add prototype of mod-provided APIs (#409)
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@ -30,6 +30,9 @@ namespace StardewModdingAPI.Framework
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/// <summary>The mod instance (if it was loaded).</summary>
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IMod Mod { get; }
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/// <summary>The mod-provided API (if any).</summary>
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IModProvidedApi Api { get; }
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/*********
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** Public methods
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@ -42,6 +45,7 @@ namespace StardewModdingAPI.Framework
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/// <summary>Set the mod instance.</summary>
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/// <param name="mod">The mod instance to set.</param>
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IModMetadata SetMod(IMod mod);
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/// <param name="api">The mod-provided API (if any).</param>
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IModMetadata SetMod(IMod mod, IModProvidedApi api);
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}
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}
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@ -45,5 +45,11 @@ namespace StardewModdingAPI.Framework.ModHelpers
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{
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return this.Registry.Get(uniqueID) != null;
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}
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/// <summary>Get the API provided by a mod, or <c>null</c> if it has none. This signature requires using the <see cref="IModHelper.Reflection"/> API to access the API's properties and methods.</summary>
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public IModProvidedApi GetApi(string uniqueID)
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{
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return this.Registry.Get(uniqueID)?.Api;
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}
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}
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}
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@ -29,6 +29,9 @@ namespace StardewModdingAPI.Framework.ModLoading
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/// <summary>The mod instance (if it was loaded).</summary>
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public IMod Mod { get; private set; }
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/// <summary>The mod-provided API (if any).</summary>
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public IModProvidedApi Api { get; private set; }
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/*********
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** Public methods
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@ -59,9 +62,11 @@ namespace StardewModdingAPI.Framework.ModLoading
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/// <summary>Set the mod instance.</summary>
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/// <param name="mod">The mod instance to set.</param>
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public IModMetadata SetMod(IMod mod)
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/// <param name="api">The mod-provided API (if any).</param>
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public IModMetadata SetMod(IMod mod, IModProvidedApi api)
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{
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this.Mod = mod;
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this.Api = api;
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return this;
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}
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}
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@ -0,0 +1,6 @@
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namespace StardewModdingAPI
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{
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/// <summary>An API provided by a mod for other mods to use.</summary>
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/// <remarks>This is a marker interface. Each mod can only have one implementation of <see cref="IModProvidedApi"/>.</remarks>
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public interface IModProvidedApi { }
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}
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@ -1,4 +1,4 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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namespace StardewModdingAPI
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{
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@ -16,5 +16,9 @@ namespace StardewModdingAPI
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/// <summary>Get whether a mod has been loaded.</summary>
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/// <param name="uniqueID">The mod's unique ID.</param>
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bool IsLoaded(string uniqueID);
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/// <summary>Get the API provided by a mod, or <c>null</c> if it has none. This signature requires using the <see cref="IModHelper.Reflection"/> API to access the API's properties and methods.</summary>
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/// <param name="uniqueID">The mod's unique ID.</param>
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IModProvidedApi GetApi(string uniqueID);
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}
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}
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@ -696,55 +696,34 @@ namespace StardewModdingAPI
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continue;
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}
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// validate assembly
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try
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{
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int modEntries = modAssembly.DefinedTypes.Count(type => typeof(Mod).IsAssignableFrom(type) && !type.IsAbstract);
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if (modEntries == 0)
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{
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TrackSkip(metadata, $"its DLL has no '{nameof(Mod)}' subclass.");
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continue;
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}
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if (modEntries > 1)
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{
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TrackSkip(metadata, $"its DLL contains multiple '{nameof(Mod)}' subclasses.");
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continue;
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}
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}
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catch (Exception ex)
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{
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TrackSkip(metadata, $"its DLL couldn't be loaded:\n{ex.GetLogSummary()}");
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continue;
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}
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// initialise mod
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try
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{
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// get implementation
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TypeInfo modEntryType = modAssembly.DefinedTypes.First(type => typeof(Mod).IsAssignableFrom(type) && !type.IsAbstract);
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Mod mod = (Mod)modAssembly.CreateInstance(modEntryType.ToString());
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if (mod == null)
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{
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TrackSkip(metadata, "its entry class couldn't be instantiated.");
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continue;
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}
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// inject data
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{
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// init mod helpers
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IMonitor monitor = this.GetSecondaryMonitor(metadata.DisplayName);
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IModHelper modHelper;
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{
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ICommandHelper commandHelper = new CommandHelper(manifest.UniqueID, metadata.DisplayName, this.CommandManager);
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IContentHelper contentHelper = new ContentHelper(contentManager, metadata.DirectoryPath, manifest.UniqueID, metadata.DisplayName, monitor);
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IReflectionHelper reflectionHelper = new ReflectionHelper(manifest.UniqueID, metadata.DisplayName, this.Reflection, this.DeprecationManager);
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IModRegistry modRegistryHelper = new ModRegistryHelper(manifest.UniqueID, this.ModRegistry);
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ITranslationHelper translationHelper = new TranslationHelper(manifest.UniqueID, manifest.Name, contentManager.GetLocale(), contentManager.GetCurrentLanguage());
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mod.ModManifest = manifest;
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mod.Helper = new ModHelper(manifest.UniqueID, metadata.DirectoryPath, jsonHelper, contentHelper, commandHelper, modRegistryHelper, reflectionHelper, translationHelper);
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mod.Monitor = monitor;
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modHelper = new ModHelper(manifest.UniqueID, metadata.DirectoryPath, jsonHelper, contentHelper, commandHelper, modRegistryHelper, reflectionHelper, translationHelper);
