move validation logic out of Manifest model

This avoids tightly coupling higher logic to the implementation class, since we can validate the interface.
This commit is contained in:
Jesse Plamondon-Willard 2022-11-10 23:27:38 -05:00
parent 55eec58eaf
commit 346fddda67
No known key found for this signature in database
GPG Key ID: CF8B1456B3E29F49
4 changed files with 107 additions and 95 deletions

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@ -9,6 +9,7 @@ using Microsoft.Build.Framework;
using Microsoft.Build.Utilities;
using Newtonsoft.Json;
using StardewModdingAPI.ModBuildConfig.Framework;
using StardewModdingAPI.Toolkit.Framework;
using StardewModdingAPI.Toolkit.Serialization;
using StardewModdingAPI.Toolkit.Serialization.Models;
using StardewModdingAPI.Toolkit.Utilities;
@ -91,7 +92,8 @@ namespace StardewModdingAPI.ModBuildConfig
try
{
new JsonHelper().ReadJsonFileIfExists(manifestFile.FullName, out manifest);
} catch (JsonReaderException ex)
}
catch (JsonReaderException ex)
{
// log the inner exception, otherwise the message will be generic
Exception exToShow = ex.InnerException ?? ex;
@ -100,7 +102,7 @@ namespace StardewModdingAPI.ModBuildConfig
}
// validate the manifest's fields
if (!manifest.TryValidate(out string error))
if (!ManifestValidator.TryValidate(manifest, out string error))
{
this.Log.LogError($"[mod build package] The mod manifest is invalid: {error}");
return false;

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@ -0,0 +1,101 @@
using System.Collections.Generic;
using System.IO;
using System.Linq;
using StardewModdingAPI.Toolkit.Utilities;
namespace StardewModdingAPI.Toolkit.Framework
{
/// <summary>Validates manifest fields.</summary>
public static class ManifestValidator
{
/// <summary>Try to validate a manifest's fields. Fails if any invalid field is found.</summary>
/// <param name="manifest">The manifest to validate.</param>
/// <param name="error">The error message to display to the user.</param>
/// <returns>Returns whether the manifest was validated successfully.</returns>
public static bool TryValidate(IManifest manifest, out string error)
{
// validate DLL / content pack fields
bool hasDll = !string.IsNullOrWhiteSpace(manifest.EntryDll);
bool isContentPack = manifest.ContentPackFor != null;
// validate field presence
if (!hasDll && !isContentPack)
{
error = $"manifest has no {nameof(IManifest.EntryDll)} or {nameof(IManifest.ContentPackFor)} field; must specify one.";
return false;
}
if (hasDll && isContentPack)
{
error = $"manifest sets both {nameof(IManifest.EntryDll)} and {nameof(IManifest.ContentPackFor)}, which are mutually exclusive.";
return false;
}
// validate DLL filename format
if (hasDll && manifest.EntryDll!.Intersect(Path.GetInvalidFileNameChars()).Any())
{
error = $"manifest has invalid filename '{manifest.EntryDll}' for the EntryDLL field.";
return false;
}
// validate content pack ID
else if (isContentPack && string.IsNullOrWhiteSpace(manifest.ContentPackFor!.UniqueID))
{
error = $"manifest declares {nameof(IManifest.ContentPackFor)} without its required {nameof(IManifestContentPackFor.UniqueID)} field.";
return false;
}
// validate required fields
{
List<string> missingFields = new List<string>(3);
if (string.IsNullOrWhiteSpace(manifest.Name))
missingFields.Add(nameof(IManifest.Name));
if (manifest.Version == null || manifest.Version.ToString() == "0.0.0")
missingFields.Add(nameof(IManifest.Version));
if (string.IsNullOrWhiteSpace(manifest.UniqueID))
missingFields.Add(nameof(IManifest.UniqueID));
if (missingFields.Any())
{
error = $"manifest is missing required fields ({string.Join(", ", missingFields)}).";
return false;
}
}
// validate ID format
if (!PathUtilities.IsSlug(manifest.UniqueID))
{
error = "manifest specifies an invalid ID (IDs must only contain letters, numbers, underscores, periods, or hyphens).";
return false;
}
// validate dependencies
foreach (IManifestDependency? dependency in manifest.Dependencies)
{
// null dependency
if (dependency == null)
{
error = $"manifest has a null entry under {nameof(IManifest.Dependencies)}.";
return false;
}
// missing ID
if (string.IsNullOrWhiteSpace(dependency.UniqueID))
{
error = $"manifest has a {nameof(IManifest.Dependencies)} entry with no {nameof(IManifestDependency.UniqueID)} field.";
return false;
}
// invalid ID
if (!PathUtilities.IsSlug(dependency.UniqueID))
{
error = $"manifest has a {nameof(IManifest.Dependencies)} entry with an invalid {nameof(IManifestDependency.UniqueID)} field (IDs must only contain letters, numbers, underscores, periods, or hyphens).";
return false;
}
}
error = "";
return true;
}
}
}

