minor performance optimisation

This commit is contained in:
Jesse Plamondon-Willard 2018-12-25 15:12:58 -05:00
parent 8e0573d7d9
commit 382b5fe914
No known key found for this signature in database
GPG Key ID: 7D7C8097B62033CE
9 changed files with 167 additions and 202 deletions

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@ -2,6 +2,7 @@
## Upcoming release
* For players:
* Added `world_clear` console command to remove spawned or placed entities.
* Minor performance improvement.
* Tweaked installer to reduce antivirus false positives.
* For modders:

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@ -1,4 +1,5 @@
using System;
using StardewValley;
namespace StardewModdingAPI.Events
{
@ -9,19 +10,12 @@ namespace StardewModdingAPI.Events
** Accessors
*********/
/// <summary>The number of ticks elapsed since the game started, including the current tick.</summary>
public uint Ticks { get; }
public uint Ticks => (uint)Game1.ticks;
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="ticks">The number of ticks elapsed since the game started, including the current tick.</param>
internal OneSecondUpdateTickedEventArgs(uint ticks)
{
this.Ticks = ticks;
}
/// <summary>Get whether <see cref="Ticks"/> is a multiple of the given <paramref name="number"/>. This is mainly useful if you want to run logic intermittently (e.g. <code>e.IsMultipleOf(30)</code> for every half-second).</summary>
/// <param name="number">The factor to check.</param>
public bool IsMultipleOf(uint number)

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@ -1,4 +1,5 @@
using System;
using StardewValley;
namespace StardewModdingAPI.Events
{
@ -9,19 +10,12 @@ namespace StardewModdingAPI.Events
** Accessors
*********/
/// <summary>The number of ticks elapsed since the game started, including the current tick.</summary>
public uint Ticks { get; }
public uint Ticks => (uint)Game1.ticks;
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="ticks">The number of ticks elapsed since the game started, including the current tick.</param>
internal OneSecondUpdateTickingEventArgs(uint ticks)
{
this.Ticks = ticks;
}
/// <summary>Get whether <see cref="Ticks"/> is a multiple of the given <paramref name="number"/>. This is mainly useful if you want to run logic intermittently (e.g. <code>e.IsMultipleOf(30)</code> for every half-second).</summary>
/// <param name="number">The factor to check.</param>
public bool IsMultipleOf(uint number)

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@ -1,4 +1,5 @@
using System;
using StardewValley;
namespace StardewModdingAPI.Events
{
@ -9,23 +10,15 @@ namespace StardewModdingAPI.Events
** Accessors
*********/
/// <summary>The number of ticks elapsed since the game started, including the current tick.</summary>
public uint Ticks { get; }
public uint Ticks => (uint)Game1.ticks;
/// <summary>Whether <see cref="Ticks"/> is a multiple of 60, which happens approximately once per second.</summary>
public bool IsOneSecond { get; }
public bool IsOneSecond => Game1.ticks % 60 == 0;
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="ticks">The number of ticks elapsed since the game started, including the current tick.</param>
internal UnvalidatedUpdateTickedEventArgs(uint ticks)
{
this.Ticks = ticks;
this.IsOneSecond = this.IsMultipleOf(60);
}
/// <summary>Get whether <see cref="Ticks"/> is a multiple of the given <paramref name="number"/>. This is mainly useful if you want to run logic intermittently (e.g. <code>e.IsMultipleOf(30)</code> for every half-second).</summary>
/// <param name="number">The factor to check.</param>
public bool IsMultipleOf(uint number)

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@ -1,4 +1,5 @@
using System;
using StardewValley;
namespace StardewModdingAPI.Events
{
@ -9,23 +10,15 @@ namespace StardewModdingAPI.Events
** Accessors
*********/
/// <summary>The number of ticks elapsed since the game started, including the current tick.</summary>
public uint Ticks { get; }
public uint Ticks => (uint)Game1.ticks;
/// <summary>Whether <see cref="Ticks"/> is a multiple of 60, which happens approximately once per second.</summary>
public bool IsOneSecond { get; }
public bool IsOneSecond => Game1.ticks % 60 == 0;
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="ticks">The number of ticks elapsed since the game started, including the current tick.</param>
internal UnvalidatedUpdateTickingEventArgs(uint ticks)
{
this.Ticks = ticks;
this.IsOneSecond = this.IsMultipleOf(60);
}
/// <summary>Get whether <see cref="Ticks"/> is a multiple of the given <paramref name="number"/>. This is mainly useful if you want to run logic intermittently (e.g. <code>e.IsMultipleOf(30)</code> for every half-second).</summary>
