prevent invalid items from crashing the game
This commit is contained in:
parent
5f620e14fa
commit
39341d772e
|
@ -1,6 +1,6 @@
|
|||
**SMAPI** is an open-source modding API for [Stardew Valley](https://stardewvalley.net/) that lets
|
||||
you play the game with mods. It's safely installed alongside the game's executable, and doesn't
|
||||
change any of your game files. It serves eight main purposes:
|
||||
**SMAPI** is an open-source modding framework and API for [Stardew Valley](https://stardewvalley.net/)
|
||||
that lets you play the game with mods. It's safely installed alongside the game's executable, and
|
||||
doesn't change any of your game files. It serves eight main purposes:
|
||||
|
||||
1. **Load mods into the game.**
|
||||
_SMAPI loads mods when the game is starting up so they can interact with it. (Code mods aren't
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
# Release notes
|
||||
## Upcoming release
|
||||
* For players:
|
||||
* SMAPI now prevents invalid items from crashing the game on hover.
|
||||
* Fixed cryptic error message when the game isn't installed correctly.
|
||||
* Fixed error when a mod makes invalid changes to an NPC schedule.
|
||||
* Fixed invalid NPC data propagated when a mod changes NPC dispositions.
|
||||
|
|
|
@ -184,7 +184,8 @@ namespace StardewModdingAPI.Framework
|
|||
|
||||
// apply game patches
|
||||
new GamePatcher(this.Monitor).Apply(
|
||||
new DialogueErrorPatch(this.MonitorForGame, this.Reflection)
|
||||
new DialogueErrorPatch(this.MonitorForGame, this.Reflection),
|
||||
new ObjectErrorPatch()
|
||||
);
|
||||
}
|
||||
|
||||
|
|
|
@ -0,0 +1,55 @@
|
|||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Reflection;
|
||||
using Harmony;
|
||||
using StardewModdingAPI.Framework.Patching;
|
||||
using StardewValley;
|
||||
using SObject = StardewValley.Object;
|
||||
|
||||
namespace StardewModdingAPI.Patches
|
||||
{
|
||||
/// <summary>A Harmony patch for <see cref="SObject.getDescription"/> which intercepts crashes due to the item no longer existing.</summary>
|
||||
internal class ObjectErrorPatch : IHarmonyPatch
|
||||
{
|
||||
/*********
|
||||
** Accessors
|
||||
*********/
|
||||
/// <summary>A unique name for this patch.</summary>
|
||||
public string Name => $"{nameof(ObjectErrorPatch)}";
|
||||
|
||||
|
||||
/*********
|
||||
** Public methods
|
||||
*********/
|
||||
/// <summary>Apply the Harmony patch.</summary>
|
||||
/// <param name="harmony">The Harmony instance.</param>
|
||||
public void Apply(HarmonyInstance harmony)
|
||||
{
|
||||
MethodInfo method = AccessTools.Method(typeof(SObject), nameof(SObject.getDescription));
|
||||
MethodInfo prefix = AccessTools.Method(this.GetType(), nameof(ObjectErrorPatch.Prefix));
|
||||
|
||||
harmony.Patch(method, new HarmonyMethod(prefix), null);
|
||||
}
|
||||
|
||||
|
||||
/*********
|
||||
** Private methods
|
||||
*********/
|
||||
/// <summary>The method to call instead of <see cref="StardewValley.Object.getDescription"/>.</summary>
|
||||
/// <param name="__instance">The instance being patched.</param>
|
||||
/// <param name="__result">The patched method's return value.</param>
|
||||
/// <returns>Returns whether to execute the original method.</returns>
|
||||
/// <remarks>This method must be static for Harmony to work correctly. See the Harmony documentation before renaming arguments.</remarks>
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony.")]
|
||||
private static bool Prefix(SObject __instance, ref string __result)
|
||||
{
|
||||
// invalid bigcraftables crash instead of showing '???' like invalid non-bigcraftables
|
||||
if (!__instance.IsRecipe && __instance.bigCraftable.Value && !Game1.bigCraftablesInformation.ContainsKey(__instance.ParentSheetIndex))
|
||||
{
|
||||
__result = "???";
|
||||
return false;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -326,6 +326,7 @@
|
|||
<Compile Include="Framework\Monitor.cs" />
|
||||
<Compile Include="Metadata\InstructionMetadata.cs" />
|
||||
<Compile Include="Mod.cs" />
|
||||
<Compile Include="Patches\ObjectErrorPatch.cs" />
|
||||
<Compile Include="Patches\DialogueErrorPatch.cs" />
|
||||
<Compile Include="PatchMode.cs" />
|
||||
<Compile Include="GamePlatform.cs" />
|
||||
|
|
Loading…
Reference in New Issue