add basic dependencies to manifest (#285)
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17ff230d8e
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@ -21,7 +21,7 @@ namespace StardewModdingAPI.Framework.Models
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public string Author { get; set; }
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public string Author { get; set; }
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/// <summary>The mod version.</summary>
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/// <summary>The mod version.</summary>
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[JsonConverter(typeof(SemanticVersionConverter))]
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[JsonConverter(typeof(ManifestFieldConverter))]
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public ISemanticVersion Version { get; set; }
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public ISemanticVersion Version { get; set; }
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/// <summary>The minimum SMAPI version required by this mod, if any.</summary>
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/// <summary>The minimum SMAPI version required by this mod, if any.</summary>
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@ -30,6 +30,10 @@ namespace StardewModdingAPI.Framework.Models
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/// <summary>The name of the DLL in the directory that has the <see cref="Mod.Entry"/> method.</summary>
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/// <summary>The name of the DLL in the directory that has the <see cref="Mod.Entry"/> method.</summary>
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public string EntryDll { get; set; }
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public string EntryDll { get; set; }
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/// <summary>The other mods that must be loaded before this mod.</summary>
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[JsonConverter(typeof(ManifestFieldConverter))]
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public IManifestDependency[] Dependencies { get; set; }
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/// <summary>The unique mod ID.</summary>
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/// <summary>The unique mod ID.</summary>
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public string UniqueID { get; set; }
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public string UniqueID { get; set; }
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@ -0,0 +1,23 @@
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namespace StardewModdingAPI.Framework.Models
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{
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/// <summary>A mod dependency listed in a mod manifest.</summary>
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internal class ManifestDependency : IManifestDependency
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{
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/*********
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** Accessors
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*********/
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/// <summary>The unique mod ID to require.</summary>
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public string UniqueID { get; set; }
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/*********
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** Public methods
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*********/
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/// <summary>Construct an instance.</summary>
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/// <param name="uniqueID">The unique mod ID to require.</param>
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public ManifestDependency(string uniqueID)
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{
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this.UniqueID = uniqueID;
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}
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}
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}
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@ -1,11 +1,13 @@
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using System;
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using System;
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using System.Collections.Generic;
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using Newtonsoft.Json.Linq;
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using StardewModdingAPI.Framework.Models;
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namespace StardewModdingAPI.Framework.Serialisation
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namespace StardewModdingAPI.Framework.Serialisation
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{
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{
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/// <summary>Overrides how SMAPI reads and writes <see cref="ISemanticVersion"/>.</summary>
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/// <summary>Overrides how SMAPI reads and writes <see cref="ISemanticVersion"/> and <see cref="IManifestDependency"/> fields.</summary>
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internal class SemanticVersionConverter : JsonConverter
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internal class ManifestFieldConverter : JsonConverter
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{
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{
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/*********
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/*********
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** Accessors
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** Accessors
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@ -21,7 +23,7 @@ namespace StardewModdingAPI.Framework.Serialisation
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/// <param name="objectType">The object type.</param>
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/// <param name="objectType">The object type.</param>
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public override bool CanConvert(Type objectType)
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public override bool CanConvert(Type objectType)
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{
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{
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return objectType == typeof(ISemanticVersion);
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return objectType == typeof(ISemanticVersion) || objectType == typeof(IManifestDependency[]);
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}
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}
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/// <summary>Reads the JSON representation of the object.</summary>
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/// <summary>Reads the JSON representation of the object.</summary>
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@ -30,15 +32,34 @@ namespace StardewModdingAPI.Framework.Serialisation
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/// <param name="existingValue">The object being read.</param>
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/// <param name="existingValue">The object being read.</param>
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/// <param name="serializer">The calling serializer.</param>
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/// <param name="serializer">The calling serializer.</param>
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public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
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public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
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{
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// semantic version
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if (objectType == typeof(ISemanticVersion))
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{
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{
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JObject obj = JObject.Load(reader);
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JObject obj = JObject.Load(reader);
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int major = obj.Value<int>("MajorVersion");
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int major = obj.Value<int>(nameof(ISemanticVersion.MajorVersion));
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int minor = obj.Value<int>("MinorVersion");
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int minor = obj.Value<int>(nameof(ISemanticVersion.MinorVersion));
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int patch = obj.Value<int>("PatchVersion");
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int patch = obj.Value<int>(nameof(ISemanticVersion.PatchVersion));