/// <param name="number">The factor to check.</param>
public bool IsMultipleOf(uint number)

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@ -1,4 +1,5 @@
using System;
using StardewValley;
namespace StardewModdingAPI.Events
{
@ -9,23 +10,15 @@ namespace StardewModdingAPI.Events
** Accessors
*********/
/// <summary>The number of ticks elapsed since the game started, including the current tick.</summary>
public uint Ticks { get; }
public uint Ticks => (uint)Game1.ticks;
/// <summary>Whether <see cref="Ticks"/> is a multiple of 60, which happens approximately once per second.</summary>
public bool IsOneSecond { get; }
public bool IsOneSecond => Game1.ticks % 60 == 0;
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="ticks">The number of ticks elapsed since the game started, including the current tick.</param>
internal UpdateTickedEventArgs(uint ticks)
{
this.Ticks = ticks;
this.IsOneSecond = this.IsMultipleOf(60);
}
/// <summary>Get whether <see cref="Ticks"/> is a multiple of the given <paramref name="number"/>. This is mainly useful if you want to run logic intermittently (e.g. <code>e.IsMultipleOf(30)</code> for every half-second).</summary>
/// <param name="number">The factor to check.</param>
public bool IsMultipleOf(uint number)

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@ -1,4 +1,5 @@
using System;
using StardewValley;
namespace StardewModdingAPI.Events
{
@ -9,23 +10,15 @@ namespace StardewModdingAPI.Events
** Accessors
*********/
/// <summary>The number of ticks elapsed since the game started, including the current tick.</summary>
public uint Ticks { get; }
public uint Ticks => (uint)Game1.ticks;
/// <summary>Whether <see cref="Ticks"/> is a multiple of 60, which happens approximately once per second.</summary>
public bool IsOneSecond { get; }
public bool IsOneSecond => Game1.ticks % 60 == 0;
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="ticks">The number of ticks elapsed since the game started, including the current tick.</param>
internal UpdateTickingEventArgs(uint ticks)
{
this.Ticks = ticks;
this.IsOneSecond = this.IsMultipleOf(60);
}
/// <summary>Get whether <see cref="Ticks"/> is a multiple of the given <paramref name="number"/>. This is mainly useful if you want to run logic intermittently (e.g. <code>e.IsMultipleOf(30)</code> for every half-second).</summary>
/// <param name="number">The factor to check.</param>
public bool IsMultipleOf(uint number)

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@ -93,6 +93,7 @@ namespace StardewModdingAPI.Framework.Events
}
}
#if !SMAPI_3_0_STRICT
/// <summary>An event wrapper which intercepts and logs errors in handler code.</summary>
internal class ManagedEvent : ManagedEventBase<EventHandler>
{
@ -156,4 +157,5 @@ namespace StardewModdingAPI.Framework.Events
}
}
}
#endif
}

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@ -96,15 +96,9 @@ namespace StardewModdingAPI.Framework
/// <summary>Monitors the entire game state for changes.</summary>
private WatcherCore Watchers;
/// <summary>An index incremented on every tick and reset every 60th tick (059).</summary>
private int CurrentUpdateTick;
/// <summary>Whether post-game-startup initialisation has been performed.</summary>
private bool IsInitialised;
/// <summary>The number of update ticks which have already executed.</summary>
private uint TicksElapsed;
/// <summary>Whether the next content manager requested by the game will be for <see cref="Game1.content"/>.</summary>
private bool NextContentManagerIsMain;
@ -271,6 +265,8 @@ namespace StardewModdingAPI.Framework
/// <param name="gameTime">A snapshot of the game timing state.</param>
protected override void Update(GameTime gameTime)
{
var events = this.Events;
try
{
this.DeprecationManager.PrintQueued();
@ -342,11 +338,11 @@ namespace StardewModdingAPI.Framework
// update tick are neglible and not worth the complications of bypassing Game1.Update.
if (Game1._newDayTask != null || Game1.gameMode == Game1.loadingMode)
{
this.Events.UnvalidatedUpdateTicking.Raise(new UnvalidatedUpdateTickingEventArgs(this.TicksElapsed));
events.UnvalidatedUpdateTicking.RaiseEmpty();
base.Update(gameTime);
this.Events.UnvalidatedUpdateTicked.Raise(new UnvalidatedUpdateTickedEventArgs(this.TicksElapsed));
events.UnvalidatedUpdateTicked.RaiseEmpty();
#if !SMAPI_3_0_STRICT
this.Events.Legacy_UnvalidatedUpdateTick.Raise();
events.Legacy_UnvalidatedUpdateTick.Raise();
#endif
return;
}
@ -416,9 +412,9 @@ namespace StardewModdingAPI.Framework
{
this.IsBetweenCreateEvents = true;
this.Monitor.Log("Context: before save creation.", LogLevel.Trace);
this.Events.SaveCreating.RaiseEmpty();
events.SaveCreating.RaiseEmpty();
#if !SMAPI_3_0_STRICT
this.Events.Legacy_BeforeCreateSave.Raise();
