tweak new code
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@ -33,71 +33,59 @@ namespace StardewModdingAPI.Framework.Content
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/// <inheritdoc />
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public void PatchImage(IRawTextureData source, Rectangle? sourceArea = null, Rectangle? targetArea = null, PatchMode patchMode = PatchMode.Replace)
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{
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// nullcheck
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if (source == null)
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throw new ArgumentNullException(nameof(source), "Can't patch from null source data.");
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// get normalized bounds
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this.GetPatchBounds(ref sourceArea, ref targetArea, source.Width, source.Height);
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// check to see if the Data is sufficiently long.
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// while SMAPI's impl is going to be, it's not necessarily the case for mod impl.
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if (source.Data.Length < (sourceArea.Value.Bottom - 1) * source.Width + sourceArea.Value.Right)
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throw new ArgumentException("Source data insufficiently long for this operation.");
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throw new ArgumentException("Can't apply image patch because the source image is smaller than the source area.", nameof(source));
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int areaX = sourceArea.Value.X;
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int areaY = sourceArea.Value.Y;
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int areaWidth = sourceArea.Value.Width;
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int areaHeight = sourceArea.Value.Height;
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// get the pixels for the source area
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Color[] sourceData;
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// shortcut: if the area width matches the source image, we can apply the image as-is without needing
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// to copy the pixels into a smaller subset. It's fine if the source is taller than the area, since we'll
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// just ignore the extra data at the end of the pixel array.
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if (areaWidth == source.Width)
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{
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int areaX = sourceArea.Value.X;
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int areaY = sourceArea.Value.Y;
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int areaWidth = sourceArea.Value.Width;
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int areaHeight = sourceArea.Value.Height;
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this.PatchImageImpl(source.Data, source.Width, source.Height, sourceArea.Value, targetArea.Value, patchMode, areaY);
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return;
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}
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if (areaWidth == source.Width)
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// else copy the pixels within the smaller area & apply that
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int pixelCount = areaWidth * areaHeight;
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Color[] sourceData = ArrayPool<Color>.Shared.Rent(pixelCount);
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try
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{
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for (int y = areaY, maxY = areaY + areaHeight; y < maxY; y++)
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{
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// It's actually fine if the source is taller than the sourceArea
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// the "extra" bits on the end of the array can just be ignored.
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sourceData = source.Data;
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this.PatchImageImpl(sourceData, source.Width, source.Height, sourceArea.Value, targetArea.Value, patchMode, areaY);
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int sourceIndex = (y * source.Width) + areaX;
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int targetIndex = (y - areaY) * areaWidth;
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Array.Copy(source.Data, sourceIndex, sourceData, targetIndex, areaWidth);
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}
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else
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{
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int pixelCount = areaWidth * areaHeight;
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sourceData = ArrayPool<Color>.Shared.Rent(pixelCount);
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try
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{
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// slower copying, line by line
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for (int y = areaY, maxY = areaY + areaHeight; y < maxY; y++)
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{
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int sourceIndex = (y * source.Width) + areaX;
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int targetIndex = (y - areaY) * areaWidth;
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Array.Copy(source.Data, sourceIndex, sourceData, targetIndex, areaWidth);
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}
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// apply
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this.PatchImageImpl(sourceData, source.Width, source.Height, sourceArea.Value, targetArea.Value, patchMode);
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}
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finally
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{
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ArrayPool<Color>.Shared.Return(sourceData);
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}
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}
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this.PatchImageImpl(sourceData, source.Width, source.Height, sourceArea.Value, targetArea.Value, patchMode);
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}
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finally
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{
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ArrayPool<Color>.Shared.Return(sourceData);
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}
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}
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/// <inheritdoc />
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public void PatchImage(Texture2D source, Rectangle? sourceArea = null, Rectangle? targetArea = null, PatchMode patchMode = PatchMode.Replace)
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{
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// nullcheck
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if (source == null)
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throw new ArgumentNullException(nameof(source), "Can't patch from a null source texture.");
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// get normalized bounds
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this.GetPatchBounds(ref sourceArea, ref targetArea, source.Width, source.Height);
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// validate source bounds
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if (!source.Bounds.Contains(sourceArea.Value))
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throw new ArgumentOutOfRangeException(nameof(sourceArea), "The source area is outside the bounds of the source texture.");
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// get source data
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// get source data & apply
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int pixelCount = sourceArea.Value.Width * sourceArea.Value.Height;
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Color[] sourceData = ArrayPool<Color>.Shared.Rent(pixelCount);
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try
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@ -164,94 +152,91 @@ namespace StardewModdingAPI.Framework.Content
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if (sourceArea.Size != targetArea.Size)
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throw new InvalidOperationException("The source and target areas must be the same size.");
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// shortcut: replace the entire area
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if (patchMode == PatchMode.Replace)
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target.SetData(0, targetArea, sourceData, startRow * sourceArea.Width, pixelCount);
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else
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{
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// merge data
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target.SetData(0, targetArea, sourceData, startRow * sourceArea.Width, pixelCount);
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return;
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}
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// Content packs have a habit of using large amounts of blank space.