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}
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// get mod instances
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if (!this.TryLoadModEntry(modAssembly, error => TrackSkip(metadata, error), out Mod mod))
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continue;
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if (this.TryLoadModProvidedApi(modAssembly, modHelper, monitor, error => this.Monitor.Log($"Failed loading {metadata.DisplayName}'s mod-provided API. Integrations may not work correctly. Error: {error}", LogLevel.Warn), out IModProvidedApi api))
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this.Monitor.Log($" Found mod-provided API ({api.GetType().FullName}).", LogLevel.Trace);
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// init mod
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mod.ModManifest = manifest;
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mod.Helper = modHelper;
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mod.Monitor = monitor;
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// track mod
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metadata.SetMod(mod);
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metadata.SetMod(mod, api);
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this.ModRegistry.Add(metadata);
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}
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catch (Exception ex)
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@ -854,6 +833,105 @@ namespace StardewModdingAPI
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}
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}
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/// <summary>Load a mod's entry class.</summary>
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/// <param name="modAssembly">The mod assembly.</param>
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/// <param name="onError">A callback invoked when loading fails.</param>
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/// <param name="mod">The loaded instance.</param>
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private bool TryLoadModEntry(Assembly modAssembly, Action<string> onError, out Mod mod)
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{
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mod = null;
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// find type
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TypeInfo[] modEntries = modAssembly.DefinedTypes.Where(type => typeof(Mod).IsAssignableFrom(type) && !type.IsAbstract).Take(2).ToArray();
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if (modEntries.Length == 0)
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{
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onError($"its DLL has no '{nameof(Mod)}' subclass.");
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return false;
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}
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if (modEntries.Length > 1)
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{
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onError($"its DLL contains multiple '{nameof(Mod)}' subclasses.");
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return false;
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}
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// get implementation
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mod = (Mod)modAssembly.CreateInstance(modEntries[0].ToString());
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if (mod == null)
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{
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onError("its entry class couldn't be instantiated.");
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return false;
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}
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return true;
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}
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/// <summary>Load a mod's <see cref="IModProvidedApi"/> implementation.</summary>
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/// <param name="modAssembly">The mod assembly.</param>
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/// <param name="modHelper">The mod's helper instance.</param>
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/// <param name="monitor">The mod's monitor instance.</param>
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/// <param name="onError">A callback invoked when loading fails.</param>
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/// <param name="api">The loaded instance.</param>
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private bool TryLoadModProvidedApi(Assembly modAssembly, IModHelper modHelper, IMonitor monitor, Action<string> onError, out IModProvidedApi api)
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{
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api = null;
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// find type
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TypeInfo[] apis = modAssembly.DefinedTypes.Where(type => typeof(IModProvidedApi).IsAssignableFrom(type) && !type.IsAbstract).Take(2).ToArray();
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if (apis.Length == 0)
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return false;
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if (apis.Length > 1)
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{
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onError($"its DLL contains multiple '{nameof(IModProvidedApi)}' implementations.");
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return false;
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}
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// get constructor
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ConstructorInfo constructor = (
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from constr in apis[0].GetConstructors()
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let args = constr.GetParameters()
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where
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!args.Any()
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|| args.All(arg => typeof(IModHelper).IsAssignableFrom(arg.ParameterType) || typeof(IMonitor).IsAssignableFrom(arg.ParameterType))
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orderby args.Length descending
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select constr
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).FirstOrDefault();
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if (constructor == null)
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{
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onError($"its {nameof(IModProvidedApi)} must have a constructor with zero arguments, or only arguments of type {nameof(IModHelper)} or {nameof(IMonitor)}.");
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return false;
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}
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// construct instance
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try
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{
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// prepare constructor args
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ParameterInfo[] args = constructor.GetParameters();
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object[] values = new object[args.Length];
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for (int i = 0; i < args.Length; i++)
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{
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if (typeof(IModHelper).IsAssignableFrom(args[i].ParameterType))
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values[i] = modHelper;
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else if (typeof(IMonitor).IsAssignableFrom(args[i].ParameterType))
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values[i] = monitor;
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else
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{
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// shouldn't happen
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onError($"its {nameof(IModProvidedApi)} instance's constructor has unexpected argument type {args[i].ParameterType.FullName}.");
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return false;
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}
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}
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// instantiate
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api = (IModProvidedApi)constructor.Invoke(values);
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return true;
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}
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catch (Exception ex)
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{
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onError($"its {nameof(IModProvidedApi)} couldn't be constructed: {ex.GetLogSummary()}");
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return false;
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}
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}
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/// <summary>Reload translations for all mods.</summary>
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private void ReloadTranslations()
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{
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@ -114,6 +114,7 @@
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<Compile Include="IReflectedField.cs" />
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<Compile Include="IReflectedMethod.cs" />
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<Compile Include="IReflectedProperty.cs" />
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<Compile Include="IModProvidedApi.cs" />
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<Compile Include="Metadata\CoreAssets.cs" />
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<Compile Include="ContentSource.cs" />
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<Compile Include="Events\ContentEvents.cs" />
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