update game log filters (#638)
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@ -86,15 +86,20 @@ namespace StardewModdingAPI.Framework
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/// <summary>Whether the program has been disposed.</summary>
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private bool IsDisposed;
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/// <summary>Regex patterns which match console messages to suppress from the console and log.</summary>
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/// <summary>Regex patterns which match console non-error messages to suppress from the console and log.</summary>
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private readonly Regex[] SuppressConsolePatterns =
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{
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new Regex(@"^TextBox\.Selected is now '(?:True|False)'\.$", RegexOptions.Compiled | RegexOptions.CultureInvariant),
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new Regex(@"^(?:FRUIT )?TREE: IsClient:(?:True|False) randomOutput: \d+$", RegexOptions.Compiled | RegexOptions.CultureInvariant),
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new Regex(@"^loadPreferences\(\); begin", RegexOptions.Compiled | RegexOptions.CultureInvariant),
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new Regex(@"^savePreferences\(\); async=", RegexOptions.Compiled | RegexOptions.CultureInvariant),
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new Regex(@"^DebugOutput:\s+(?:added CLOUD|added cricket|dismount tile|Ping|playerPos)", RegexOptions.Compiled | RegexOptions.CultureInvariant),
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new Regex(@"^static SerializableDictionary<.+>\(\) called\.$", RegexOptions.Compiled | RegexOptions.CultureInvariant),
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new Regex(@"^DebugOutput:\s+(?:added CLOUD|added cricket|dismount tile|Ping|playerPos)", RegexOptions.Compiled | RegexOptions.CultureInvariant)
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};
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/// <summary>Regex patterns which match console error messages to suppress from the console and log.</summary>
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private readonly Regex[] SuppressConsoleErrorPatterns =
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{
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new Regex(@"^Error loading schedule data for (?:Bouncer|Dwarf|Gunther|Krobus|Marlon|Mister Qi|Sandy|Wizard): .+ ---> System\.IO\.FileNotFoundException", RegexOptions.Compiled | RegexOptions.CultureInvariant)
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};
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/// <summary>Regex patterns which match console messages to show a more friendly error for.</summary>
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@ -1347,6 +1352,8 @@ namespace StardewModdingAPI.Framework
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// ignore suppressed message
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if (level != LogLevel.Error && this.SuppressConsolePatterns.Any(p => p.IsMatch(message)))
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return;
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if (level == LogLevel.Error && this.SuppressConsoleErrorPatterns.Any(p => p.IsMatch(message)))
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return;
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// show friendly error if applicable
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foreach (var entry in this.ReplaceConsolePatterns)
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