fix Context.HasRemotePlayers being true when there's no farmhands
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@ -14,6 +14,7 @@
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* Fixed install error if a game folder has an invalid symlink.
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* Fixed install error if a game folder has an invalid symlink.
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* For mod authors:
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* For mod authors:
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* Fixed `Context.HasRemotePlayers` being true when there's no farmhands connected.
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* Fixed error loading a mod if it sets `"MinimumApiVersion": null` explicitly.
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* Fixed error loading a mod if it sets `"MinimumApiVersion": null` explicitly.
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* For SMAPI toolkit users:
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* For SMAPI toolkit users:
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@ -88,7 +88,7 @@ namespace StardewModdingAPI
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public static bool IsSplitScreen => LocalMultiplayer.IsLocalMultiplayer();
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public static bool IsSplitScreen => LocalMultiplayer.IsLocalMultiplayer();
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/// <summary>Whether there are players connected over the network.</summary>
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/// <summary>Whether there are players connected over the network.</summary>
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public static bool HasRemotePlayers => Context.IsMultiplayer && !Game1.hasLocalClientsOnly;
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public static bool HasRemotePlayers => Context.IsMultiplayer && !Game1.hasLocalClientsOnly && Game1.getOnlineFarmers().Count > 1;
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/// <summary>Whether the current player is the main player. This is always true in single-player, and true when hosting in multiplayer.</summary>
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/// <summary>Whether the current player is the main player. This is always true in single-player, and true when hosting in multiplayer.</summary>
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public static bool IsMainPlayer => Game1.IsMasterGame && Context.ScreenId == 0 && TitleMenu.subMenu is not FarmhandMenu;
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public static bool IsMainPlayer => Game1.IsMasterGame && Context.ScreenId == 0 && TitleMenu.subMenu is not FarmhandMenu;
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@ -97,8 +97,7 @@ namespace StardewModdingAPI
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/*********
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/*********
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** Public methods
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** Public methods
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*********/
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*********/
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/// <summary>Get whether a screen ID is still active.</summary>
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/// <summary>Get whether a screen ID is still active.</summary> <param name="id">The screen ID.</param>
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/// <param name="id">The screen ID.</param>
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public static bool HasScreenId(int id)
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public static bool HasScreenId(int id)
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{
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{
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return Context.ActiveScreenIds.Contains(id);
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return Context.ActiveScreenIds.Contains(id);
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