use specified nullability in reflection API (#837)
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@ -98,7 +98,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
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this.AggressiveMemoryOptimizations = aggressiveMemoryOptimizations;
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// get asset data
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this.BaseDisposableReferences = reflection.GetField<List<IDisposable>>(this, "disposableAssets").GetValue()
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this.BaseDisposableReferences = reflection.GetField<List<IDisposable>?>(this, "disposableAssets").GetValue()
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?? throw new InvalidOperationException("Can't initialize content manager: the required 'disposableAssets' field wasn't found.");
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}
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@ -160,7 +160,7 @@ namespace StardewModdingAPI.Framework
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/// <param name="reflection">The reflection helper with which to access private fields.</param>
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public static bool IsOpen(this SpriteBatch spriteBatch, Reflector reflection)
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{
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return reflection.GetField<bool>(spriteBatch, "_beginCalled")!.GetValue();
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return reflection.GetField<bool>(spriteBatch, "_beginCalled").GetValue();
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}
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}
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}
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@ -35,7 +35,7 @@ namespace StardewModdingAPI.Framework
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this.Mods.Add(metadata);
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}
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/// <summary>Track a mod's assembly for use via <see cref="GetFrom"/>.</summary>
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/// <summary>Track a mod's assembly for use via <see cref="GetFrom(Type?)"/>.</summary>
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/// <param name="metadata">The mod metadata.</param>
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/// <param name="modAssembly">The mod assembly.</param>
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public void TrackAssemblies(IModMetadata metadata, Assembly modAssembly)
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@ -56,11 +56,11 @@ namespace StardewModdingAPI.Framework.Reflection
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}
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/// <inheritdoc />
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public TValue? GetValue()
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public TValue GetValue()
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{
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try
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{
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return (TValue?)this.FieldInfo.GetValue(this.Parent);
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return (TValue)this.FieldInfo.GetValue(this.Parent)!;
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}
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catch (InvalidCastException)
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{
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@ -73,7 +73,7 @@ namespace StardewModdingAPI.Framework.Reflection
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}
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/// <inheritdoc />
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public void SetValue(TValue? value)
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public void SetValue(TValue value)
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{
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try
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{
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@ -55,7 +55,7 @@ namespace StardewModdingAPI.Framework.Reflection
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}
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/// <inheritdoc />
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public TValue? Invoke<TValue>(params object?[] arguments)
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public TValue Invoke<TValue>(params object?[] arguments)
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{
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// invoke method
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object? result;
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@ -75,7 +75,7 @@ namespace StardewModdingAPI.Framework.Reflection
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// cast return value
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try
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{
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return (TValue?)result;
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return (TValue)result!;
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}
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catch (InvalidCastException)
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{
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@ -14,10 +14,10 @@ namespace StardewModdingAPI.Framework.Reflection
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private readonly string DisplayName;
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/// <summary>The underlying property getter.</summary>
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private readonly Func<TValue?>? GetMethod;
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private readonly Func<TValue>? GetMethod;
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/// <summary>The underlying property setter.</summary>
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private readonly Action<TValue?>? SetMethod;
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private readonly Action<TValue>? SetMethod;
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/*********
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@ -56,13 +56,13 @@ namespace StardewModdingAPI.Framework.Reflection
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this.PropertyInfo = property;
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if (this.PropertyInfo.GetMethod != null)
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this.GetMethod = (Func<TValue?>)Delegate.CreateDelegate(typeof(Func<TValue?>), obj, this.PropertyInfo.GetMethod);
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this.GetMethod = (Func<TValue>)Delegate.CreateDelegate(typeof(Func<TValue>), obj, this.PropertyInfo.GetMethod);
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if (this.PropertyInfo.SetMethod != null)
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this.SetMethod = (Action<TValue?>)Delegate.CreateDelegate(typeof(Action<TValue?>), obj, this.PropertyInfo.SetMethod);
