fix errors handling dependencies if some mods have no manifest

This commit is contained in:
Jesse Plamondon-Willard 2017-05-26 00:33:32 -04:00
parent 569ae2b87b
commit 395925ad2b
2 changed files with 39 additions and 3 deletions

View File

@ -245,6 +245,20 @@ namespace StardewModdingAPI.Tests
Assert.AreSame(modC.Object, mods[2], "The load order unexpectedly changed with no dependencies.");
}
[Test(Description = "Assert that processing dependencies skips mods that have already failed without calling any other properties.")]
public void ProcessDependencies_Skips_Failed()
{
// arrange
Mock<IModMetadata> mock = new Mock<IModMetadata>(MockBehavior.Strict);
mock.Setup(p => p.Status).Returns(ModMetadataStatus.Failed);
// act
new ModResolver().ProcessDependencies(new[] { mock.Object });
// assert
mock.VerifyGet(p => p.Status, Times.Once, "The validation did not check the manifest status.");
}
[Test(Description = "Assert that simple dependencies are reordered correctly.")]
public void ProcessDependencies_Reorders_SimpleDependencies()
{
@ -342,6 +356,28 @@ namespace StardewModdingAPI.Tests
modE.Verify(p => p.SetStatus(ModMetadataStatus.Failed, It.IsAny<string>()), Times.Once, "Mod E was expected to fail since it's part of a dependency loop.");
}
[Test(Description = "Assert that dependencies are sorted correctly even if some of the mods failed during metadata loading.")]
public void ProcessDependencies_WithSomeFailedMods_Succeeds()
{
// arrange
// A ◀── B ◀── C D (failed)
Mock<IModMetadata> modA = this.GetMetadataForDependencyTest("Mod A");
Mock<IModMetadata> modB = this.GetMetadataForDependencyTest("Mod B", dependencies: new[] { "Mod A" });
Mock<IModMetadata> modC = this.GetMetadataForDependencyTest("Mod C", dependencies: new[] { "Mod B" }, allowStatusChange: true);
Mock<IModMetadata> modD = new Mock<IModMetadata>(MockBehavior.Strict);
modD.Setup(p => p.Manifest).Returns<IManifest>(null);
modD.Setup(p => p.Status).Returns(ModMetadataStatus.Failed);
// act
IModMetadata[] mods = new ModResolver().ProcessDependencies(new[] { modC.Object, modA.Object, modB.Object, modD.Object }).ToArray();
// assert
Assert.AreEqual(4, mods.Length, 0, "Expected to get the same number of mods input.");
Assert.AreSame(modD.Object, mods[0], "The load order is incorrect: mod D should be first since it was already failed.");
Assert.AreSame(modA.Object, mods[1], "The load order is incorrect: mod A should be second since it's needed by mod B.");
Assert.AreSame(modB.Object, mods[2], "The load order is incorrect: mod B should be third since it needs mod A, and is needed by mod C.");
Assert.AreSame(modC.Object, mods[3], "The load order is incorrect: mod C should be fourth since it needs mod B, and is needed by mod D.");
}
/*********
** Private methods

View File

@ -141,7 +141,7 @@ namespace StardewModdingAPI.Framework.ModLoading
states[mod] = ModDependencyStatus.Failed;
sortedMods.Push(mod);
}
// sort mods
foreach (IModMetadata mod in mods)
this.ProcessDependencies(mods.ToArray(), mod, states, sortedMods, new List<IModMetadata>());
@ -198,7 +198,7 @@ namespace StardewModdingAPI.Framework.ModLoading
string[] missingModIDs =
(
from dependency in mod.Manifest.Dependencies
where mods.All(m => m.Manifest.UniqueID != dependency.UniqueID)
where mods.All(m => m.Manifest?.UniqueID != dependency.UniqueID)
orderby dependency.UniqueID
select dependency.UniqueID
)
@ -219,7 +219,7 @@ namespace StardewModdingAPI.Framework.ModLoading
IModMetadata[] modsToLoadFirst =
(
from other in mods
where mod.Manifest.Dependencies.Any(required => required.UniqueID == other.Manifest.UniqueID)
where mod.Manifest.Dependencies.Any(required => required.UniqueID == other.Manifest?.UniqueID)
select other
)
.ToArray();