bump versions for re-release
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@ -1,5 +1,5 @@
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using System.Reflection;
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[assembly: AssemblyProduct("SMAPI")]
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[assembly: AssemblyVersion("2.8.0")]
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[assembly: AssemblyFileVersion("2.8.0")]
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[assembly: AssemblyVersion("2.8.1")]
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[assembly: AssemblyFileVersion("2.8.1")]
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@ -5,5 +5,5 @@
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"Description": "Adds SMAPI console commands that let you manipulate the game.",
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"UniqueID": "SMAPI.ConsoleCommands",
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"EntryDll": "ConsoleCommands.dll",
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"MinimumApiVersion": "2.8.0"
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"MinimumApiVersion": "2.8.1"
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}
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@ -5,5 +5,5 @@
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"Description": "Automatically backs up all your saves once per day into its folder.",
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"UniqueID": "SMAPI.SaveBackup",
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"EntryDll": "SaveBackup.dll",
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"MinimumApiVersion": "2.8.0"
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"MinimumApiVersion": "2.8.1"
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}
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@ -29,7 +29,7 @@ namespace StardewModdingAPI
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** Public
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****/
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/// <summary>SMAPI's current semantic version.</summary>
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public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("2.8.0");
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public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("2.8.1");
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/// <summary>The minimum supported version of Stardew Valley.</summary>
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public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.3.32");
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