events.Legacy_BeforeCreateSave.Raise();
#endif
}
@ -427,18 +423,18 @@ namespace StardewModdingAPI.Framework
{
this.IsBetweenSaveEvents = true;
this.Monitor.Log("Context: before save.", LogLevel.Trace);
this.Events.Saving.RaiseEmpty();
events.Saving.RaiseEmpty();
#if !SMAPI_3_0_STRICT
this.Events.Legacy_BeforeSave.Raise();
events.Legacy_BeforeSave.Raise();
#endif
}
// suppress non-save events
this.Events.UnvalidatedUpdateTicking.Raise(new UnvalidatedUpdateTickingEventArgs(this.TicksElapsed));
events.UnvalidatedUpdateTicking.RaiseEmpty();
base.Update(gameTime);
this.Events.UnvalidatedUpdateTicked.Raise(new UnvalidatedUpdateTickedEventArgs(this.TicksElapsed));
events.UnvalidatedUpdateTicked.RaiseEmpty();
#if !SMAPI_3_0_STRICT
this.Events.Legacy_UnvalidatedUpdateTick.Raise();
events.Legacy_UnvalidatedUpdateTick.Raise();
#endif
return;
}
@ -448,9 +444,9 @@ namespace StardewModdingAPI.Framework
this.IsBetweenCreateEvents = false;
this.Monitor.Log($"Context: after save creation, starting {Game1.currentSeason} {Game1.dayOfMonth} Y{Game1.year}.", LogLevel.Trace);
this.OnLoadStageChanged(LoadStage.CreatedSaveFile);
this.Events.SaveCreated.RaiseEmpty();
events.SaveCreated.RaiseEmpty();
#if !SMAPI_3_0_STRICT
this.Events.Legacy_AfterCreateSave.Raise();
events.Legacy_AfterCreateSave.Raise();
#endif
}
if (this.IsBetweenSaveEvents)
@ -458,11 +454,11 @@ namespace StardewModdingAPI.Framework
// raise after-save
this.IsBetweenSaveEvents = false;
this.Monitor.Log($"Context: after save, starting {Game1.currentSeason} {Game1.dayOfMonth} Y{Game1.year}.", LogLevel.Trace);
this.Events.Saved.RaiseEmpty();
this.Events.DayStarted.RaiseEmpty();
events.Saved.RaiseEmpty();
events.DayStarted.RaiseEmpty();
#if !SMAPI_3_0_STRICT
this.Events.Legacy_AfterSave.Raise();
this.Events.Legacy_AfterDayStarted.Raise();
events.Legacy_AfterSave.Raise();
events.Legacy_AfterDayStarted.Raise();
#endif
}
@ -499,7 +495,7 @@ namespace StardewModdingAPI.Framework
this.OnLocaleChanged();
#if !SMAPI_3_0_STRICT
this.Events.Legacy_LocaleChanged.Raise(new EventArgsValueChanged<string>(was.ToString(), now.ToString()));
events.Legacy_LocaleChanged.Raise(new EventArgsValueChanged<string>(was.ToString(), now.ToString()));
#endif
this.Watchers.LocaleWatcher.Reset();
@ -525,11 +521,11 @@ namespace StardewModdingAPI.Framework
// raise events
this.OnLoadStageChanged(LoadStage.Ready);
this.Events.SaveLoaded.RaiseEmpty();
this.Events.DayStarted.RaiseEmpty();
events.SaveLoaded.RaiseEmpty();
events.DayStarted.RaiseEmpty();
#if !SMAPI_3_0_STRICT
this.Events.Legacy_AfterLoad.Raise();
this.Events.Legacy_AfterDayStarted.Raise();
events.Legacy_AfterLoad.Raise();
events.Legacy_AfterDayStarted.Raise();
#endif
}
@ -548,9 +544,9 @@ namespace StardewModdingAPI.Framework
Point oldSize = this.Watchers.WindowSizeWatcher.PreviousValue;
Point newSize = this.Watchers.WindowSizeWatcher.CurrentValue;
this.Events.WindowResized.Raise(new WindowResizedEventArgs(oldSize, newSize));
events.WindowResized.Raise(new WindowResizedEventArgs(oldSize, newSize));
#if !SMAPI_3_0_STRICT
this.Events.Legacy_Resize.Raise();
events.Legacy_Resize.Raise();
#endif
this.Watchers.WindowSizeWatcher.Reset();
}
@ -569,23 +565,33 @@ namespace StardewModdingAPI.Framework
// raise cursor moved event
if (this.Watchers.CursorWatcher.IsChanged)
{
ICursorPosition was = this.Watchers.CursorWatcher.PreviousValue;
ICursorPosition now = this.Watchers.CursorWatcher.CurrentValue;
this.Watchers.CursorWatcher.Reset();
if (events.CursorMoved.HasListeners())
{
ICursorPosition was = this.Watchers.CursorWatcher.PreviousValue;
ICursorPosition now = this.Watchers.CursorWatcher.CurrentValue;
this.Watchers.CursorWatcher.Reset();
this.Events.CursorMoved.Raise(new CursorMovedEventArgs(was, now));
events.CursorMoved.Raise(new CursorMovedEventArgs(was, now));
}
else
this.Watchers.CursorWatcher.Reset();
}
// raise mouse wheel scrolled
if (this.Watchers.MouseWheelScrollWatcher.IsChanged)
{
int was = this.Watchers.MouseWheelScrollWatcher.PreviousValue;
int now = this.Watchers.MouseWheelScrollWatcher.CurrentValue;
this.Watchers.MouseWheelScrollWatcher.Reset();
if (events.MouseWheelScrolled.HasListeners() || this.Monitor.IsVerbose)
{
int was = this.Watchers.MouseWheelScrollWatcher.PreviousValue;
int now = this.Watchers.MouseWheelScrollWatcher.CurrentValue;
this.Watchers.MouseWheelScrollWatcher.Reset();
if (this.Monitor.IsVerbose)
this.Monitor.Log($"Events: mouse wheel scrolled to {now}.", LogLevel.Trace);
this.Events.MouseWheelScrolled.Raise(new MouseWheelScrolledEventArgs(cursor, was, now));
if (this.Monitor.IsVerbose)
this.Monitor.Log($"Events: mouse wheel scrolled to {now}.", LogLevel.Trace);
events.MouseWheelScrolled.Raise(new MouseWheelScrolledEventArgs(cursor, was, now));
}
else
