adjust warning messages & log header when load order is edited

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Jesse Plamondon-Willard 2022-11-11 01:22:46 -05:00
parent 0629f19698
commit 3059794622
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GPG Key ID: CF8B1456B3E29F49
3 changed files with 23 additions and 17 deletions

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@ -146,6 +146,12 @@ namespace StardewModdingAPI.Framework.Models
custom[name] = value; custom[name] = value;
} }
if (this.ModsToLoadEarly.Any())
custom[nameof(this.ModsToLoadEarly)] = $"[{string.Join(", ", this.ModsToLoadEarly)}]";
if (this.ModsToLoadLate.Any())
custom[nameof(this.ModsToLoadLate)] = $"[{string.Join(", ", this.ModsToLoadLate)}]";
if (!this.SuppressUpdateChecks.SetEquals(SConfig.DefaultSuppressUpdateChecks)) if (!this.SuppressUpdateChecks.SetEquals(SConfig.DefaultSuppressUpdateChecks))
custom[nameof(this.SuppressUpdateChecks)] = $"[{string.Join(", ", this.SuppressUpdateChecks)}]"; custom[nameof(this.SuppressUpdateChecks)] = $"[{string.Join(", ", this.SuppressUpdateChecks)}]";

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@ -427,18 +427,16 @@ namespace StardewModdingAPI.Framework
{ {
HashSet<string> installedIds = new HashSet<string>(mods.Select(p => p.Manifest.UniqueID), StringComparer.OrdinalIgnoreCase); HashSet<string> installedIds = new HashSet<string>(mods.Select(p => p.Manifest.UniqueID), StringComparer.OrdinalIgnoreCase);
foreach (string modId in this.Settings.ModsToLoadEarly) string[] missingEarlyMods = this.Settings.ModsToLoadEarly.Where(id => !installedIds.Contains(id)).OrderBy(p => p, StringComparer.OrdinalIgnoreCase).ToArray();
{ string[] missingLateMods = this.Settings.ModsToLoadLate.Where(id => !installedIds.Contains(id)).OrderBy(p => p, StringComparer.OrdinalIgnoreCase).ToArray();
if (!installedIds.Contains(modId)) string[] duplicateMods = this.Settings.ModsToLoadLate.Where(id => this.Settings.ModsToLoadEarly.Contains(id)).OrderBy(p => p, StringComparer.OrdinalIgnoreCase).ToArray();
this.Monitor.Log($" SMAPI configuration specifies a mod {modId} that should load early, but it could not be found or was skipped.", LogLevel.Warn);
} if (missingEarlyMods.Any())
foreach (string modId in this.Settings.ModsToLoadLate) this.Monitor.Log($" The 'smapi-internal/config.json' file lists mod IDs in {nameof(this.Settings.ModsToLoadEarly)} which aren't installed: '{string.Join("', '", missingEarlyMods)}'.", LogLevel.Warn);
{ if (missingLateMods.Any())
if (this.Settings.ModsToLoadEarly.Contains(modId)) this.Monitor.Log($" The 'smapi-internal/config.json' file lists mod IDs in {nameof(this.Settings.ModsToLoadLate)} which aren't installed: '{string.Join("', '", missingLateMods)}'.", LogLevel.Warn);
this.Monitor.Log($" SMAPI configuration specifies a mod {modId} that should load both early and late - this will be ignored.", LogLevel.Warn); if (duplicateMods.Any())
else if (!installedIds.Contains(modId)) this.Monitor.Log($" The 'smapi-internal/config.json' file lists mod IDs which are in both {nameof(this.Settings.ModsToLoadEarly)} and {nameof(this.Settings.ModsToLoadLate)}: '{string.Join("', '", duplicateMods)}'. These will be loaded early.", LogLevel.Warn);
this.Monitor.Log($" SMAPI configuration specifies a mod {modId} that should load late, but it could not be found or was skipped.", LogLevel.Warn);
}
} }
// load mods // load mods

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@ -144,12 +144,14 @@ copy all the settings, or you may cause bugs due to overridden changes in future
], ],
/** /**
* The mod IDs SMAPI should try to load early, before any other mods not included in this list. * The mod IDs SMAPI should load before any other mods (except those needed to load them)
* or after any other mods.
*
* This lets you manually fix the load order if needed, but this is a last resort SMAPI
* automatically adjusts the load order based on mods' dependencies, so needing to manually
* edit the order is usually a problem with one or both mods' metadata that can be reported to
* the mod author.
*/ */
"ModsToLoadEarly": [], "ModsToLoadEarly": [],
/**
* The mod IDs SMAPI should try to load late, after all other mods not included in this list.
*/
"ModsToLoadLate": [] "ModsToLoadLate": []
} }