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this.SetMethod = (Action<TValue>)Delegate.CreateDelegate(typeof(Action<TValue>), obj, this.PropertyInfo.SetMethod);
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}
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/// <inheritdoc />
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public TValue? GetValue()
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public TValue GetValue()
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{
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if (this.GetMethod == null)
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throw new InvalidOperationException($"The {this.DisplayName} property has no get method.");
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@ -82,7 +82,7 @@ namespace StardewModdingAPI.Framework.Reflection
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}
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/// <inheritdoc />
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public void SetValue(TValue? value)
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public void SetValue(TValue value)
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{
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if (this.SetMethod == null)
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throw new InvalidOperationException($"The {this.DisplayName} property has no set method.");
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@ -113,13 +113,13 @@ namespace StardewModdingAPI.Framework
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{
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case LidgrenClient:
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{
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string address = this.Reflection.GetField<string>(client, "address").GetValue() ?? throw new InvalidOperationException("Can't initialize base networking client: no valid address found.");
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string address = this.Reflection.GetField<string?>(client, "address").GetValue() ?? throw new InvalidOperationException("Can't initialize base networking client: no valid address found.");
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return new SLidgrenClient(address, this.OnClientProcessingMessage, this.OnClientSendingMessage);
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}
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case GalaxyNetClient:
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{
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GalaxyID address = this.Reflection.GetField<GalaxyID>(client, "lobbyId").GetValue() ?? throw new InvalidOperationException("Can't initialize GOG networking client: no valid address found.");
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GalaxyID address = this.Reflection.GetField<GalaxyID?>(client, "lobbyId").GetValue() ?? throw new InvalidOperationException("Can't initialize GOG networking client: no valid address found.");
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return new SGalaxyNetClient(address, this.OnClientProcessingMessage, this.OnClientSendingMessage);
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}
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@ -137,13 +137,13 @@ namespace StardewModdingAPI.Framework
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{
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case LidgrenServer:
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{
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IGameServer gameServer = this.Reflection.GetField<IGameServer>(server, "gameServer").GetValue() ?? throw new InvalidOperationException("Can't initialize base networking client: the required 'gameServer' field wasn't found.");
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IGameServer gameServer = this.Reflection.GetField<IGameServer?>(server, "gameServer").GetValue() ?? throw new InvalidOperationException("Can't initialize base networking client: the required 'gameServer' field wasn't found.");
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return new SLidgrenServer(gameServer, this, this.OnServerProcessingMessage);
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}
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case GalaxyNetServer:
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{
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IGameServer gameServer = this.Reflection.GetField<IGameServer>(server, "gameServer").GetValue() ?? throw new InvalidOperationException("Can't initialize GOG networking client: the required 'gameServer' field wasn't found.");
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IGameServer gameServer = this.Reflection.GetField<IGameServer?>(server, "gameServer").GetValue() ?? throw new InvalidOperationException("Can't initialize GOG networking client: the required 'gameServer' field wasn't found.");
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return new SGalaxyNetServer(gameServer, this, this.OnServerProcessingMessage);
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}
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@ -17,10 +17,10 @@ namespace StardewModdingAPI
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** Public methods
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*********/
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/// <summary>Get the field value.</summary>
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TValue? GetValue();
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TValue GetValue();
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/// <summary>Set the field value.</summary>
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//// <param name="value">The value to set.</param>
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void SetValue(TValue? value);
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void SetValue(TValue value);
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}
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}
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@ -18,7 +18,7 @@ namespace StardewModdingAPI
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/// <summary>Invoke the method.</summary>
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/// <typeparam name="TValue">The return type.</typeparam>
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/// <param name="arguments">The method arguments to pass in.</param>
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TValue? Invoke<TValue>(params object?[] arguments);
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TValue Invoke<TValue>(params object?[] arguments);
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/// <summary>Invoke the method.</summary>
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/// <param name="arguments">The method arguments to pass in.</param>
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@ -17,10 +17,10 @@ namespace StardewModdingAPI
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** Public methods
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*********/