this.Watchers.MouseWheelScrollWatcher.Reset();
}
// raise input button events
@ -599,22 +605,22 @@ namespace StardewModdingAPI.Framework
if (this.Monitor.IsVerbose)
this.Monitor.Log($"Events: button {button} pressed.", LogLevel.Trace);
this.Events.ButtonPressed.Raise(new ButtonPressedEventArgs(button, cursor, inputState));
events.ButtonPressed.Raise(new ButtonPressedEventArgs(button, cursor, inputState));
#if !SMAPI_3_0_STRICT
// legacy events
this.Events.Legacy_ButtonPressed.Raise(new EventArgsInput(button, cursor, inputState.SuppressButtons));
events.Legacy_ButtonPressed.Raise(new EventArgsInput(button, cursor, inputState.SuppressButtons));
if (button.TryGetKeyboard(out Keys key))
{
if (key != Keys.None)
this.Events.Legacy_KeyPressed.Raise(new EventArgsKeyPressed(key));
events.Legacy_KeyPressed.Raise(new EventArgsKeyPressed(key));
}
else if (button.TryGetController(out Buttons controllerButton))
{
if (controllerButton == Buttons.LeftTrigger || controllerButton == Buttons.RightTrigger)
this.Events.Legacy_ControllerTriggerPressed.Raise(new EventArgsControllerTriggerPressed(PlayerIndex.One, controllerButton, controllerButton == Buttons.LeftTrigger ? inputState.RealController.Triggers.Left : inputState.RealController.Triggers.Right));
events.Legacy_ControllerTriggerPressed.Raise(new EventArgsControllerTriggerPressed(PlayerIndex.One, controllerButton, controllerButton == Buttons.LeftTrigger ? inputState.RealController.Triggers.Left : inputState.RealController.Triggers.Right));
else
this.Events.Legacy_ControllerButtonPressed.Raise(new EventArgsControllerButtonPressed(PlayerIndex.One, controllerButton));
events.Legacy_ControllerButtonPressed.Raise(new EventArgsControllerButtonPressed(PlayerIndex.One, controllerButton));
}
#endif
}
@ -623,22 +629,22 @@ namespace StardewModdingAPI.Framework
if (this.Monitor.IsVerbose)
this.Monitor.Log($"Events: button {button} released.", LogLevel.Trace);
this.Events.ButtonReleased.Raise(new ButtonReleasedEventArgs(button, cursor, inputState));
events.ButtonReleased.Raise(new ButtonReleasedEventArgs(button, cursor, inputState));
#if !SMAPI_3_0_STRICT
// legacy events
this.Events.Legacy_ButtonReleased.Raise(new EventArgsInput(button, cursor, inputState.SuppressButtons));
events.Legacy_ButtonReleased.Raise(new EventArgsInput(button, cursor, inputState.SuppressButtons));
if (button.TryGetKeyboard(out Keys key))
{
if (key != Keys.None)
this.Events.Legacy_KeyReleased.Raise(new EventArgsKeyPressed(key));
events.Legacy_KeyReleased.Raise(new EventArgsKeyPressed(key));
}
else if (button.TryGetController(out Buttons controllerButton))
{
if (controllerButton == Buttons.LeftTrigger || controllerButton == Buttons.RightTrigger)
this.Events.Legacy_ControllerTriggerReleased.Raise(new EventArgsControllerTriggerReleased(PlayerIndex.One, controllerButton, controllerButton == Buttons.LeftTrigger ? inputState.RealController.Triggers.Left : inputState.RealController.Triggers.Right));
events.Legacy_ControllerTriggerReleased.Raise(new EventArgsControllerTriggerReleased(PlayerIndex.One, controllerButton, controllerButton == Buttons.LeftTrigger ? inputState.RealController.Triggers.Left : inputState.RealController.Triggers.Right));
else
this.Events.Legacy_ControllerButtonReleased.Raise(new EventArgsControllerButtonReleased(PlayerIndex.One, controllerButton));
events.Legacy_ControllerButtonReleased.Raise(new EventArgsControllerButtonReleased(PlayerIndex.One, controllerButton));
}
#endif
}
@ -647,9 +653,9 @@ namespace StardewModdingAPI.Framework
#if !SMAPI_3_0_STRICT
// raise legacy state-changed events
if (inputState.RealKeyboard != previousInputState.RealKeyboard)
this.Events.Legacy_KeyboardChanged.Raise(new EventArgsKeyboardStateChanged(previousInputState.RealKeyboard, inputState.RealKeyboard));
events.Legacy_KeyboardChanged.Raise(new EventArgsKeyboardStateChanged(previousInputState.RealKeyboard, inputState.RealKeyboard));
if (inputState.RealMouse != previousInputState.RealMouse)
this.Events.Legacy_MouseChanged.Raise(new EventArgsMouseStateChanged(previousInputState.RealMouse, inputState.RealMouse, new Point((int)previousInputState.CursorPosition.ScreenPixels.X, (int)previousInputState.CursorPosition.ScreenPixels.Y), new Point((int)inputState.CursorPosition.ScreenPixels.X, (int)inputState.CursorPosition.ScreenPixels.Y)));
events.Legacy_MouseChanged.Raise(new EventArgsMouseStateChanged(previousInputState.RealMouse, inputState.RealMouse, new Point((int)previousInputState.CursorPosition.ScreenPixels.X, (int)previousInputState.CursorPosition.ScreenPixels.Y), new Point((int)inputState.CursorPosition.ScreenPixels.X, (int)inputState.CursorPosition.ScreenPixels.Y)));
#endif
}
}
@ -667,12 +673,12 @@ namespace StardewModdingAPI.Framework
