move models into namespace (#192)
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@ -1,6 +1,6 @@
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using Newtonsoft.Json;
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namespace StardewModdingAPI.Framework
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namespace StardewModdingAPI.Framework.Models
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{
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/// <summary>Metadata about a GitHub release tag.</summary>
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internal class GitRelease
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@ -1,4 +1,4 @@
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namespace StardewModdingAPI.Framework
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namespace StardewModdingAPI.Framework.Models
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{
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/// <summary>Contains user settings from SMAPI's JSON configuration file.</summary>
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internal class UserSettings
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@ -3,6 +3,7 @@ using System.Net;
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using System.Reflection;
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using System.Threading.Tasks;
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using Newtonsoft.Json;
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using StardewModdingAPI.Framework.Models;
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namespace StardewModdingAPI.Framework
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{
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@ -14,6 +14,7 @@ using StardewModdingAPI.AssemblyRewriters;
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using StardewModdingAPI.Events;
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using StardewModdingAPI.Framework;
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using StardewModdingAPI.Framework.AssemblyRewriting;
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using StardewModdingAPI.Framework.Models;
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using StardewModdingAPI.Inheritance;
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using StardewValley;
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using Monitor = StardewModdingAPI.Framework.Monitor;
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@ -174,8 +174,8 @@
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<Compile Include="LogLevel.cs" />
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<Compile Include="Framework\ModRegistry.cs" />
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<Compile Include="Framework\UpdateHelper.cs" />
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<Compile Include="Framework\GitRelease.cs" />
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<Compile Include="Framework\UserSettings.cs" />
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<Compile Include="Framework\Models\GitRelease.cs" />
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<Compile Include="Framework\Models\UserSettings.cs" />
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<Compile Include="IMonitor.cs" />
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<Compile Include="Inheritance\ChangeType.cs" />
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<Compile Include="Inheritance\ItemStackChange.cs" />
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