abstract mod IDs with multiple variants (#361)

This commit is contained in:
Jesse Plamondon-Willard 2017-09-23 22:50:35 -04:00
parent 9495cc0f49
commit 33af789e2e
5 changed files with 196 additions and 175 deletions

View File

@ -64,7 +64,7 @@ namespace StardewModdingAPI.Framework.ModLoading
dataRecord = (
from mod in dataRecords
where
mod.ID.Any(p => p.Matches(key, manifest))
mod.ID.Matches(key, manifest)
&& (mod.LowerVersion == null || !manifest.Version.IsOlderThan(mod.LowerVersion))
&& (mod.UpperVersion == null || !manifest.Version.IsNewerThan(mod.UpperVersion))
select mod

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@ -1,22 +1,28 @@
using System;
using System.Linq;
using Newtonsoft.Json;
namespace StardewModdingAPI.Framework.Models
{
/// <summary>Uniquely identifies a mod in SMAPI's internal data.</summary>
/// <remarks>
/// This represents a custom format which uniquely identifies a mod across all versions, even
/// if its field values change or it doesn't specify a unique ID. This is mapped to a string
/// with the following format:
///
/// 1. If the mod's identifier changed over time, multiple variants can be separated by the <c>|</c>
/// character.
/// 2. Each variant can take one of two forms:
/// - A simple string matching the mod's UniqueID value.
/// - A JSON structure containing any of three manifest fields (ID, Name, and Author) to match.
/// </remarks>
internal class ModDataID
{
/*********
** Accessors
** Properties
*********/
/// <summary>The unique mod ID.</summary>
public string ID { get; set; }
/// <summary>The mod name to disambiguate non-unique IDs, or <c>null</c> to ignore the mod name.</summary>
public string Name { get; set; }
/// <summary>The author name to disambiguate non-unique IDs, or <c>null</c> to ignore the author.</summary>
public string Author { get; set; }
/// <summary>The unique sets of field values which identify this mod.</summary>
private readonly FieldSnapshot[] Snapshots;
/*********
@ -26,17 +32,18 @@ namespace StardewModdingAPI.Framework.Models
public ModDataID() { }
/// <summary>Construct an instance.</summary>
/// <param name="data">The mod ID or a JSON string matching the <see cref="ModDataID"/> fields.</param>
/// <param name="data">The mod identifier string (see remarks on <see cref="ModDataID"/>).</param>
public ModDataID(string data)
{
// JSON can be stuffed into the ID string as a convenience hack to keep JSON mod lists
// formatted readably. The tradeoff is that the format is a bit more magical, but that's
// probably acceptable since players aren't meant to edit it. It's also fairly clear what
// the JSON strings do, if not necessarily how.
if (data.StartsWith("{"))
JsonConvert.PopulateObject(data, this);
else
this.ID = data;
this.Snapshots =
(
from string part in data.Split('|')
let str = part.Trim()
select str.StartsWith("{")
? JsonConvert.DeserializeObject<FieldSnapshot>(str)
: new FieldSnapshot { ID = str }
)
.ToArray();
}
/// <summary>Get whether this ID matches a given mod manifest.</summary>
@ -44,14 +51,35 @@ namespace StardewModdingAPI.Framework.Models
/// <param name="manifest">The manifest to check.</param>
public bool Matches(string id, IManifest manifest)
{
return
this.ID.Equals(id, StringComparison.InvariantCultureIgnoreCase)
return this.Snapshots.Any(snapshot =>
snapshot.ID.Equals(id, StringComparison.InvariantCultureIgnoreCase)
&& (
this.Author == null
|| this.Author.Equals(manifest.Author, StringComparison.InvariantCultureIgnoreCase)
|| (manifest.ExtraFields.ContainsKey("Authour") && this.Author.Equals(manifest.ExtraFields["Authour"].ToString(), StringComparison.InvariantCultureIgnoreCase))
snapshot.Author == null
|| snapshot.Author.Equals(manifest.Author, StringComparison.InvariantCultureIgnoreCase)
|| (manifest.ExtraFields.ContainsKey("Authour") && snapshot.Author.Equals(manifest.ExtraFields["Authour"].ToString(), StringComparison.InvariantCultureIgnoreCase))
)
&& (this.Name == null || this.Name.Equals(manifest.Name, StringComparison.InvariantCultureIgnoreCase));
&& (snapshot.Name == null || snapshot.Name.Equals(manifest.Name, StringComparison.InvariantCultureIgnoreCase))
);
}
/*********
** Private models
*********/
/// <summary>A unique set of fields which identifies the mod.</summary>
private class FieldSnapshot
{
/*********
** Accessors
*********/
/// <summary>The unique mod ID.</summary>
public string ID { get; set; }
/// <summary>The mod name, or <c>null</c> to ignore the mod name.</summary>
public string Name { get; set; }
/// <summary>The author name, or <c>null</c> to ignore the author.</summary>
public string Author { get; set; }
}
}
}

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@ -9,9 +9,9 @@ namespace StardewModdingAPI.Framework.Models
/*********
** Accessors
*********/
/// <summary>The unique mod IDs.</summary>
/// <summary>The unique mod identifier.</summary>
[JsonConverter(typeof(SFieldConverter))]
public ModDataID[] ID { get; set; }
public ModDataID ID { get; set; }
/// <summary>The mod name.</summary>
public string Name { get; set; }

View File

@ -27,7 +27,7 @@ namespace StardewModdingAPI.Framework.Serialisation
return
objectType == typeof(ISemanticVersion)
|| objectType == typeof(IManifestDependency[])
|| objectType == typeof(ModDataID[]);
|| objectType == typeof(ModDataID);
}
/// <summary>Reads the JSON representation of the object.</summary>
@ -83,17 +83,10 @@ namespace StardewModdingAPI.Framework.Serialisation
}
// mod compatibility ID
if (objectType == typeof(ModDataID[]))
if (objectType == typeof(ModDataID))
{
List<ModDataID> result = new List<ModDataID>();
foreach (JToken child in JArray.Load(reader).Children())
{
result.Add(child is JValue value
? new ModDataID(value.Value<string>())
: child.ToObject<ModDataID>()
);
}
return result.ToArray();
JToken token = JToken.Load(reader);
return new ModDataID(token.Value<string>());
}
// unknown

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