if (cancellationToken.IsCancellationRequested)
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return Tuple.Create(false, null as Exception);
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bool anyRewritten = false;
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Parallel.ForEach(
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source: this.Module.GetTypes().Where(type => type.BaseType != null), // skip special types like <Module>
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body: type =>
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{
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if (exception != null)
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return;
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bool changed = false;
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try
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try
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{
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{
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anyRewritten |= this.RewriteCustomAttributes(type.CustomAttributes);
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changed |= this.RewriteCustomAttributes(type.CustomAttributes);
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anyRewritten |= this.RewriteGenericParameters(type.GenericParameters);
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changed |= this.RewriteGenericParameters(type.GenericParameters);
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foreach (InterfaceImplementation @interface in type.Interfaces)
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foreach (InterfaceImplementation @interface in type.Interfaces)
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anyRewritten |= this.RewriteTypeReference(@interface.InterfaceType, newType => @interface.InterfaceType = newType);
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changed |= this.RewriteTypeReference(@interface.InterfaceType, newType => @interface.InterfaceType = newType);
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if (type.BaseType.FullName != "System.Object")
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if (type.BaseType.FullName != "System.Object")
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anyRewritten |= this.RewriteTypeReference(type.BaseType, newType => type.BaseType = newType);
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changed |= this.RewriteTypeReference(type.BaseType, newType => type.BaseType = newType);
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foreach (MethodDefinition method in type.Methods)
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foreach (MethodDefinition method in type.Methods)
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{
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{
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anyRewritten |= this.RewriteTypeReference(method.ReturnType, newType => method.ReturnType = newType);
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changed |= this.RewriteTypeReference(method.ReturnType, newType => method.ReturnType = newType);
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anyRewritten |= this.RewriteGenericParameters(method.GenericParameters);
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changed |= this.RewriteGenericParameters(method.GenericParameters);
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anyRewritten |= this.RewriteCustomAttributes(method.CustomAttributes);
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changed |= this.RewriteCustomAttributes(method.CustomAttributes);
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foreach (ParameterDefinition parameter in method.Parameters)
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foreach (ParameterDefinition parameter in method.Parameters)
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anyRewritten |= this.RewriteTypeReference(parameter.ParameterType, newType => parameter.ParameterType = newType);
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changed |= this.RewriteTypeReference(parameter.ParameterType, newType => parameter.ParameterType = newType);
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foreach (var methodOverride in method.Overrides)
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foreach (var methodOverride in method.Overrides)
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anyRewritten |= this.RewriteMethodReference(methodOverride);
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changed |= this.RewriteMethodReference(methodOverride);
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if (method.HasBody)
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if (method.HasBody)
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{
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{
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foreach (VariableDefinition variable in method.Body.Variables)
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foreach (VariableDefinition variable in method.Body.Variables)
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anyRewritten |= this.RewriteTypeReference(variable.VariableType, newType => variable.VariableType = newType);
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changed |= this.RewriteTypeReference(variable.VariableType, newType => variable.VariableType = newType);
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// check CIL instructions
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// check CIL instructions
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ILProcessor cil = method.Body.GetILProcessor();
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ILProcessor cil = method.Body.GetILProcessor();
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@ -109,31 +107,29 @@ namespace StardewModdingAPI.Framework.ModLoading.Framework
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if (instruction.OpCode.Code == Code.Nop)
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if (instruction.OpCode.Code == Code.Nop)
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continue;
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continue;
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anyRewritten |= this.RewriteInstruction(instruction, cil, newInstruction =>
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changed |= this.RewriteInstruction(instruction, cil, newInstruction =>
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{
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{
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anyRewritten = true;
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changed = true;
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cil.Replace(instruction, newInstruction);
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cil.Replace(instruction, newInstruction);
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instruction = newInstruction;
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instruction = newInstruction;
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});
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});
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}
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}
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}
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}
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}
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}
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return Tuple.Create(anyRewritten, null as Exception);
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}
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}
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catch (Exception e)
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catch (Exception ex)
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{
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{
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cancellationToken.Cancel();
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exception ??= ex;
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return Tuple.Create(anyRewritten, e);
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}
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}
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})
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.Aggregate((a, b) => Tuple.Create(a.Item1 || b.Item1, a.Item2 ?? b.Item2));
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bool rewritten = result.Item1;
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if (changed)
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Exception exception = result.Item2;
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Interlocked.Increment(ref typesChanged);
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}
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);
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return exception == null
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return exception == null
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? rewritten
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? typesChanged > 0
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: throw exception;
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: throw new Exception($"Rewriting {this.Module.Name} failed.", exception);
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}
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}
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