move game detection into toolkit for reuse
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@ -68,6 +68,14 @@ Or only create it in release builds with this:
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<EnableModZip Condition="$(Configuration) != 'Release'">False</EnableModZip>
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```
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### Debug game
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The package automatically configures Visual Studio to launch/debug the game when you launch/debug
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the project. To disable that, add this above the first `</PropertyGroup>` in your `.csproj`:
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```xml
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<EnableGameDebugging>False</EnableGameDebugging>
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```
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### Game path
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The package usually detects where your game is installed automatically. If it can't find your game
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or you have multiple installs, you can specify the path yourself. There's two ways to do that:
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@ -148,6 +156,7 @@ You can use the package in non-mod projects too (e.g. unit tests or framework DL
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disable deploying the mod and creating a release zip:
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```xml
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<EnableGameDebugging>False</EnableGameDebugging>
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<EnableModDeploy>False</EnableModDeploy>
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<EnableModZip>False</EnableModZip>
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```
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@ -235,6 +244,7 @@ _[Game path](#game-path)_ above.
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* platform target is now set to x86 automatically to avoid mismatching platform target warnings;
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* added GAC to assembly search paths to fix references to XNA Framework.
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* Builds now include `.pdb` files by default, to enable line numbers in error stack traces.
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* You can now optionally disable game debugging config.
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* Fixed `Newtonsoft.Json.pdb` included in release zips when Json.NET is referenced directly.
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* Fixed `<IgnoreModFilePatterns>` not working for `i18n` files.
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* Dropped support for older versions of SMAPI and Visual Studio.
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@ -29,6 +29,7 @@
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<ModZipPath Condition="'$(ModZipPath)' == ''">$(TargetDir)</ModZipPath>
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<EnableModDeploy Condition="'$(EnableModDeploy)' == ''">True</EnableModDeploy>
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<EnableModZip Condition="'$(EnableModZip)' == ''">True</EnableModZip>
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<EnableGameDebugging Condition="$(EnableGameDebugging) == ''">True</EnableGameDebugging>
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<CopyModReferencesToBuildOutput Condition="'$(CopyModReferencesToBuildOutput)' == ''">False</CopyModReferencesToBuildOutput>
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</PropertyGroup>
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@ -129,7 +130,7 @@
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</ItemGroup>
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<!-- launch game for debugging -->
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<PropertyGroup>
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<PropertyGroup Condition="$(EnableGameDebugging) == 'True'">
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<StartAction>Program</StartAction>
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<StartProgram>$(GamePath)\StardewModdingAPI.exe</StartProgram>
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<StartWorkingDirectory>$(GamePath)</StartWorkingDirectory>
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@ -20,6 +20,7 @@
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- platform target is now set to x86 automatically to avoid mismatching platform target warnings;
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- added GAC to assembly search paths to fix references to XNA Framework.
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- Builds now include `.pdb` files by default, to enable line numbers in error stack traces.
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- You can now optionally disable game debugging config.
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- Fixed `Newtonsoft.Json.pdb` included in release zips when Json.NET is referenced directly.
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- Fixed `<IgnoreModFilePatterns>` not working for `i18n` files.
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- Dropped support for older versions of SMAPI and Visual Studio.
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