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@ -1,12 +1,9 @@
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Linq;
using System.Text;
using Newtonsoft.Json;
using StardewModdingAPI.Toolkit.Serialization.Converters;
using StardewModdingAPI.Toolkit.Utilities;
namespace StardewModdingAPI.Toolkit.Serialization.Models
{
@ -106,95 +103,6 @@ namespace StardewModdingAPI.Toolkit.Serialization.Models
this.UpdateKeys = updateKeys ?? Array.Empty<string>();
}
/// <summary>Try to validate a manifest's fields. Fails if any invalid field is found.</summary>
/// <param name="error">The error message to display to the user.</param>
/// <returns>Returns whether the manifest was validated successfully.</returns>
public bool TryValidate(out string error)
{
// validate DLL / content pack fields
bool hasDll = !string.IsNullOrWhiteSpace(this.EntryDll);
bool isContentPack = this.ContentPackFor != null;
// validate field presence
if (!hasDll && !isContentPack)
{
error = $"manifest has no {nameof(IManifest.EntryDll)} or {nameof(IManifest.ContentPackFor)} field; must specify one.";
return false;
}
if (hasDll && isContentPack)
{
error = $"manifest sets both {nameof(IManifest.EntryDll)} and {nameof(IManifest.ContentPackFor)}, which are mutually exclusive.";
return false;
}
// validate DLL filename format
if (hasDll && this.EntryDll!.Intersect(Path.GetInvalidFileNameChars()).Any())
{
error = $"manifest has invalid filename '{this.EntryDll}' for the EntryDLL field.";
return false;
}
// validate content pack ID
else if (isContentPack && string.IsNullOrWhiteSpace(this.ContentPackFor!.UniqueID))
{
error = $"manifest declares {nameof(IManifest.ContentPackFor)} without its required {nameof(IManifestContentPackFor.UniqueID)} field.";
return false;
}
// validate required fields
{
List<string> missingFields = new List<string>(3);
if (string.IsNullOrWhiteSpace(this.Name))
missingFields.Add(nameof(IManifest.Name));
if (this.Version == null || this.Version.ToString() == "0.0.0")
missingFields.Add(nameof(IManifest.Version));
if (string.IsNullOrWhiteSpace(this.UniqueID))
missingFields.Add(nameof(IManifest.UniqueID));
if (missingFields.Any())
{
error = $"manifest is missing required fields ({string.Join(", ", missingFields)}).";
return false;
}
}
// validate ID format
if (!PathUtilities.IsSlug(this.UniqueID))
{
error = "manifest specifies an invalid ID (IDs must only contain letters, numbers, underscores, periods, or hyphens).";
return false;
}
// validate dependencies
foreach (IManifestDependency? dependency in this.Dependencies)
{
// null dependency
if (dependency == null)
{
error = $"manifest has a null entry under {nameof(IManifest.Dependencies)}.";
return false;
}
// missing ID
if (string.IsNullOrWhiteSpace(dependency.UniqueID))
{
error = $"manifest has a {nameof(IManifest.Dependencies)} entry with no {nameof(IManifestDependency.UniqueID)} field.";
return false;
}
// invalid ID
if (!PathUtilities.IsSlug(dependency.UniqueID))
{
error = $"manifest has a {nameof(IManifest.Dependencies)} entry with an invalid {nameof(IManifestDependency.UniqueID)} field (IDs must only contain letters, numbers, underscores, periods, or hyphens).";
return false;
}
}
error = "";
return true;
}
/// <summary>Override the update keys loaded from the mod info.</summary>
/// <param name="updateKeys">The new update keys to set.</param>
internal void OverrideUpdateKeys(params string[] updateKeys)

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@ -4,6 +4,7 @@ using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Linq;
using StardewModdingAPI.Toolkit;
using StardewModdingAPI.Toolkit.Framework;
using StardewModdingAPI.Toolkit.Framework.ModData;
using StardewModdingAPI.Toolkit.Framework.ModScanning;
using StardewModdingAPI.Toolkit.Framework.UpdateData;
@ -138,7 +139,7 @@ namespace StardewModdingAPI.Framework.ModLoading
}
// validate manifest
if (mod.Manifest is Manifest manifest && !manifest.TryValidate(out string manifestError))
if (!ManifestValidator.TryValidate(mod.Manifest, out string manifestError))
{
mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.InvalidManifest, $"its {manifestError}");
continue;