this.Monitor.Log($"Context: menu changed from {was?.GetType().FullName ?? "none"} to {now?.GetType().FullName ?? "none"}.", LogLevel.Trace);
// raise menu events
this.Events.MenuChanged.Raise(new MenuChangedEventArgs(was, now));
events.MenuChanged.Raise(new MenuChangedEventArgs(was, now));
#if !SMAPI_3_0_STRICT
if (now != null)
this.Events.Legacy_MenuChanged.Raise(new EventArgsClickableMenuChanged(was, now));
events.Legacy_MenuChanged.Raise(new EventArgsClickableMenuChanged(was, now));
else
this.Events.Legacy_MenuClosed.Raise(new EventArgsClickableMenuClosed(was));
events.Legacy_MenuClosed.Raise(new EventArgsClickableMenuClosed(was));
#endif
}
@ -700,9 +706,9 @@ namespace StardewModdingAPI.Framework
this.Monitor.Log($"Context: location list changed (added {addedText}; removed {removedText}).", LogLevel.Trace);
}
this.Events.LocationListChanged.Raise(new LocationListChangedEventArgs(added, removed));
events.LocationListChanged.Raise(new LocationListChangedEventArgs(added, removed));
#if !SMAPI_3_0_STRICT
this.Events.Legacy_LocationsChanged.Raise(new EventArgsLocationsChanged(added, removed));
events.Legacy_LocationsChanged.Raise(new EventArgsLocationsChanged(added, removed));
#endif
}
@ -719,9 +725,9 @@ namespace StardewModdingAPI.Framework
Building[] removed = watcher.BuildingsWatcher.Removed.ToArray();
watcher.BuildingsWatcher.Reset();
this.Events.BuildingListChanged.Raise(new BuildingListChangedEventArgs(location, added, removed));
events.BuildingListChanged.Raise(new BuildingListChangedEventArgs(location, added, removed));
#if !SMAPI_3_0_STRICT
this.Events.Legacy_BuildingsChanged.Raise(new EventArgsLocationBuildingsChanged(location, added, removed));
events.Legacy_BuildingsChanged.Raise(new EventArgsLocationBuildingsChanged(location, added, removed));
#endif
}
@ -733,7 +739,7 @@ namespace StardewModdingAPI.Framework
Debris[] removed = watcher.DebrisWatcher.Removed.ToArray();
watcher.DebrisWatcher.Reset();
this.Events.DebrisListChanged.Raise(new DebrisListChangedEventArgs(location, added, removed));
events.DebrisListChanged.Raise(new DebrisListChangedEventArgs(location, added, removed));
}
// large terrain features changed
@ -744,7 +750,7 @@ namespace StardewModdingAPI.Framework
LargeTerrainFeature[] removed = watcher.LargeTerrainFeaturesWatcher.Removed.ToArray();
watcher.LargeTerrainFeaturesWatcher.Reset();
this.Events.LargeTerrainFeatureListChanged.Raise(new LargeTerrainFeatureListChangedEventArgs(location, added, removed));
events.LargeTerrainFeatureListChanged.Raise(new LargeTerrainFeatureListChangedEventArgs(location, added, removed));
}
// NPCs changed
@ -755,7 +761,7 @@ namespace StardewModdingAPI.Framework
NPC[] removed = watcher.NpcsWatcher.Removed.ToArray();
watcher.NpcsWatcher.Reset();
this.Events.NpcListChanged.Raise(new NpcListChangedEventArgs(location, added, removed));
events.NpcListChanged.Raise(new NpcListChangedEventArgs(location, added, removed));
}
// objects changed
@ -766,9 +772,9 @@ namespace StardewModdingAPI.Framework
KeyValuePair<Vector2, SObject>[] removed = watcher.ObjectsWatcher.Removed.ToArray();
watcher.ObjectsWatcher.Reset();
this.Events.ObjectListChanged.Raise(new ObjectListChangedEventArgs(location, added, removed));
events.ObjectListChanged.Raise(new ObjectListChangedEventArgs(location, added, removed));
#if !SMAPI_3_0_STRICT
this.Events.Legacy_ObjectsChanged.Raise(new EventArgsLocationObjectsChanged(location, added, removed));
events.Legacy_ObjectsChanged.Raise(new EventArgsLocationObjectsChanged(location, added, removed));
#endif
}
@ -780,7 +786,7 @@ namespace StardewModdingAPI.Framework
KeyValuePair<Vector2, TerrainFeature>[] removed = watcher.TerrainFeaturesWatcher.Removed.ToArray();
watcher.TerrainFeaturesWatcher.Reset();
this.Events.TerrainFeatureListChanged.Raise(new TerrainFeatureListChangedEventArgs(location, added, removed));
events.TerrainFeatureListChanged.Raise(new TerrainFeatureListChangedEventArgs(location, added, removed));
}
}
}
@ -798,9 +804,9 @@ namespace StardewModdingAPI.Framework
if (this.Monitor.IsVerbose)
this.Monitor.Log($"Events: time changed from {was} to {now}.", LogLevel.Trace);
this.Events.TimeChanged.Raise(new TimeChangedEventArgs(was, now));
events.TimeChanged.Raise(new TimeChangedEventArgs(was, now));
#if !SMAPI_3_0_STRICT
this.Events.Legacy_TimeOfDayChanged.Raise(new EventArgsIntChanged(was, now));
events.Legacy_TimeOfDayChanged.Raise(new EventArgsIntChanged(was, now));
#endif
}
else
@ -818,9 +824,9 @@ namespace StardewModdingAPI.Framework
this.Monitor.Log($"Context: set location to {newLocation.Name}.", LogLevel.Trace);
GameLocation oldLocation = playerTracker.LocationWatcher.PreviousValue;
this.Events.Warped.Raise(new WarpedEventArgs(playerTracker.Player, oldLocation, newLocation));
