Merge branch 'develop' into stable
This commit is contained in:
commit
2e442bf2ee
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@ -1,7 +1,7 @@
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<!--set general build properties -->
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<Version>3.12.0</Version>
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<Version>3.12.1</Version>
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<Product>SMAPI</Product>
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<LangVersion>latest</LangVersion>
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<AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths>
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@ -1,8 +1,19 @@
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← [README](README.md)
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# Release notes
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## 3.12.1
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Released 03 August 2021 for Stardew Valley 1.5.4 or later.
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* For players:
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* The software conflict message is now shown as a warning to simplify troubleshooting.
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* Fixed error loading older Harmony mods for some Windows players using unofficial 64-bit Stardew Valley.
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* Updated compatibility list.
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* For mod authors:
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* Fixed `Constants.Save*` fields incorrect if the save's folder name and ID don't match.
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## 3.12.0
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01 August 2021 for Stardew Valley 1.5.4 or later. See [release highlights](https://www.patreon.com/posts/54388616).
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Released 01 August 2021 for Stardew Valley 1.5.4 or later. See [release highlights](https://www.patreon.com/posts/54388616).
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* For players:
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* Added save recovery when content mods leave null objects in the save (in _Error Handler_).
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@ -1,9 +1,9 @@
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{
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"Name": "Console Commands",
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"Author": "SMAPI",
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"Version": "3.12.0",
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"Version": "3.12.1",
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"Description": "Adds SMAPI console commands that let you manipulate the game.",
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"UniqueID": "SMAPI.ConsoleCommands",
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"EntryDll": "ConsoleCommands.dll",
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"MinimumApiVersion": "3.12.0"
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"MinimumApiVersion": "3.12.1"
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}
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@ -1,9 +1,9 @@
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{
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"Name": "Error Handler",
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"Author": "SMAPI",
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"Version": "3.12.0",
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"Version": "3.12.1",
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"Description": "Handles some common vanilla errors to log more useful info or avoid breaking the game.",
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"UniqueID": "SMAPI.ErrorHandler",
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"EntryDll": "ErrorHandler.dll",
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"MinimumApiVersion": "3.12.0"
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"MinimumApiVersion": "3.12.1"
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}
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@ -1,9 +1,9 @@
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{
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"Name": "Save Backup",
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"Author": "SMAPI",
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"Version": "3.12.0",
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"Version": "3.12.1",
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"Description": "Automatically backs up all your saves once per day into its folder.",
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"UniqueID": "SMAPI.SaveBackup",
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"EntryDll": "SaveBackup.dll",
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"MinimumApiVersion": "3.12.0"
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"MinimumApiVersion": "3.12.1"
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}
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@ -167,6 +167,60 @@
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"~ | StatusReasonPhrase": "split-screen mode was added in Stardew Valley 1.5"
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},
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/*********
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** Broke in SMAPI 3.12.0
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*********/
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"PlatoTK": {
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"ID": "Platonymous.PlatoTK",
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"~1.9.3 | Status": "AssumeBroken",
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"~1.9.3 | StatusReasonDetails": "fails to load with 'ReflectionTypeLoadException' error"
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},
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"Stardew Hack": {
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"ID": "bcmpinc.StardewHack",
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"~5.0.0 | Status": "AssumeBroken",
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"~5.0.0 | StatusReasonDetails": "causes Harmony patching errors for other mods"
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},
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"Always Scroll Map": {
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"ID": "bcmpinc.AlwaysScrollMap",
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"~4.1.0 | Status": "AssumeBroken",
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"~4.1.0 | StatusReasonDetails": "causes Harmony patching errors for other mods" // requested by the mod author
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},
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"Fix Animal Tools": {
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"ID": "bcmpinc.FixAnimalTools",
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"~4.1.0 | Status": "AssumeBroken",
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"~4.1.0 | StatusReasonDetails": "causes Harmony patching errors for other mods" // requested by the mod author
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},
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"Harvest With Scythe (bcmpinc)": {
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"ID": "bcmpinc.HarvestWithScythe",
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"~4.1.0 | Status": "AssumeBroken",
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"~4.1.0 | StatusReasonDetails": "causes Harmony patching errors for other mods" // requested by the mod author
