fix typos in recent changes (#837)
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@ -93,18 +93,18 @@ namespace StardewModdingAPI.Framework.Logging
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/// <param name="getScreenIdForLog">Get the screen ID that should be logged to distinguish between players in split-screen mode, if any.</param>
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public LogManager(string logPath, ColorSchemeConfig colorConfig, bool writeToConsole, bool isVerbose, bool isDeveloperMode, Func<int?> getScreenIdForLog)
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{
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// init fields
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// init log file
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this.LogFile = new LogFileManager(logPath);
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this.Monitor = this.GetMonitor("SMAPI");
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this.MonitorForGame = this.GetMonitor("game");
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// init construction logic
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// init monitor
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this.GetMonitorImpl = name => new Monitor(name, LogManager.IgnoreChar, this.LogFile, colorConfig, isVerbose, getScreenIdForLog)
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{
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WriteToConsole = writeToConsole,
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ShowTraceInConsole = isDeveloperMode,
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ShowFullStampInConsole = isDeveloperMode
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};
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this.Monitor = this.GetMonitor("SMAPI");
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this.MonitorForGame = this.GetMonitor("game");
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// redirect direct console output
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this.ConsoleInterceptor = new InterceptingTextWriter(
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@ -153,7 +153,7 @@ namespace StardewModdingAPI.Framework.Reflection
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{
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for (Type? curType = type; curType != null; curType = curType.BaseType)
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{
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FieldInfo? fieldInfo = type.GetField(name, bindingFlags);
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FieldInfo? fieldInfo = curType.GetField(name, bindingFlags);
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if (fieldInfo != null)
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{
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type = curType;
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@ -182,7 +182,7 @@ namespace StardewModdingAPI.Framework.Reflection
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{
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for (Type? curType = type; curType != null; curType = curType.BaseType)
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{
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PropertyInfo? propertyInfo = type.GetProperty(name, bindingFlags);
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PropertyInfo? propertyInfo = curType.GetProperty(name, bindingFlags);
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if (propertyInfo != null)
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{
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type = curType;
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@ -210,7 +210,7 @@ namespace StardewModdingAPI.Framework.Reflection
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{
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for (Type? curType = type; curType != null; curType = curType.BaseType)
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{
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MethodInfo? methodInfo = type.GetMethod(name, bindingFlags);
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MethodInfo? methodInfo = curType.GetMethod(name, bindingFlags);
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if (methodInfo != null)
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{
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type = curType;
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