diff --git a/docs/release-notes.md b/docs/release-notes.md
index 34090bf8..832feb92 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -14,6 +14,7 @@
* Fixed install error if a game folder has an invalid symlink.
* For mod authors:
+ * Fixed `Context.HasRemotePlayers` being true when there's no farmhands connected.
* Fixed error loading a mod if it sets `"MinimumApiVersion": null` explicitly.
* For SMAPI toolkit users:
diff --git a/src/SMAPI/Context.cs b/src/SMAPI/Context.cs
index 978459e8..3e3ee784 100644
--- a/src/SMAPI/Context.cs
+++ b/src/SMAPI/Context.cs
@@ -88,7 +88,7 @@ namespace StardewModdingAPI
public static bool IsSplitScreen => LocalMultiplayer.IsLocalMultiplayer();
/// Whether there are players connected over the network.
- public static bool HasRemotePlayers => Context.IsMultiplayer && !Game1.hasLocalClientsOnly;
+ public static bool HasRemotePlayers => Context.IsMultiplayer && !Game1.hasLocalClientsOnly && Game1.getOnlineFarmers().Count > 1;
/// Whether the current player is the main player. This is always true in single-player, and true when hosting in multiplayer.
public static bool IsMainPlayer => Game1.IsMasterGame && Context.ScreenId == 0 && TitleMenu.subMenu is not FarmhandMenu;
@@ -97,8 +97,7 @@ namespace StardewModdingAPI
/*********
** Public methods
*********/
- /// Get whether a screen ID is still active.
- /// The screen ID.
+ /// Get whether a screen ID is still active. The screen ID.
public static bool HasScreenId(int id)
{
return Context.ActiveScreenIds.Contains(id);