Return current values for max/current health/stamina/immunity instead of errors when no value given

This commit is contained in:
Efreak 2017-02-28 15:04:11 -08:00 committed by Jesse Plamondon-Willard
parent 49a801b2b0
commit 3863c159ae
1 changed files with 5 additions and 5 deletions

View File

@ -201,7 +201,7 @@ namespace TrainerMod
}
}
else
this.LogValueNotSpecified();
this.Monitor.Log($"{Game1.player.Name}'s stamina is {Game1.player.Stamina}", LogLevel.Info);
break;
case "player_setmaxstamina":
@ -217,7 +217,7 @@ namespace TrainerMod
this.LogValueNotInt32();
}
else
this.LogValueNotSpecified();
this.Monitor.Log($"{Game1.player.Name}'s maxstamina is {Game1.player.MaxStamina}", LogLevel.Info);
break;
case "player_setlevel":
@ -476,7 +476,7 @@ namespace TrainerMod
}
}
else
this.LogValueNotSpecified();
this.Monitor.Log($"Health is: {Game1.player.health}", LogLevel.Info);
break;
case "player_setmaxhealth":
@ -489,7 +489,7 @@ namespace TrainerMod
this.LogValueNotInt32();
}
else
this.LogValueNotSpecified();
this.Monitor.Log($"MaxHealth is: {Game1.player.maxHealth}", LogLevel.Info);
break;
case "player_setimmunity":
@ -502,7 +502,7 @@ namespace TrainerMod
this.LogValueNotInt32();
}
else
this.LogValueNotSpecified();
this.Monitor.Log($"Immunity is: {Game1.player.immunity}", LogLevel.Info);
break;
case "player_additem":