adjust SaveBackup mod to simplify installer logic (#583)

This commit is contained in:
Jesse Plamondon-Willard 2018-08-19 21:08:58 -04:00
parent 100e303b48
commit 307bf6ce55
5 changed files with 15 additions and 44 deletions

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@ -3,6 +3,7 @@
* For players:
* Added support for subfolders under `Mods`, for players who want to organise their mods.
* Moved most SMAPI files into a `smapi-internal` subfolder.
* Moved save backups into a `save-backups` subfolder (instead of `Mods/SaveBackup/backups`).
* Updated compatibility list.
* For modders:
@ -12,6 +13,9 @@
* Fixed `IContentPack.ReadJsonFile` allowing non-relative paths.
* **Breaking change:** most SMAPI files have been moved into a `smapi-internal` subfolder. This won't affect compiled mods, but you'll need to update the mod build config NuGet package when compiling mods.
* For SMAPI developers:
* Adjusted `SaveBackup` mod to make it easier to account for custom mod subfolders in the installer.
## 2.7
* For players:
* Updated for Stardew Valley 1.3.28.

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@ -22,12 +22,6 @@ namespace StardewModdingApi.Installer
/// <summary>The name of the installer file in the package.</summary>
private readonly string InstallerFileName = "install.exe";
/// <summary>Mod files which shouldn't be deleted when deploying bundled mods (mod folder name => file names).</summary>
private readonly IDictionary<string, HashSet<string>> ProtectBundledFiles = new Dictionary<string, HashSet<string>>(StringComparer.InvariantCultureIgnoreCase)
{
["SaveBackup"] = new HashSet<string>(new[] { "backups", "config.json" }, StringComparer.InvariantCultureIgnoreCase)
};
/// <summary>The <see cref="Environment.OSVersion"/> value that represents Windows 7.</summary>
private readonly Version Windows7Version = new Version(6, 1);
@ -474,18 +468,6 @@ namespace StardewModdingApi.Installer
{
this.PrintDebug("Adding bundled mods...");
// special case: rename Omegasis' SaveBackup mod
{
DirectoryInfo oldFolder = new DirectoryInfo(Path.Combine(paths.ModsDir.FullName, "SaveBackup"));
DirectoryInfo newFolder = new DirectoryInfo(Path.Combine(paths.ModsDir.FullName, "AdvancedSaveBackup"));
FileInfo manifest = new FileInfo(Path.Combine(oldFolder.FullName, "manifest.json"));
if (manifest.Exists && !newFolder.Exists && File.ReadLines(manifest.FullName).Any(p => p.IndexOf("Omegasis", StringComparison.InvariantCultureIgnoreCase) != -1))
{
this.PrintDebug($" moving {oldFolder.Name} to {newFolder.Name}...");
this.Move(oldFolder, newFolder.FullName);
}
}
// add bundled mods
foreach (DirectoryInfo sourceDir in packagedModsDir.EnumerateDirectories())
{
@ -494,16 +476,8 @@ namespace StardewModdingApi.Installer
// init/clear target dir
DirectoryInfo targetDir = new DirectoryInfo(Path.Combine(paths.ModsDir.FullName, sourceDir.Name));
if (targetDir.Exists)
{
this.ProtectBundledFiles.TryGetValue(targetDir.Name, out HashSet<string> protectedFiles);
foreach (FileSystemInfo entry in targetDir.EnumerateFileSystemInfos())
{
if (protectedFiles == null || !protectedFiles.Contains(entry.Name))
this.InteractivelyDelete(entry.FullName);
}
}
else
targetDir.Create();
this.InteractivelyDelete(targetDir.FullName);
targetDir.Create();
// copy files
foreach (FileInfo sourceFile in sourceDir.EnumerateFiles().Where(this.ShouldCopy))

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@ -1,9 +0,0 @@
namespace StardewModdingAPI.Mods.SaveBackup.Framework
{
/// <summary>The mod configuration.</summary>
internal class ModConfig
{
/// <summary>The number of backups to keep.</summary>
public int BackupsToKeep { get; set; } = 10;
}
}

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@ -4,7 +4,6 @@ using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Reflection;
using StardewModdingAPI.Mods.SaveBackup.Framework;
using StardewValley;
namespace StardewModdingAPI.Mods.SaveBackup
@ -15,6 +14,12 @@ namespace StardewModdingAPI.Mods.SaveBackup
/*********
** Properties
*********/
/// <summary>The number of backups to keep.</summary>
private readonly int BackupsToKeep = 10;
/// <summary>The absolute path to the folder in which to store save backups.</summary>
private readonly string BackupFolder = Path.Combine(Constants.ExecutionPath, "save-backups");
/// <summary>The name of the save archive to create.</summary>
private readonly string FileName = $"{DateTime.UtcNow:yyyy-MM-dd} - SMAPI {Constants.ApiVersion} with Stardew Valley {Game1.version}.zip";
@ -28,15 +33,13 @@ namespace StardewModdingAPI.Mods.SaveBackup
{
try
{
ModConfig config = this.Helper.ReadConfig<ModConfig>();
// init backup folder
DirectoryInfo backupFolder = new DirectoryInfo(Path.Combine(this.Helper.DirectoryPath, "backups"));
DirectoryInfo backupFolder = new DirectoryInfo(this.BackupFolder);
backupFolder.Create();
// back up saves
this.CreateBackup(backupFolder);
this.PruneBackups(backupFolder, config.BackupsToKeep);
this.PruneBackups(backupFolder, this.BackupsToKeep);
}
catch (Exception ex)
{

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
@ -36,7 +36,6 @@
<Compile Include="..\..\build\GlobalAssemblyInfo.cs">
<Link>Properties\GlobalAssemblyInfo.cs</Link>
</Compile>
<Compile Include="Framework\ModConfig.cs" />
<Compile Include="ModEntry.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>