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},
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"Grass Growth": {
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"ID": "bcmpinc.GrassGrowth",
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"~4.1.0 | Status": "AssumeBroken",
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"~4.1.0 | StatusReasonDetails": "causes Harmony patching errors for other mods" // requested by the mod author
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},
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"Tilled Soil Decay": {
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"ID": "bcmpinc.TilledSoilDecay",
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"~4.1.0 | Status": "AssumeBroken",
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"~4.1.0 | StatusReasonDetails": "causes Harmony patching errors for other mods" // requested by the mod author
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},
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"Movement Speed": {
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"ID": "bcmpinc.MovementSpeed",
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"~4.1.0 | Status": "AssumeBroken",
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"~4.1.0 | StatusReasonDetails": "causes Harmony patching errors for other mods" // requested by the mod author
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},
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"Tree Spread": {
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"ID": "bcmpinc.TreeSpread",
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"~4.2.0 | Status": "AssumeBroken",
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"~4.2.0 | StatusReasonDetails": "causes Harmony patching errors for other mods" // requested by the mod author
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},
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"Wear More Rings": {
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"ID": "bcmpinc.WearMoreRings",
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"~4.1.0 | Status": "AssumeBroken",
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"~4.1.0 | StatusReasonDetails": "causes Harmony patching errors for other mods" // requested by the mod author
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},
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/*********
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** Broke in SDV 1.5 (Content Patcher packs)
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*********/
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"~1.0.8 | StatusReasonDetails": "crashes on save load"
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},
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"Movement Speed": {
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"ID": "bcmpinc.MovementSpeed",
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"~3.0.0 | Status": "AssumeBroken",
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"~3.0.0 | StatusReasonDetails": "broken due to transpiler errors"
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},
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"Tree Spread": {
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"ID": "bcmpinc.TreeSpread",
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"~3.0.0 | Status": "AssumeBroken",
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"~3.0.0 | StatusReasonDetails": "broken due to transpiler errors"
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},
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"TreeTransplant": {
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"ID": "TreeTransplant",
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"~1.0.9 | Status": "AssumeBroken",
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@ -1,7 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using StardewModdingAPI.Enums;
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using StardewModdingAPI.Framework;
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internal static int? LogScreenId { get; set; }
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/// <summary>SMAPI's current raw semantic version.</summary>
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internal static string RawApiVersion = "3.12.0";
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internal static string RawApiVersion = "3.12.1";
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}
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/// <summary>Contains SMAPI's constants and assumptions.</summary>
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/// <summary>The language code for non-translated mod assets.</summary>
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internal static LocalizedContentManager.LanguageCode DefaultLanguage { get; } = LocalizedContentManager.LanguageCode.en;
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/// <summary>The name of the last save file loaded by the game.</summary>
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internal static string LastRawSaveFileName { get; set; }
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/*********
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** Internal methods
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if (Context.LoadStage == LoadStage.None)
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return null;
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// get basic info
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string rawSaveName = Game1.GetSaveGameName(set_value: false);
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ulong saveID = Context.LoadStage == LoadStage.SaveParsed
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? SaveGame.loaded.uniqueIDForThisGame
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: Game1.uniqueIDForThisGame;
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// get best match (accounting for rare case where folder name isn't sanitized)
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DirectoryInfo folder = null;
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foreach (string saveName in new[] { rawSaveName, new string(rawSaveName.Where(char.IsLetterOrDigit).ToArray()) })
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{
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try
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{
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folder = new DirectoryInfo(Path.Combine(Constants.SavesPath, $"{saveName}_{saveID}"));
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if (folder.Exists)
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return folder;
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}
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catch (ArgumentException)
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{
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// ignore invalid path
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}
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}
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// if save doesn't exist yet, return the default one we expect to be created
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return folder;
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// get save
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string rawSaveName = Constants.LastRawSaveFileName;
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return new DirectoryInfo(Path.Combine(Constants.SavesPath, rawSaveName));
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}
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}
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}
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this.AssemblyDefinitionResolver = this.TrackForDisposal(new AssemblyDefinitionResolver());