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// Adjusting bounds to ignore transparent pixels at the start and end.
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int startIndex = -1;
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// skip transparent pixels at the start & end (e.g. large spritesheet with a few sprites replaced)
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int startIndex = -1;
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int endIndex = -1;
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{
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for (int i = startRow * sourceArea.Width; i < pixelCount; i++)
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{
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if (sourceData[i].A >= MinOpacity)
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if (sourceData[i].A >= AssetDataForImage.MinOpacity)
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{
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startIndex = i;
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break;
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}
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}
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if (startIndex == -1)
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return; // apparently a completely blank texture?
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return; // blank texture
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int endIndex = -1;
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for (int i = startRow * sourceArea.Width + pixelCount - 1; i >= startIndex; i--)
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{
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if (sourceData[i].A >= MinOpacity)
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if (sourceData[i].A >= AssetDataForImage.MinOpacity)
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{
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endIndex = i;
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break;
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}
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}
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if (endIndex == -1)
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return; // should never happen
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return; // ???
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}
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// Calculate new Y bounds
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int topoffset = startIndex / sourceArea.Width;
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int bottomoffset = endIndex / sourceArea.Width;
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// update target rectangle
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int sourceOffset;
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{
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int topOffset = startIndex / sourceArea.Width;
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int bottomOffset = endIndex / sourceArea.Width;
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// Update target rectangle
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targetArea = new(targetArea.X, targetArea.Y + topoffset, targetArea.Width, bottomoffset - topoffset + 1);
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targetArea = new(targetArea.X, targetArea.Y + topOffset, targetArea.Width, bottomOffset - topOffset + 1);
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pixelCount = targetArea.Width * targetArea.Height;
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sourceOffset = topOffset * sourceArea.Width;
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}
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int sourceoffset = topoffset * sourceArea.Width;
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// apply
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Color[] mergedData = ArrayPool<Color>.Shared.Rent(pixelCount);
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try
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{
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target.GetData(0, targetArea, mergedData, 0, pixelCount);
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// get target data
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Color[] mergedData = ArrayPool<Color>.Shared.Rent(pixelCount);
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try
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for (int i = startIndex; i <= endIndex; i++)
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{
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target.GetData(0, targetArea, mergedData, 0, pixelCount);
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int targetIndex = i - sourceOffset;
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Color above = sourceData[i];
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Color below = mergedData[targetIndex];
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// shortcut transparency
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if (above.A < AssetDataForImage.MinOpacity)
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continue;
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if (below.A < AssetDataForImage.MinOpacity || above.A == byte.MaxValue)
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mergedData[targetIndex] = above;
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// merge pixels
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for (int i = startIndex; i <= endIndex; i++)
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else
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{
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int targetIndex = i - sourceoffset;
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// ref locals here? Not sure.
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Color above = sourceData[i];
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Color below = mergedData[targetIndex];
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// shortcut transparency
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if (above.A < MinOpacity)
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continue;
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if (below.A < MinOpacity || above.A == byte.MaxValue)
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mergedData[targetIndex] = above;
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// merge pixels
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else
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{
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// This performs a conventional alpha blend for the pixels, which are already
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// premultiplied by the content pipeline. The formula is derived from
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// https://blogs.msdn.microsoft.com/shawnhar/2009/11/06/premultiplied-alpha/.
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float alphaBelow = 1 - (above.A / 255f);
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mergedData[targetIndex] = new Color(
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r: (int)(above.R + (below.R * alphaBelow)),
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g: (int)(above.G + (below.G * alphaBelow)),
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b: (int)(above.B + (below.B * alphaBelow)),
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alpha: Math.Max(above.A, below.A)
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);
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}
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// This performs a conventional alpha blend for the pixels, which are already
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// premultiplied by the content pipeline. The formula is derived from
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// https://blogs.msdn.microsoft.com/shawnhar/2009/11/06/premultiplied-alpha/.
