fix new event arg constructors not marked internal (#606)

This commit is contained in:
Jesse Plamondon-Willard 2018-12-03 01:29:05 -05:00
parent 15907b3d6e
commit 3c5bdc96b5
No known key found for this signature in database
GPG Key ID: 7D7C8097B62033CE
21 changed files with 21 additions and 21 deletions

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@ -29,7 +29,7 @@ namespace StardewModdingAPI.Events
/// <param name="location">The location which changed.</param>
/// <param name="added">The buildings added to the location.</param>
/// <param name="removed">The buildings removed from the location.</param>
public BuildingListChangedEventArgs(GameLocation location, IEnumerable<Building> added, IEnumerable<Building> removed)
internal BuildingListChangedEventArgs(GameLocation location, IEnumerable<Building> added, IEnumerable<Building> removed)
{
this.Location = location;
this.Added = added.ToArray();

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@ -21,7 +21,7 @@ namespace StardewModdingAPI.Events
/// <summary>Construct an instance.</summary>
/// <param name="oldPosition">The previous cursor position.</param>
/// <param name="newPosition">The new cursor position.</param>
public CursorMovedEventArgs(ICursorPosition oldPosition, ICursorPosition newPosition)
internal CursorMovedEventArgs(ICursorPosition oldPosition, ICursorPosition newPosition)
{
this.OldPosition = oldPosition;
this.NewPosition = newPosition;

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@ -28,7 +28,7 @@ namespace StardewModdingAPI.Events
/// <param name="location">The location which changed.</param>
/// <param name="added">The debris added to the location.</param>
/// <param name="removed">The debris removed from the location.</param>
public DebrisListChangedEventArgs(GameLocation location, IEnumerable<Debris> added, IEnumerable<Debris> removed)
internal DebrisListChangedEventArgs(GameLocation location, IEnumerable<Debris> added, IEnumerable<Debris> removed)
{
this.Location = location;
this.Added = added.ToArray();

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@ -1,4 +1,4 @@
using System;
using System;
using StardewValley.Menus;
namespace StardewModdingAPI.Events

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@ -1,4 +1,4 @@
using System;
using System;
using StardewValley.Menus;
namespace StardewModdingAPI.Events

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@ -30,7 +30,7 @@ namespace StardewModdingAPI.Events
/// <summary>Construct an instance.</summary>
/// <param name="player">The player whose inventory changed.</param>
/// <param name="changedItems">The inventory changes.</param>
public InventoryChangedEventArgs(Farmer player, ItemStackChange[] changedItems)
internal InventoryChangedEventArgs(Farmer player, ItemStackChange[] changedItems)
{
this.Player = player;
this.Added = changedItems

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@ -29,7 +29,7 @@ namespace StardewModdingAPI.Events
/// <param name="location">The location which changed.</param>
/// <param name="added">The large terrain features added to the location.</param>
/// <param name="removed">The large terrain features removed from the location.</param>
public LargeTerrainFeatureListChangedEventArgs(GameLocation location, IEnumerable<LargeTerrainFeature> added, IEnumerable<LargeTerrainFeature> removed)
internal LargeTerrainFeatureListChangedEventArgs(GameLocation location, IEnumerable<LargeTerrainFeature> added, IEnumerable<LargeTerrainFeature> removed)
{
this.Location = location;
this.Added = added.ToArray();

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@ -31,7 +31,7 @@ namespace StardewModdingAPI.Events
/// <param name="skill">The skill whose level changed.</param>
/// <param name="oldLevel">The previous skill level.</param>
/// <param name="newLevel">The new skill level.</param>
public LevelChangedEventArgs(Farmer player, SkillType skill, int oldLevel, int newLevel)
internal LevelChangedEventArgs(Farmer player, SkillType skill, int oldLevel, int newLevel)
{
this.Player = player;
this.Skill = skill;

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@ -24,7 +24,7 @@ namespace StardewModdingAPI.Events
/// <summary>Construct an instance.</summary>
/// <param name="added">The added locations.</param>
/// <param name="removed">The removed locations.</param>
public LocationListChangedEventArgs(IEnumerable<GameLocation> added, IEnumerable<GameLocation> removed)
internal LocationListChangedEventArgs(IEnumerable<GameLocation> added, IEnumerable<GameLocation> removed)
{
this.Added = added.ToArray();
this.Removed = removed.ToArray();

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@ -22,7 +22,7 @@ namespace StardewModdingAPI.Events
/// <summary>Construct an instance.</summary>
/// <param name="oldMenu">The previous menu.</param>
/// <param name="newMenu">The current menu.</param>
public MenuChangedEventArgs(IClickableMenu oldMenu, IClickableMenu newMenu)
internal MenuChangedEventArgs(IClickableMenu oldMenu, IClickableMenu newMenu)
{
this.OldMenu = oldMenu;
this.NewMenu = newMenu;

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@ -28,7 +28,7 @@ namespace StardewModdingAPI.Events
/// <param name="position">The cursor position.</param>
/// <param name="oldValue">The old scroll value.</param>
/// <param name="newValue">The new scroll value.</param>
public MouseWheelScrolledEventArgs(ICursorPosition position, int oldValue, int newValue)
internal MouseWheelScrolledEventArgs(ICursorPosition position, int oldValue, int newValue)
{
this.Position = position;
this.OldValue = oldValue;