events.Warped.Raise(new WarpedEventArgs(playerTracker.Player, oldLocation, newLocation));
#if !SMAPI_3_0_STRICT
this.Events.Legacy_PlayerWarped.Raise(new EventArgsPlayerWarped(oldLocation, newLocation));
events.Legacy_PlayerWarped.Raise(new EventArgsPlayerWarped(oldLocation, newLocation));
#endif
}
@ -830,9 +836,9 @@ namespace StardewModdingAPI.Framework
if (this.Monitor.IsVerbose)
this.Monitor.Log($"Events: player skill '{pair.Key}' changed from {pair.Value.PreviousValue} to {pair.Value.CurrentValue}.", LogLevel.Trace);
this.Events.LevelChanged.Raise(new LevelChangedEventArgs(playerTracker.Player, pair.Key, pair.Value.PreviousValue, pair.Value.CurrentValue));
events.LevelChanged.Raise(new LevelChangedEventArgs(playerTracker.Player, pair.Key, pair.Value.PreviousValue, pair.Value.CurrentValue));
#if !SMAPI_3_0_STRICT
this.Events.Legacy_LeveledUp.Raise(new EventArgsLevelUp((EventArgsLevelUp.LevelType)pair.Key, pair.Value.CurrentValue));
events.Legacy_LeveledUp.Raise(new EventArgsLevelUp((EventArgsLevelUp.LevelType)pair.Key, pair.Value.CurrentValue));
#endif
}
@ -842,9 +848,9 @@ namespace StardewModdingAPI.Framework
{
if (this.Monitor.IsVerbose)
this.Monitor.Log("Events: player inventory changed.", LogLevel.Trace);
this.Events.InventoryChanged.Raise(new InventoryChangedEventArgs(playerTracker.Player, changedItems));
events.InventoryChanged.Raise(new InventoryChangedEventArgs(playerTracker.Player, changedItems));
#if !SMAPI_3_0_STRICT
this.Events.Legacy_InventoryChanged.Raise(new EventArgsInventoryChanged(Game1.player.Items, changedItems));
events.Legacy_InventoryChanged.Raise(new EventArgsInventoryChanged(Game1.player.Items, changedItems));
#endif
}
@ -854,7 +860,7 @@ namespace StardewModdingAPI.Framework
if (this.Monitor.IsVerbose)
this.Monitor.Log($"Context: mine level changed to {mineLevel}.", LogLevel.Trace);
#if !SMAPI_3_0_STRICT
this.Events.Legacy_MineLevelChanged.Raise(new EventArgsMineLevelChanged(playerTracker.MineLevelWatcher.PreviousValue, mineLevel));
events.Legacy_MineLevelChanged.Raise(new EventArgsMineLevelChanged(playerTracker.MineLevelWatcher.PreviousValue, mineLevel));
#endif
}
}
@ -867,22 +873,21 @@ namespace StardewModdingAPI.Framework
/*********
** Game update
*********/
this.TicksElapsed++;
// game launched
if (this.TicksElapsed == 1)
this.Events.GameLaunched.Raise(new GameLaunchedEventArgs());
bool isFirstTick = Game1.ticks == 0;
if (isFirstTick)
events.GameLaunched.Raise(new GameLaunchedEventArgs());
// preloaded
if (Context.IsSaveLoaded && this.LoadStage != LoadStage.Loaded && this.LoadStage != LoadStage.Ready)
this.OnLoadStageChanged(LoadStage.Loaded);
// update tick
bool isOneSecond = this.TicksElapsed % 60 == 0;
this.Events.UnvalidatedUpdateTicking.Raise(new UnvalidatedUpdateTickingEventArgs(this.TicksElapsed));
this.Events.UpdateTicking.Raise(new UpdateTickingEventArgs(this.TicksElapsed));
bool isOneSecond = Game1.ticks % 60 == 0;
events.UnvalidatedUpdateTicking.RaiseEmpty();
events.UpdateTicking.RaiseEmpty();
if (isOneSecond)
this.Events.OneSecondUpdateTicking.Raise(new OneSecondUpdateTickingEventArgs(this.TicksElapsed));
events.OneSecondUpdateTicking.RaiseEmpty();
try
{
this.Input.UpdateSuppression();
@ -892,35 +897,32 @@ namespace StardewModdingAPI.Framework
{
this.MonitorForGame.Log($"An error occured in the base update loop: {ex.GetLogSummary()}", LogLevel.Error);
}
this.Events.UnvalidatedUpdateTicked.Raise(new UnvalidatedUpdateTickedEventArgs(this.TicksElapsed));
this.Events.UpdateTicked.Raise(new UpdateTickedEventArgs(this.TicksElapsed));
events.UnvalidatedUpdateTicked.RaiseEmpty();
events.UpdateTicked.RaiseEmpty();
if (isOneSecond)
this.Events.OneSecondUpdateTicked.Raise(new OneSecondUpdateTickedEventArgs(this.TicksElapsed));
events.OneSecondUpdateTicked.RaiseEmpty();
/*********
** Update events
*********/
#if !SMAPI_3_0_STRICT
this.Events.Legacy_UnvalidatedUpdateTick.Raise();
if (this.TicksElapsed == 1)
this.Events.Legacy_FirstUpdateTick.Raise();
this.Events.Legacy_UpdateTick.Raise();
if (this.CurrentUpdateTick % 2 == 0)
this.Events.Legacy_SecondUpdateTick.Raise();
if (this.CurrentUpdateTick % 4 == 0)
this.Events.Legacy_FourthUpdateTick.Raise();
if (this.CurrentUpdateTick % 8 == 0)
this.Events.Legacy_EighthUpdateTick.Raise();
if (this.CurrentUpdateTick % 15 == 0)
this.Events.Legacy_QuarterSecondTick.Raise();
if (this.CurrentUpdateTick % 30 == 0)
this.Events.Legacy_HalfSecondTick.Raise();
if (this.CurrentUpdateTick % 60 == 0)
this.Events.Legacy_OneSecondTick.Raise();
events.Legacy_UnvalidatedUpdateTick.Raise();
if (isFirstTick)
events.Legacy_FirstUpdateTick.Raise();
events.Legacy_UpdateTick.Raise();
if (Game1.ticks % 2 == 0)
events.Legacy_SecondUpdateTick.Raise();
if (Game1.ticks % 4 == 0)
events.Legacy_FourthUpdateTick.Raise();
