tweak transparency threshold (#461)
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@ -58,7 +58,7 @@ namespace StardewModdingAPI.Framework.Content
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for (int i = 0; i < sourceData.Length; i++)
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{
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Color pixel = sourceData[i];
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if (pixel.A > 2) // not transparent (note: on Linux/Mac, fully transparent pixels may have an alpha up to 2 for some reason)
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if (pixel.A > 4) // not transparent (note: on Linux/Mac, fully transparent pixels may have an alpha up to 4 for some reason)
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newData[i] = pixel;
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}
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sourceData = newData;
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