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/// <summary>Get the property value.</summary>
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TValue? GetValue();
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TValue GetValue();
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/// <summary>Set the property value.</summary>
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//// <param name="value">The value to set.</param>
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void SetValue(TValue? value);
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void SetValue(TValue value);
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}
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}
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@ -806,7 +806,7 @@ namespace StardewModdingAPI.Metadata
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if (door?.Sprite == null)
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continue;
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string? curKey = this.Reflection.GetField<string>(door.Sprite, "textureName").GetValue();
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string? curKey = this.Reflection.GetField<string?>(door.Sprite, "textureName").GetValue();
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if (this.IsSameBaseName(assetName, curKey))
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door.Sprite.texture = texture.Value;
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}
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@ -1002,7 +1002,7 @@ namespace StardewModdingAPI.Metadata
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GameLocation adventureGuild = Game1.getLocationFromName("AdventureGuild");
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if (adventureGuild != null)
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{
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NPC? gil = this.Reflection.GetField<NPC>(adventureGuild, "Gil").GetValue();
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NPC? gil = this.Reflection.GetField<NPC?>(adventureGuild, "Gil").GetValue();
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if (gil != null)
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characters.Add(new { Npc = gil, AssetName = gilKey });
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}
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@ -1031,7 +1031,7 @@ namespace StardewModdingAPI.Metadata
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foreach (Farmer player in players)
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{
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this.Reflection.GetField<Dictionary<string, Dictionary<int, List<int>>>>(typeof(FarmerRenderer), "_recolorOffsets").GetValue()?.Remove(player.getTexture());
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this.Reflection.GetField<Dictionary<string, Dictionary<int, List<int>>>?>(typeof(FarmerRenderer), "_recolorOffsets").GetValue()?.Remove(player.getTexture());
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player.FarmerRenderer.MarkSpriteDirty();
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}
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@ -1049,15 +1049,19 @@ namespace StardewModdingAPI.Metadata
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foreach (GameLocation location in this.GetLocations(buildingInteriors: false))
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{
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// get suspension bridges field
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var field = this.Reflection.GetField<IEnumerable<SuspensionBridge>>(location, nameof(IslandNorth.suspensionBridges), required: false);
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var field = this.Reflection.GetField<IEnumerable<SuspensionBridge>?>(location, nameof(IslandNorth.suspensionBridges), required: false);
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// ReSharper disable once ConditionIsAlwaysTrueOrFalse -- field is nullable when required: false
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if (field == null || !typeof(IEnumerable<SuspensionBridge>).IsAssignableFrom(field.FieldInfo.FieldType))
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continue;
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// update textures
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foreach (SuspensionBridge bridge in field.GetValue()!)
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IEnumerable<SuspensionBridge>? bridges = field.GetValue();
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if (bridges != null)
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{
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foreach (SuspensionBridge bridge in bridges)
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this.Reflection.GetField<Texture2D>(bridge, "_texture").SetValue(texture.Value);
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}
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}
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return texture.IsValueCreated;
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}
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@ -1134,7 +1138,7 @@ namespace StardewModdingAPI.Metadata
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{
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// reload schedule
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this.Reflection.GetField<bool>(villager, "_hasLoadedMasterScheduleData").SetValue(false);
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this.Reflection.GetField<Dictionary<string, string>>(villager, "_masterScheduleData").SetValue(null);
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this.Reflection.GetField<Dictionary<string, string>?>(villager, "_masterScheduleData").SetValue(null);
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villager.Schedule = villager.getSchedule(Game1.dayOfMonth);
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// switch to new schedule if needed
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@ -1161,7 +1165,7 @@ namespace StardewModdingAPI.Metadata
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Game1.samBandName = content.LoadString("Strings/StringsFromCSFiles:Game1.cs.2156");
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Game1.elliottBookName = content.LoadString("Strings/StringsFromCSFiles:Game1.cs.2157");
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string[] dayNames = this.Reflection.GetField<string[]>(typeof(Game1), "_shortDayDisplayName").GetValue()!;
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string[] dayNames = this.Reflection.GetField<string[]>(typeof(Game1), "_shortDayDisplayName").GetValue();
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dayNames[0] = content.LoadString("Strings/StringsFromCSFiles:Game1.cs.3042");
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dayNames[1] = content.LoadString("Strings/StringsFromCSFiles:Game1.cs.3043");
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dayNames[2] = content.LoadString("Strings/StringsFromCSFiles:Game1.cs.3044");
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