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this.AssemblyDefinitionResolver.AddSearchDirectory(Constants.ExecutionPath);
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this.AssemblyDefinitionResolver.AddSearchDirectory(Constants.InternalFilesPath);
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this.AssemblyDefinitionResolver.Add(AssemblyDefinition.ReadAssembly(typeof(SGame).Assembly.Location)); // for some reason Mono.Cecil can't resolve SMAPI in very specific cases involving unofficial 64-bit Stardew Valley when launched through Steam (for some players only)
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// generate type => assembly lookup for types which should be rewritten
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this.TypeAssemblies = new Dictionary<string, Assembly>();
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@ -257,6 +257,7 @@ namespace StardewModdingAPI.Framework
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MiniMonoModHotfix.Apply();
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HarmonyPatcher.Apply("SMAPI", this.Monitor,
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new Game1Patcher(this.Reflection, this.OnLoadStageChanged),
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new SaveGamePatcher(this.OnSaveFileReading),
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new TitleMenuPatcher(this.OnLoadStageChanged)
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);
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this.EventManager.ReturnedToTitle.RaiseEmpty();
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}
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/// <summary>Raised before the game begins reading a save file.</summary>
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/// <param name="fileName">The save folder name.</param>
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internal void OnSaveFileReading(string fileName)
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{
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Constants.LastRawSaveFileName = fileName;
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}
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/// <summary>Apply fixes to the save after it's loaded.</summary>
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private void ApplySaveFixes()
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{
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.ToArray();
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if (installedNames.Any())
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this.Monitor.Log($" Found {string.Join(" and ", installedNames)} installed, which can conflict with SMAPI. If you experience errors or crashes, try disabling that software or adding an exception for SMAPI / Stardew Valley.");
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this.Monitor.Log($"Found {string.Join(" and ", installedNames)} installed, which may conflict with SMAPI. If you experience errors or crashes, try disabling that software or adding an exception for SMAPI and Stardew Valley.", LogLevel.Warn);
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else
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this.Monitor.Log(" None found!");
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}
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@ -0,0 +1,55 @@
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using System;
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using System.Diagnostics.CodeAnalysis;
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using HarmonyLib;
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using StardewModdingAPI.Internal.Patching;
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using StardewValley;
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using StardewValley.Menus;
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namespace StardewModdingAPI.Patches
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{
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/// <summary>Harmony patches for <see cref="SaveGame"/> which track the last loaded save ID.</summary>
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/// <remarks>Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments.</remarks>
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[SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
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[SuppressMessage("ReSharper", "IdentifierTypo", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
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internal class SaveGamePatcher : BasePatcher
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{
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/*********
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** Fields
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*********/
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/// <summary>A callback to invoke when a save file is being loaded.</summary>
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private static Action<string> OnSaveFileReading;
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/*********
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** Public methods
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*********/
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/// <summary>Construct an instance.</summary>
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/// <param name="onSaveFileReading">A callback to invoke when a save file is being loaded.</param>
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public SaveGamePatcher(Action<string> onSaveFileReading)
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{
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SaveGamePatcher.OnSaveFileReading = onSaveFileReading;
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}
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/// <inheritdoc />
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public override void Apply(Harmony harmony, IMonitor monitor)
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{
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harmony.Patch(
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original: this.RequireMethod<SaveGame>(nameof(SaveGame.getLoadEnumerator)),
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prefix: this.GetHarmonyMethod(nameof(SaveGamePatcher.Before_GetLoadEnumerator))
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);
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}
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/*********
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** Private methods
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*********/
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/// <summary>The method to call before <see cref="TitleMenu.createdNewCharacter"/>.</summary>
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/// <returns>Returns whether to execute the original method.</returns>
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/// <remarks>This method must be static for Harmony to work correctly. See the Harmony documentation before renaming arguments.</remarks>
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private static bool Before_GetLoadEnumerator(string file)
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{
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SaveGamePatcher.OnSaveFileReading(file);
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return true;
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}
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}
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||||
}
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