if (Game1.ticks % 8 == 0)
events.Legacy_EighthUpdateTick.Raise();
if (Game1.ticks % 15 == 0)
events.Legacy_QuarterSecondTick.Raise();
if (Game1.ticks % 30 == 0)
events.Legacy_HalfSecondTick.Raise();
if (Game1.ticks % 60 == 0)
events.Legacy_OneSecondTick.Raise();
#endif
this.CurrentUpdateTick += 1;
if (this.CurrentUpdateTick >= 60)
this.CurrentUpdateTick = 0;
this.UpdateCrashTimer.Reset();
}
@ -988,10 +990,10 @@ namespace StardewModdingAPI.Framework
[SuppressMessage("SMAPI.CommonErrors", "AvoidImplicitNetFieldCast", Justification = "copied from game code as-is")]
private void DrawImpl(GameTime gameTime)
{
var events = this.Events;
if (Game1._newDayTask != null)
{
this.GraphicsDevice.Clear(this.bgColor);
}
else
{
if ((double)Game1.options.zoomLevel != 1.0)
@ -1003,17 +1005,17 @@ namespace StardewModdingAPI.Framework
if (activeClickableMenu != null)
{
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null);
this.Events.Rendering.RaiseEmpty();
events.Rendering.RaiseEmpty();
try
{
this.Events.RenderingActiveMenu.RaiseEmpty();
events.RenderingActiveMenu.RaiseEmpty();
#if !SMAPI_3_0_STRICT
this.Events.Legacy_OnPreRenderGuiEvent.Raise();
events.Legacy_OnPreRenderGuiEvent.Raise();
#endif
activeClickableMenu.draw(Game1.spriteBatch);
this.Events.RenderedActiveMenu.RaiseEmpty();
events.RenderedActiveMenu.RaiseEmpty();
#if !SMAPI_3_0_STRICT
this.Events.Legacy_OnPostRenderGuiEvent.Raise();
events.Legacy_OnPostRenderGuiEvent.Raise();
#endif
}
catch (Exception ex)
@ -1021,9 +1023,9 @@ namespace StardewModdingAPI.Framework
this.Monitor.Log($"The {activeClickableMenu.GetType().FullName} menu crashed while drawing itself during save. SMAPI will force it to exit to avoid crashing the game.\n{ex.GetLogSummary()}", LogLevel.Error);
activeClickableMenu.exitThisMenu();
}
this.Events.Rendered.RaiseEmpty();
events.Rendered.RaiseEmpty();
#if !SMAPI_3_0_STRICT
this.Events.Legacy_OnPostRenderEvent.Raise();
events.Legacy_OnPostRenderEvent.Raise();
#endif
Game1.spriteBatch.End();
@ -1043,18 +1045,18 @@ namespace StardewModdingAPI.Framework
{
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null);
this.Events.Rendering.RaiseEmpty();
events.Rendering.RaiseEmpty();
try
{
Game1.activeClickableMenu.drawBackground(Game1.spriteBatch);
this.Events.RenderingActiveMenu.RaiseEmpty();
events.RenderingActiveMenu.RaiseEmpty();
#if !SMAPI_3_0_STRICT
this.Events.Legacy_OnPreRenderGuiEvent.Raise();
events.Legacy_OnPreRenderGuiEvent.Raise();
#endif
Game1.activeClickableMenu.draw(Game1.spriteBatch);
this.Events.RenderedActiveMenu.RaiseEmpty();
events.RenderedActiveMenu.RaiseEmpty();
#if !SMAPI_3_0_STRICT
this.Events.Legacy_OnPostRenderGuiEvent.Raise();
events.Legacy_OnPostRenderGuiEvent.Raise();
#endif
}
catch (Exception ex)
@ -1062,9 +1064,9 @@ namespace StardewModdingAPI.Framework
this.Monitor.Log($"The {Game1.activeClickableMenu.GetType().FullName} menu crashed while drawing itself. SMAPI will force it to exit to avoid crashing the game.\n{ex.GetLogSummary()}", LogLevel.Error);
Game1.activeClickableMenu.exitThisMenu();
}
this.Events.Rendered.RaiseEmpty();
events.Rendered.RaiseEmpty();
#if !SMAPI_3_0_STRICT
this.Events.Legacy_OnPostRenderEvent.Raise();
events.Legacy_OnPostRenderEvent.Raise();
#endif
Game1.spriteBatch.End();
this.drawOverlays(Game1.spriteBatch);
@ -1085,13 +1087,13 @@ namespace StardewModdingAPI.Framework
else if (Game1.gameMode == (byte)11)
{
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null);
this.Events.Rendering.RaiseEmpty();
events.Rendering.RaiseEmpty();
Game1.spriteBatch.DrawString(Game1.dialogueFont, Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3685"), new Vector2(16f, 16f), Color.HotPink);
Game1.spriteBatch.DrawString(Game1.dialogueFont, Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3686"), new Vector2(16f, 32f), new Color(0, (int)byte.MaxValue, 0));
Game1.spriteBatch.DrawString(Game1.dialogueFont, Game1.parseText(Game1.errorMessage, Game1.dialogueFont, Game1.graphics.GraphicsDevice.Viewport.Width), new Vector2(16f, 48f), Color.White);
this.Events.Rendered.RaiseEmpty();
events.Rendered.RaiseEmpty();
#if !SMAPI_3_0_STRICT
this.Events.Legacy_OnPostRenderEvent.Raise();
events.Legacy_OnPostRenderEvent.Raise();
#endif
Game1.spriteBatch.End();
}
@ -1119,19 +1121,19 @@ namespace StardewModdingAPI.Framework
else if (Game1.showingEndOfNightStuff)
{
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null);
this.Events.Rendering.RaiseEmpty();
events.Rendering.RaiseEmpty();
if (Game1.activeClickableMenu != null)
{
try
{
this.Events.RenderingActiveMenu.RaiseEmpty();
events.RenderingActiveMenu.RaiseEmpty();
#if !SMAPI_3_0_STRICT
this.Events.Legacy_OnPreRenderGuiEvent.Raise();
events.Legacy_OnPreRenderGuiEvent.Raise();
#endif
Game1.activeClickableMenu.draw(Game1.spriteBatch);
