detect game path automatically (#126)
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parent
be1c1c9814
commit
4042ca4b16
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@ -11,18 +11,8 @@
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<AssemblyName>StardewModdingAPI</AssemblyName>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<SccProjectName>
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</SccProjectName>
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<SccLocalPath>
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</SccLocalPath>
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<SccAuxPath>
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</SccAuxPath>
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<SccProvider>
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</SccProvider>
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<IsWebBootstrapper>false</IsWebBootstrapper>
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<TargetFrameworkProfile />
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<NuGetPackageImportStamp>
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</NuGetPackageImportStamp>
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<PublishUrl>publish\</PublishUrl>
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<Install>true</Install>
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<InstallFrom>Disk</InstallFrom>
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@ -38,18 +28,6 @@
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<UseApplicationTrust>false</UseApplicationTrust>
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<BootstrapperEnabled>true</BootstrapperEnabled>
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</PropertyGroup>
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<Choose>
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<When Condition="'$(SteamInstallPath)' != ''">
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<PropertyGroup>
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<SteamPath>$(SteamInstallPath)</SteamPath>
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</PropertyGroup>
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</When>
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<Otherwise>
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<PropertyGroup>
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<SteamPath>..\</SteamPath>
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</PropertyGroup>
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</Otherwise>
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</Choose>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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@ -100,6 +78,18 @@
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<PropertyGroup>
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<StartupObject>StardewModdingAPI.Program</StartupObject>
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</PropertyGroup>
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<PropertyGroup>
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<!-- Linux paths -->
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<GamePath Condition="!Exists('$(GamePath)')">$(HOME)/GOG Games/Stardew Valley/game</GamePath>
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<GamePath Condition="!Exists('$(GamePath)')">$(HOME)/.local/share/Steam/steamapps/common/Stardew Valley</GamePath>
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<!-- Mac paths -->
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<GamePath Condition="!Exists('$(GamePath)')">$(HOME)/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS</GamePath>
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<!-- Windows paths -->
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<GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GalaxyClient\Games\Stardew Valley</GamePath>
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<GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley</GamePath>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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<Private>False</Private>
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@ -119,7 +109,7 @@
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</Reference>
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<Reference Include="Stardew Valley, Version=1.0.5905.5747, Culture=neutral, processorArchitecture=x86">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>$(SteamPath)\steamapps\common\Stardew Valley\Stardew Valley.exe</HintPath>
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<HintPath>$(GamePath)\Stardew Valley.exe</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System" />
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@ -133,7 +123,7 @@
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<Reference Include="System.Xml" />
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<Reference Include="xTile, Version=2.0.4.0, Culture=neutral, processorArchitecture=x86">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>$(SteamPath)\steamapps\common\Stardew Valley\xTile.dll</HintPath>
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<HintPath>$(GamePath)\xTile.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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@ -210,11 +200,8 @@
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</PropertyGroup>
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<Error Condition="!Exists('..\packages\Fody.1.29.4\build\dotnet\Fody.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Fody.1.29.4\build\dotnet\Fody.targets'))" />
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</Target>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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<!-- if game path is invalid, show one user-friendly error instead of a slew of reference errors -->
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<Error Condition="!Exists('$(GamePath)')" Text="Failed to find the game install path automatically; edit the *.csproj file and manually add a <GamePath> setting with the full directory path containing the Stardew Valley executable." />
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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@ -40,18 +40,18 @@
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<CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
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<PlatformTarget>x86</PlatformTarget>
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</PropertyGroup>
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<Choose>
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<When Condition="'$(SteamInstallPath)' != ''">
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<PropertyGroup>
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<SteamPath>$(SteamInstallPath)</SteamPath>
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<!-- Linux paths -->
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<GamePath Condition="!Exists('$(GamePath)')">$(HOME)/GOG Games/Stardew Valley/game</GamePath>
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<GamePath Condition="!Exists('$(GamePath)')">$(HOME)/.local/share/Steam/steamapps/common/Stardew Valley</GamePath>
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<!-- Mac paths -->
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<GamePath Condition="!Exists('$(GamePath)')">$(HOME)/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS</GamePath>
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<!-- Windows paths -->
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<GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GalaxyClient\Games\Stardew Valley</GamePath>
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<GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley</GamePath>
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</PropertyGroup>
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</When>
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<Otherwise>
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<PropertyGroup>
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<SteamPath>..\</SteamPath>
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</PropertyGroup>
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</Otherwise>
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</Choose>
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<ItemGroup>
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<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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<Private>False</Private>
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@ -64,7 +64,7 @@
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<Private>True</Private>
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</Reference>
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<Reference Include="Stardew Valley">
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<HintPath>..\..\..\..\Games\SteamLibrary\steamapps\common\Stardew Valley\Stardew Valley.exe</HintPath>
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<HintPath>$(GamePath)\Stardew Valley.exe</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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@ -75,7 +75,7 @@
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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<Reference Include="xTile">
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<HintPath>..\..\..\..\Games\SteamLibrary\steamapps\common\Stardew Valley\xTile.dll</HintPath>
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<HintPath>$(GamePath)\xTile.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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@ -103,11 +103,8 @@
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<PostBuildEvent>
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</PostBuildEvent>
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</PropertyGroup>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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<!-- if game path is invalid, show one user-friendly error instead of a slew of reference errors -->
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<Error Condition="!Exists('$(GamePath)')" Text="Failed to find the game install path automatically; edit the *.csproj file and manually add a <GamePath> setting with the full directory path containing the Stardew Valley executable." />
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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