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string build = obj.Value<string>("Build");
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string build = obj.Value<string>(nameof(ISemanticVersion.Build));
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return new SemanticVersion(major, minor, patch, build);
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return new SemanticVersion(major, minor, patch, build);
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}
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}
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// manifest dependency
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if (objectType == typeof(IManifestDependency[]))
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{
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List<IManifestDependency> result = new List<IManifestDependency>();
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foreach (JObject obj in JArray.Load(reader).Children<JObject>())
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{
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string uniqueID = obj.Value<string>(nameof(IManifestDependency.UniqueID));
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result.Add(new ManifestDependency(uniqueID));
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}
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return result.ToArray();
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}
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// unknown
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throw new NotSupportedException($"Unknown type '{objectType?.FullName}'.");
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}
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/// <summary>Writes the JSON representation of the object.</summary>
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/// <summary>Writes the JSON representation of the object.</summary>
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/// <param name="writer">The JSON writer.</param>
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/// <param name="writer">The JSON writer.</param>
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/// <param name="value">The value.</param>
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/// <param name="value">The value.</param>
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@ -29,6 +29,9 @@ namespace StardewModdingAPI
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/// <summary>The name of the DLL in the directory that has the <see cref="Mod.Entry"/> method.</summary>
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/// <summary>The name of the DLL in the directory that has the <see cref="Mod.Entry"/> method.</summary>
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string EntryDll { get; }
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string EntryDll { get; }
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/// <summary>The other mods that must be loaded before this mod.</summary>
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IManifestDependency[] Dependencies { get; }
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/// <summary>Any manifest fields which didn't match a valid field.</summary>
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/// <summary>Any manifest fields which didn't match a valid field.</summary>
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IDictionary<string, object> ExtraFields { get; }
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IDictionary<string, object> ExtraFields { get; }
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}
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}
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@ -0,0 +1,12 @@
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namespace StardewModdingAPI
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{
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/// <summary>A mod dependency listed in a mod manifest.</summary>
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public interface IManifestDependency
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{
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/*********
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** Accessors
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*********/
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/// <summary>The unique mod ID to require.</summary>
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string UniqueID { get; }
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}
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}
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@ -133,6 +133,7 @@
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<Compile Include="Framework\Logging\ConsoleInterceptionManager.cs" />
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<Compile Include="Framework\Logging\ConsoleInterceptionManager.cs" />
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<Compile Include="Framework\Logging\InterceptingTextWriter.cs" />
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<Compile Include="Framework\Logging\InterceptingTextWriter.cs" />
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<Compile Include="Framework\CommandHelper.cs" />
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<Compile Include="Framework\CommandHelper.cs" />
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<Compile Include="Framework\Models\ManifestDependency.cs" />
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<Compile Include="Framework\Models\ModCompatibilityType.cs" />
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<Compile Include="Framework\Models\ModCompatibilityType.cs" />
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<Compile Include="Framework\Models\SConfig.cs" />
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<Compile Include="Framework\Models\SConfig.cs" />
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<Compile Include="Framework\ModLoading\ModMetadata.cs" />
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<Compile Include="Framework\ModLoading\ModMetadata.cs" />
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@ -141,13 +142,14 @@
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<Compile Include="Framework\SContentManager.cs" />
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<Compile Include="Framework\SContentManager.cs" />
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<Compile Include="Framework\Serialisation\JsonHelper.cs" />
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<Compile Include="Framework\Serialisation\JsonHelper.cs" />
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<Compile Include="Framework\Serialisation\SelectiveStringEnumConverter.cs" />
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<Compile Include="Framework\Serialisation\SelectiveStringEnumConverter.cs" />
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<Compile Include="Framework\Serialisation\SemanticVersionConverter.cs" />
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<Compile Include="Framework\Serialisation\ManifestFieldConverter.cs" />
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<Compile Include="ICommandHelper.cs" />
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<Compile Include="ICommandHelper.cs" />
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<Compile Include="IContentEventData.cs" />
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<Compile Include="IContentEventData.cs" />
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<Compile Include="IContentEventHelper.cs" />
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<Compile Include="IContentEventHelper.cs" />
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<Compile Include="IContentEventHelperForDictionary.cs" />
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<Compile Include="IContentEventHelperForDictionary.cs" />
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<Compile Include="IContentEventHelperForImage.cs" />
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<Compile Include="IContentEventHelperForImage.cs" />
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<Compile Include="IContentHelper.cs" />
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<Compile Include="IContentHelper.cs" />
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<Compile Include="IManifestDependency.cs" />
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<Compile Include="IModRegistry.cs" />
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<Compile Include="IModRegistry.cs" />
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<Compile Include="Events\LocationEvents.cs" />
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<Compile Include="Events\LocationEvents.cs" />
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<Compile Include="Events\MenuEvents.cs" />
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<Compile Include="Events\MenuEvents.cs" />
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