this.Events.RenderedActiveMenu.RaiseEmpty();
events.RenderedActiveMenu.RaiseEmpty();
#if !SMAPI_3_0_STRICT
this.Events.Legacy_OnPostRenderGuiEvent.Raise();
events.Legacy_OnPostRenderGuiEvent.Raise();
#endif
}
catch (Exception ex)
@ -1140,7 +1142,7 @@ namespace StardewModdingAPI.Framework
Game1.activeClickableMenu.exitThisMenu();
}
}
this.Events.Rendered.RaiseEmpty();
events.Rendered.RaiseEmpty();
Game1.spriteBatch.End();
this.drawOverlays(Game1.spriteBatch);
if ((double)Game1.options.zoomLevel == 1.0)
@ -1154,7 +1156,7 @@ namespace StardewModdingAPI.Framework
else if (Game1.gameMode == (byte)6 || Game1.gameMode == (byte)3 && Game1.currentLocation == null)
{
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null);
this.Events.Rendering.RaiseEmpty();
events.Rendering.RaiseEmpty();
string str1 = "";
for (int index = 0; (double)index < gameTime.TotalGameTime.TotalMilliseconds % 999.0 / 333.0; ++index)
str1 += ".";
@ -1166,7 +1168,7 @@ namespace StardewModdingAPI.Framework
int x = 64;
int y = Game1.graphics.GraphicsDevice.Viewport.GetTitleSafeArea().Bottom - height;
SpriteText.drawString(Game1.spriteBatch, s, x, y, 999999, widthOfString, height, 1f, 0.88f, false, 0, str3, -1);
this.Events.Rendered.RaiseEmpty();
events.Rendered.RaiseEmpty();
Game1.spriteBatch.End();
this.drawOverlays(Game1.spriteBatch);
if ((double)Game1.options.zoomLevel != 1.0)
@ -1195,7 +1197,7 @@ namespace StardewModdingAPI.Framework
{
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null);
if (++batchOpens == 1)
this.Events.Rendering.RaiseEmpty();
events.Rendering.RaiseEmpty();
}
else
{
@ -1205,7 +1207,7 @@ namespace StardewModdingAPI.Framework
this.GraphicsDevice.Clear(Color.White * 0.0f);
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null);
if (++batchOpens == 1)
this.Events.Rendering.RaiseEmpty();
events.Rendering.RaiseEmpty();
Game1.spriteBatch.Draw(Game1.staminaRect, Game1.lightmap.Bounds, Game1.currentLocation.Name.StartsWith("UndergroundMine") ? Game1.mine.getLightingColor(gameTime) : (Game1.ambientLight.Equals(Color.White) || Game1.isRaining && (bool)((NetFieldBase<bool, NetBool>)Game1.currentLocation.isOutdoors) ? Game1.outdoorLight : Game1.ambientLight));
for (int index = 0; index < Game1.currentLightSources.Count; ++index)
{
@ -1220,10 +1222,10 @@ namespace StardewModdingAPI.Framework
this.GraphicsDevice.Clear(this.bgColor);
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null);
if (++batchOpens == 1)
this.Events.Rendering.RaiseEmpty();
this.Events.RenderingWorld.RaiseEmpty();
events.Rendering.RaiseEmpty();
events.RenderingWorld.RaiseEmpty();
#if !SMAPI_3_0_STRICT
this.Events.Legacy_OnPreRenderEvent.Raise();
events.Legacy_OnPreRenderEvent.Raise();
#endif
if (Game1.background != null)
Game1.background.draw(Game1.spriteBatch);
@ -1480,7 +1482,7 @@ namespace StardewModdingAPI.Framework
Game1.spriteBatch.End();
}
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null);
this.Events.RenderedWorld.RaiseEmpty();
events.RenderedWorld.RaiseEmpty();
if (Game1.drawGrid)
{
int num1 = -Game1.viewport.X % 64;
@ -1536,14 +1538,14 @@ namespace StardewModdingAPI.Framework
this.drawBillboard();
if ((Game1.displayHUD || Game1.eventUp) && (Game1.currentBillboard == 0 && Game1.gameMode == (byte)3) && (!Game1.freezeControls && !Game1.panMode && !Game1.HostPaused))
{
this.Events.RenderingHud.RaiseEmpty();
events.RenderingHud.RaiseEmpty();
#if !SMAPI_3_0_STRICT
this.Events.Legacy_OnPreRenderHudEvent.Raise();
events.Legacy_OnPreRenderHudEvent.Raise();
#endif
this.drawHUD();
this.Events.RenderedHud.RaiseEmpty();
events.RenderedHud.RaiseEmpty();
#if !SMAPI_3_0_STRICT
this.Events.Legacy_OnPostRenderHudEvent.Raise();
events.Legacy_OnPostRenderHudEvent.Raise();
#endif
}
else if (Game1.activeClickableMenu == null && Game1.farmEvent == null)
@ -1652,14 +1654,14 @@ namespace StardewModdingAPI.Framework
{
try
{
this.Events.RenderingActiveMenu.RaiseEmpty();
events.RenderingActiveMenu.RaiseEmpty();
#if !SMAPI_3_0_STRICT
this.Events.Legacy_OnPreRenderGuiEvent.Raise();
events.Legacy_OnPreRenderGuiEvent.Raise();
#endif
Game1.activeClickableMenu.draw(Game1.spriteBatch);
this.Events.RenderedActiveMenu.RaiseEmpty();
events.RenderedActiveMenu.RaiseEmpty();
#if !SMAPI_3_0_STRICT
this.Events.Legacy_OnPostRenderGuiEvent.Raise();
events.Legacy_OnPostRenderGuiEvent.Raise();
#endif
}
catch (Exception ex)
@ -1676,9 +1678,9 @@ namespace StardewModdingAPI.Framework
SpriteText.drawStringWithScrollBackground(Game1.spriteBatch, s, 96, 32, "", 1f, -1);
}
this.Events.Rendered.RaiseEmpty();
events.Rendered.RaiseEmpty();
#if !SMAPI_3_0_STRICT
this.Events.Legacy_OnPostRenderEvent.Raise();
events.Legacy_OnPostRenderEvent.Raise();
#endif
Game1.spriteBatch.End();
this.drawOverlays(Game1.spriteBatch);