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float alphaBelow = 1 - (above.A / 255f);
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mergedData[targetIndex] = new Color(
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r: (int)(above.R + (below.R * alphaBelow)),
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g: (int)(above.G + (below.G * alphaBelow)),
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b: (int)(above.B + (below.B * alphaBelow)),
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alpha: Math.Max(above.A, below.A)
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);
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}
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}
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target.SetData(0, targetArea, mergedData, 0, pixelCount);
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}
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finally
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{
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ArrayPool<Color>.Shared.Return(mergedData);
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}
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target.SetData(0, targetArea, mergedData, 0, pixelCount);
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}
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finally
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{
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ArrayPool<Color>.Shared.Return(mergedData);
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}
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}
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}
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@ -241,7 +241,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
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{
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using FileStream stream = File.OpenRead(file.FullName);
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Texture2D texture = Texture2D.FromStream(Game1.graphics.GraphicsDevice, stream);
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texture = this.PremultiplyTransparency(texture);
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this.PremultiplyTransparency(texture);
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return (T)(object)texture;
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}
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}
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@ -345,17 +345,15 @@ namespace StardewModdingAPI.Framework.ContentManagers
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this.ThrowLoadError(assetName, ContentLoadErrorType.InvalidData, $"can't read file with extension '{file.Extension}' as type '{typeof(TAsset)}'; must be type '{string.Join("' or '", validTypes.Select(p => p.FullName))}'.");
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}
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/// <summary>Throws an error which indicates that an asset couldn't be loaded.</summary>
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/// <summary>Throw an error which indicates that an asset couldn't be loaded.</summary>
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/// <param name="errorType">Why loading an asset through the content pipeline failed.</param>
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/// <param name="assetName">The asset name that failed to load.</param>
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/// <param name="reasonPhrase">The reason the file couldn't be loaded.</param>
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/// <param name="exception">The underlying exception, if applicable.</param>
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/// <exception cref="SContentLoadException" />
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[DoesNotReturn]
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[DebuggerStepThrough, DebuggerHidden]
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[MethodImpl(MethodImplOptions.NoInlining)]
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#if NET6_0_OR_GREATER
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[StackTraceHidden]
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#endif
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private void ThrowLoadError(IAssetName assetName, ContentLoadErrorType errorType, string reasonPhrase, Exception? exception = null)
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{
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throw new SContentLoadException(errorType, $"Failed loading asset '{assetName}' from {this.Name}: {reasonPhrase}", exception);
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@ -390,9 +388,8 @@ namespace StardewModdingAPI.Framework.ContentManagers
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/// <param name="texture">The texture to premultiply.</param>
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/// <returns>Returns a premultiplied texture.</returns>
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/// <remarks>Based on <a href="https://gamedev.stackexchange.com/a/26037">code by David Gouveia</a>.</remarks>
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private Texture2D PremultiplyTransparency(Texture2D texture)
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private void PremultiplyTransparency(Texture2D texture)
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{
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// premultiply pixels
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int count = texture.Width * texture.Height;
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Color[] data = ArrayPool<Color>.Shared.Rent(count);
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try
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@ -412,8 +409,6 @@ namespace StardewModdingAPI.Framework.ContentManagers
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if (changed)
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texture.SetData(data, 0, count);
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return texture;
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}
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finally
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{
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@ -0,0 +1,10 @@
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using System.Diagnostics.CodeAnalysis;
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namespace StardewModdingAPI.Framework.Logging
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{
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/// <summary>The cache key for the <see cref="Monitor.LogOnceCache"/>.</summary>
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/// <param name="Message">The log message.</param>
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/// <param name="Level">The log level.</param>
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[SuppressMessage("ReSharper", "NotAccessedPositionalProperty.Local", Justification = "This is only used as a lookup key.")]
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internal readonly record struct LogOnceCacheKey(string Message, LogLevel Level);
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}
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@ -25,15 +25,13 @@ namespace StardewModdingAPI.Framework
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private readonly LogFileManager LogFile;
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/// <summary>The maximum length of the <see cref="LogLevel"/> values.</summary>
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private static readonly int MaxLevelLength = (from level in Enum.GetValues<LogLevel>() select level.ToString().Length).Max();
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private static readonly int MaxLevelLength = Enum.GetValues<LogLevel>().Max(level => level.ToString().Length);
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/// <summary>A mapping of console log levels to their string form.</summary>
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private static readonly Dictionary<ConsoleLogLevel, string> LogStrings = Enum.GetValues<ConsoleLogLevel>().ToDictionary(k => k, v => v.ToString().ToUpper().PadRight(MaxLevelLength));
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private readonly record struct LogOnceCacheEntry(string message, LogLevel level);
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/// <summary>The cached representation for each level when added to a log header.</summary>
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private static readonly Dictionary<ConsoleLogLevel, string> LogStrings = Enum.GetValues<ConsoleLogLevel>().ToDictionary(level => level, level => level.ToString().ToUpper().PadRight(Monitor.MaxLevelLength));
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/// <summary>A cache of messages that should only be logged once.</summary>
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private readonly HashSet<LogOnceCacheEntry> LogOnceCache = new();
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private readonly HashSet<LogOnceCacheKey> LogOnceCache = new();
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/// <summary>Get the screen ID that should be logged to distinguish between players in split-screen mode, if any.</summary>
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private readonly Func<int?> GetScreenIdForLog;
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/// <inheritdoc />
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public void LogOnce(string message, LogLevel level = LogLevel.Trace)
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{
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if (this.LogOnceCache.Add(new LogOnceCacheEntry(message, level)))
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if (this.LogOnceCache.Add(new LogOnceCacheKey(message, level)))
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this.LogImpl(this.Source, message, (ConsoleLogLevel)level);
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}
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@ -152,7 +150,7 @@ namespace StardewModdingAPI.Framework
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/// <param name="level">The log level.</param>
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private string GenerateMessagePrefix(string source, ConsoleLogLevel level)
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{
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string levelStr = LogStrings[level];
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string levelStr = Monitor.LogStrings[level];
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int? playerIndex = this.GetScreenIdForLog();
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return $"[{DateTime.Now:HH:mm:ss} {levelStr}{(playerIndex != null ? $" screen_{playerIndex}" : "")} {source}]";
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