fix error when a mod is both duplicated and missing the DLL
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1749a82947
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352fa4759e
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@ -12,6 +12,7 @@
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* Fixed SMAPI on Windows applying different DPI awareness settings than the game (thanks to spacechase0!).
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* Fixed Linux/macOS installer's color scheme question partly unreadable if the terminal background is dark.
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* Fixed error message when a mod loads an invalid PNG file (thanks to atravita!).
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* Fixed error message when a mod is duplicated, but one of the copies is also missing the DLL file. This now shows the duplicate-mod message instead of the missing-DLL message.
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* Fixed macOS launcher using Terminal regardless of the system's default terminal (thanks to ishan!).
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* Fixed best practices in Linux/macOS launcher scripts (thanks to ishan!).
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* Improved translations. Thanks to KediDili (updated Turkish)!
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@ -47,7 +47,7 @@ namespace StardewModdingAPI.Framework.ModLoading
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IModMetadata metadata = new ModMetadata(folder.DisplayName, folder.Directory.FullName, rootPath, manifest, dataRecord, isIgnored: shouldIgnore);
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if (shouldIgnore)
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metadata.SetStatus(status, ModFailReason.DisabledByDotConvention, "disabled by dot convention");
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else
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else if (metadata.Status == ModMetadataStatus.Failed)
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metadata.SetStatus(status, ModFailReason.InvalidManifest, folder.ManifestParseErrorText);
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yield return metadata;
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@ -223,8 +223,8 @@ namespace StardewModdingAPI.Framework.ModLoading
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{
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foreach (IModMetadata mod in group)
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{
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if (mod.Status == ModMetadataStatus.Failed)
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continue; // don't replace metadata error
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if (mod.Status == ModMetadataStatus.Failed && mod.FailReason != ModFailReason.InvalidManifest)
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continue;
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string folderList = string.Join(", ", group.Select(p => p.GetRelativePathWithRoot()).OrderBy(p => p));
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mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.Duplicate, $"you have multiple copies of this mod installed. To fix this, delete these folders and reinstall the mod: {folderList}.");
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