also raise location-list-changed on load

This commit is contained in:
Jesse Plamondon-Willard 2017-05-17 21:25:18 -04:00
parent bc1e17bc8c
commit 37a2e34507
1 changed files with 4 additions and 4 deletions

View File

@ -446,6 +446,10 @@ namespace StardewModdingAPI.Framework
LocationEvents.InvokeCurrentLocationChanged(this.Monitor, this.PreviousGameLocation, Game1.currentLocation);
}
// raise location list changed
if (this.GetHash(Game1.locations) != this.PreviousGameLocations)
LocationEvents.InvokeLocationsChanged(this.Monitor, Game1.locations);
// raise player changed
if (Game1.player != this.PreviousFarmer)
PlayerEvents.InvokeFarmerChanged(this.Monitor, this.PreviousFarmer, Game1.player);
@ -453,10 +457,6 @@ namespace StardewModdingAPI.Framework
// raise events that shouldn't be triggered on initial load
if (Game1.uniqueIDForThisGame == this.PreviousSaveID)
{
// raise location list changed
if (this.GetHash(Game1.locations) != this.PreviousGameLocations)
LocationEvents.InvokeLocationsChanged(this.Monitor, Game1.locations);
// raise player leveled up a skill
if (Game1.player.combatLevel != this.PreviousCombatLevel)
PlayerEvents.InvokeLeveledUp(this.Monitor, EventArgsLevelUp.LevelType.Combat, Game1.player.combatLevel);