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@ -28,7 +28,7 @@ namespace StardewModdingAPI.Events
/// <param name="location">The location which changed.</param>
/// <param name="added">The NPCs added to the location.</param>
/// <param name="removed">The NPCs removed from the location.</param>
public NpcListChangedEventArgs(GameLocation location, IEnumerable<NPC> added, IEnumerable<NPC> removed)
internal NpcListChangedEventArgs(GameLocation location, IEnumerable<NPC> added, IEnumerable<NPC> removed)
{
this.Location = location;
this.Added = added.ToArray();

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@ -30,7 +30,7 @@ namespace StardewModdingAPI.Events
/// <param name="location">The location which changed.</param>
/// <param name="added">The objects added to the location.</param>
/// <param name="removed">The objects removed from the location.</param>
public ObjectListChangedEventArgs(GameLocation location, IEnumerable<KeyValuePair<Vector2, Object>> added, IEnumerable<KeyValuePair<Vector2, Object>> removed)
internal ObjectListChangedEventArgs(GameLocation location, IEnumerable<KeyValuePair<Vector2, Object>> added, IEnumerable<KeyValuePair<Vector2, Object>> removed)
{
this.Location = location;
this.Added = added.ToArray();

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@ -30,7 +30,7 @@ namespace StardewModdingAPI.Events
/// <param name="location">The location which changed.</param>
/// <param name="added">The terrain features added to the location.</param>
/// <param name="removed">The terrain features removed from the location.</param>
public TerrainFeatureListChangedEventArgs(GameLocation location, IEnumerable<KeyValuePair<Vector2, TerrainFeature>> added, IEnumerable<KeyValuePair<Vector2, TerrainFeature>> removed)
internal TerrainFeatureListChangedEventArgs(GameLocation location, IEnumerable<KeyValuePair<Vector2, TerrainFeature>> added, IEnumerable<KeyValuePair<Vector2, TerrainFeature>> removed)
{
this.Location = location;
this.Added = added.ToArray();

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@ -21,7 +21,7 @@ namespace StardewModdingAPI.Events
/// <summary>Construct an instance.</summary>
/// <param name="oldTime">The previous time of day in 24-hour notation (like 1600 for 4pm).</param>
/// <param name="newTime">The current time of day in 24-hour notation (like 1600 for 4pm).</param>
public TimeChangedEventArgs(int oldTime, int newTime)
internal TimeChangedEventArgs(int oldTime, int newTime)
{
this.OldTime = oldTime;
this.NewTime = newTime;

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@ -20,7 +20,7 @@ namespace StardewModdingAPI.Events
*********/
/// <summary>Construct an instance.</summary>
/// <param name="ticks">The number of ticks elapsed since the game started, including the current tick.</param>
public UnvalidatedUpdateTickedEventArgs(uint ticks)
internal UnvalidatedUpdateTickedEventArgs(uint ticks)
{
this.Ticks = ticks;
this.IsOneSecond = this.IsMultipleOf(60);

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@ -20,7 +20,7 @@ namespace StardewModdingAPI.Events
*********/
/// <summary>Construct an instance.</summary>
/// <param name="ticks">The number of ticks elapsed since the game started, including the current tick.</param>
public UnvalidatedUpdateTickingEventArgs(uint ticks)
internal UnvalidatedUpdateTickingEventArgs(uint ticks)
{
this.Ticks = ticks;
this.IsOneSecond = this.IsMultipleOf(60);

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@ -20,7 +20,7 @@ namespace StardewModdingAPI.Events
*********/
/// <summary>Construct an instance.</summary>
/// <param name="ticks">The number of ticks elapsed since the game started, including the current tick.</param>
public UpdateTickedEventArgs(uint ticks)
internal UpdateTickedEventArgs(uint ticks)
{
this.Ticks = ticks;
this.IsOneSecond = this.IsMultipleOf(60);

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@ -20,7 +20,7 @@ namespace StardewModdingAPI.Events
*********/
/// <summary>Construct an instance.</summary>
/// <param name="ticks">The number of ticks elapsed since the game started, including the current tick.</param>
public UpdateTickingEventArgs(uint ticks)
internal UpdateTickingEventArgs(uint ticks)
{
this.Ticks = ticks;
this.IsOneSecond = this.IsMultipleOf(60);

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@ -27,7 +27,7 @@ namespace StardewModdingAPI.Events
/// <param name="player">The player who warped to a new location.</param>
/// <param name="oldLocation">The player's previous location.</param>
/// <param name="newLocation">The player's current location.</param>
public WarpedEventArgs(Farmer player, GameLocation oldLocation, GameLocation newLocation)
internal WarpedEventArgs(Farmer player, GameLocation oldLocation, GameLocation newLocation)
{
this.Player = player;
this.NewLocation = newLocation;

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@ -22,7 +22,7 @@ namespace StardewModdingAPI.Events
/// <summary>Construct an instance.</summary>
/// <param name="oldSize">The previous window size.</param>
/// <param name="newSize">The current window size.</param>
public WindowResizedEventArgs(Point oldSize, Point newSize)
internal WindowResizedEventArgs(Point oldSize, Point newSize)
{
this.OldSize = oldSize;
this.NewSize = newSize;